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Lenga Traits

I think I need to redo some of the Lenga traits. I originally had the power trait adding to the amount of Mana. That doesn't work well. Instead, I propose this:

Tahares suffers penalities to TN and increase to mana ceiling. They cannot purchase the trait that provides bonuses to TN.

Paucalus suffers penalities to mana cieling and bonuses to TN. They cannot buy trait that increases mana ceiling.

The power trait will not increase the multiplier to compute mana for a spellcaster.

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How would you handle a trait type spell, like Growth (Trait: Tall), which increases the size of a character by one size level?
-Nightmask1

I hadn't done this one yet, so here is the off-the-cuff idea:

Physical Growth - Earth Spell - TN 15 Cost 2
Duration: 30 sec per Skill Level
Range: 1 meter
Lenga Translation: (dictionary on another computer)

Narrative:
The subject of this spell doubles in size and increases their weight eightfold. The effect lasts only a few minutes. Clothing and nonmagical equipment increase proportionately in size as well. Magical items do not change size, as such this spell will not function on creatures wearing magical armor.

Game terms:
The subject of the spell increases one level on the size chart. They gain the temporary benefits of +2 STR and +1 LIF. Melee weapons gain an additional dice of damage and suffer -1 Init penalty for the duration of the spell. Penalties toward the TN for distance and target moving apply and are cumulative. The intended target must be in the line of sight for the spell to function.

Notes:
This spell cannot be used to crush the target in a confined space. If the target is wearing magical armor, the spell will fail. Use the Effect Number to find the greatest consequence on the Spell Failure table.

Meta:
(Shape) Double the cost for double the size increment and associates benefits, the spell cannot be used to 'triple' a creature's size, it only works in factors of two.

(Shape) Double the cost for moving up one or down one step on the time chart to increase duration. (For example, by doubling the cost, the duration is 5 minutes per skill level)

(Control) One mana point can be spent to offset penalties for distance and target moving by one point.

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Its great, but that makes magic very cheap. One could say that Traits could be done in same manner. Or am I not reading this correctly? - Nightmask1

Magic is cheap in a sense, though the example I gave had the character foregos some attribute points in order to get more spells.

In the end, the person has one metamagic trait, 12 spells, plus 3 different (but for damage effectively the same) spells that focus damage at one target (bolt), an area (blast), or shields from damage (wall). In essence, one metamagic trait and 15 spells. He barely has enough left to have language skills, horse riding skills, herbology, at least one weapon skill, etc.

In D20, this is approx a 6th level sorcerer. The difference is mine could cast more spells, but at the risk of never being able to cast spells again. I'm still working out how that will work. With 65 mana, he can cast them all twice, which is equivalent to approx 11th level sorcerer, though the 11th level sorcerer has 28 different spells to choose from. A spellcaster with the same spells, but a different metamagic trait, though, could only cast all of his spells once.

Some spells become dead-easy for someone with a few skill points spent. Using the example I gave, trying to get a TN 15 with attr(7)+Skill(4) means rolling a 4 or better. Some of the more exotic, though, with a TN of 36 or 39...

If I had to guess how it would work in a trait system, I'd assume two spells as traits at the Edge level cost a total of ten points (Five points per spell, +6 to skill rolls for each spell). In my system, two spells with the same bonus could cost as little as 12 points (Six skill points on each spell and no purchase of a school) or as much as 52 points (five levels of two different schools, plus one skill point for each spell).

I guess that the schools could be a trait (2,5,10 points) and each spell could be its own trait dependent on the school trait. (2,5,10 points). Maybe the bonuses would be +1,2,3 instead of 3,6,9. I'm open to ideas, it could just be my flawed understanding.

I dunno, if I didn't have schools, it would make more sense for them to be traits, though it seems odd to learn a trait. You could learn speed reading, I guess, but I cannot be taught tall. I figure that the ability to cast a spell at all is a trait (the choosing of being a paucalus or a tahares) and that each spell is a learned skill for someone with that trait. Again, though, that is just me. I think it could be argued either way. I have metamagic as a trait, though it is explained as something learned through practice in my notes.

The only reason I did the schools was for the history of the campaign world, not for any other reason. After that, it just occurred to me to make them skill groups.

Anything else I haven't thought of? I appreciate the question, I really do. I'm not entirely clear thinking in every area of my system.

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