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Category: ACKS (Page 3 of 6)

Gamer ADD and ACKS Development

I continue to plug away on my ACKS Psionicist and I'm happy with where things are going. I've had positive feedback on the psionic combat system. It feels more streamlined and can handle up to four simultaneous combatants. Wild Talents as Proficiencies works well. Higher level play comes with building Academies. Higher level play also features Rituals. They are similar to ritual spells for mages. Psionicists can create dorjes as psionic item similar to mage scrolls. High level psionicist can also create Astral Constructs (this doesn't function like crossbreeds, but is an equivalent ability) and generate Thralls (equivalent to a mages that choose to become necromancers).

Thralls are interesting because it grants the psionicist complete control over an individual or creature. A thrall is not mindless, but they cannot act contrary to their master's wishes. This ability opens up many possibilities for play. For example, a thrall could be a local government official or even the King! A psionicist may decide to make an entire village into thralls. The truly ambitious could make extraplanar creatures into thralls thereby manipulating the politics of the Outer Planes. Outside of politics, though, the use of thralls allows a psionicist to generate an army fairly quickly, especially armies comprised of the typical minions of evil (ogres, orcs, bugbears,etc). Every soldier is not a thrall, but the commanders most certainly would be. In fact, one of the psionic creatures in the bestiary does this quite frequently.

Psionicists themselves can help a party in many different ways. The most easily recognizable way they can assist the party is through their utility. In some ways they function as a mage, albeit with some spells that are just weird by comparison. Some of the psionicists' powers allow the character to temporarily gain a couple Thief abilities like Open Locks and Hide in Shadows. They can even do a bit of minor healing. The other major way they help the party is that they are the best equipped to deal with extraplanar creatures and truly alien encounters. Although I don't include ancient technology or lasers and things in the documentation, if you have them, the psionicists will be the best equipped to handle it. They are masters of the weird. In some settings, they would make a great alternative to a Swords & Sorcery wizard.

What does all this have to do with Gamer ADD? What started as a custom class has turned into something much larger. It will take me longer to finish than I thought. To do the class right in ACKS requires stronghold rules (thus the academies). To do psionics right requires a bestiary (and the phrenic scourge at a minimum.) Astral constructs were not in the original idea, but I've added them as a higher level option. My gamer ADD wants to also add rules for automatons as well. Automaton would be kind of like golems with limited construction materials and a weight limit. Otherwise, they are designed to be mobile psionic power platforms. They are okay bodyguards as they can move and fight on their own. For their real abilities, though, they need the psionicist nearby to activate their powers. One of their cool powers, if I decide to finish them, would be their usage as a means to teleport very large distances. One could be placed somewhere in the astral sea, another planet, or half way around the world, but because of the powers infused in the automaton, the psionicist can teleport to it with relative ease.

Mostly, though, I feel like defining the role of the psionicist is most important. In the earliest drafts, psionicists were more like anti-clerics. They had the same powers as Clerics, but instead of receiving power through devotion to a deity, their power came from an inner source. It makes for interesting role-playing that the Cleric in the party may not like the Psionicist. It occurred to me that if they are simply Clerics with a different power source, that I am just making a class similar to the Bladedancer. Since I am aiming for a fifth core class, this doesn't feel correct. In later drafts, the psionicist role was simply to be the second string fighter, thief, cleric or mage depending on what the party would need. That's not really a role, though. That's just saying that this new class is a combination of the other four classes. Again, this isn't a fifth category, but mashup of the other four.

So I've chosen to define the psionicist an alternate spellcaster solves problems through powers that morph the manifester's body or control the actions of others.The psionicist is very direct in getting what he or she wants. If the manifester can't transform himself into something to address an issue, he can directly manipulate others to do it for him. Psionicists tend to be direct in combat at lower level, but learn to use their unique powers at higher levels. They are able to inspire those around them through the force of their personality. They are also acutely aware of the reality of the multiverse behind what can be experienced through the five senses. It isn't unusual for a psionicist to connect with extraplanar creatures or beings on other planets. They are rarely surprised. As they advance in levels it becomes almost impossible for a psionicist to experience shock, awe, or horror. The psionicists sees himself as the conduit between the world most people experience and the reality that actually guides the multiverse on its course. They can go anywhere, be anything and change reality.

I really do hope to be finished with the supplement this week. It will be fairly rough, but I want to get it out rather than spend the time on editing. Until then, work continues.

Psionicists and a Trip to Half Price Books

Work on the ACKS Psionicist is on task for the end of May. Last night I managed to get the Proficiencies written thanks to a ninth evening of insomnia. The Wild Talents and Stronghold rules are next. It's all coming together.

The proficiencies may change, but here are the ones I have so far. These are all in ACKS already:

Acrobatics, Battle Magic, Beast Friendship, Command, Contemplation, Craft, Diplomacy, Healing, Illusion Resistance, Leadership, Magical Music, Mystic Aura, Performance, Quiet Magic, Sensing Power, Unflappable Casting, Weapon Focus

The others so far are reworked feats from the SRDs:

Delay Power, Psionic Armor, Psionic Body, Psionic Fist, Psionic Shot, Psionic Weapon, Speed of Thought, Up the Walls.

Yes, I will be changing the names. I don't like everything having the word psionic in it. A few more proficiencies are on the way as well.

Adventures in Book Buying

Today I was at Half-Price books pondering another RPG purchase. I don't get a bit of allowance often, but I was eager to see what deals I could get. Last time I found a TORG book for about four dollars. That was a few months ago, so I figured the stock had changed...

Someone at this branch of Half Price apparently checks eBay for price comparisons. The Birthright box set without War Cards was $30. The 2nd Edition Tome of Magic was way high as well. About the best deal I found was a Metabarrons hardback for $15. I wasn't able to get it.

What I did find, however, was a book about Southeast Asian history. Specifically, Southeast Asia in the Age of Commerce 1450 - 1680 by Anthony Reid for about $6. Tanah-Con-Rahn is inspired by Southeast Asia and this is the perfect sourcebook. Not only does it detail daily life, but warfare, urban culture and pastimes. One of the aspects I liked is the discussion about mass conflict. The prevailing mood in conflict was that land was forever, but human capital was limited. Apparently, battles weren't fought to the last man or anything like that. In fact, cities didn't have walls. An army would invade, and the citizens would wait in the woods until the invaders left.

The goal of mass conflict was to actually capture people. The measure of power was in the number of slaves and people under a ruler's control. People were a limited resource, so you didn't waste them in war. In fact, if you completely wiped out your opposition, you lost the opportunity to capture their forces. Not only did you want to avoid losing lots of your troops, but avoiding lots of theirs.

How was mass combat handled? Many times it was either handled through one-on-one combat (champion to champion) or through scaring the other force. The reason a ruler would amass a huge army was to lower the morale of his opponent. One way of lowering morale was to prove that your force had superior magic, defensive or offensive. In fact, when firearms arrived in the area, shots were more often fired into the air rather than at the enemy.

From a game standpoint, mass combat is basically a reaction roll. Before the reaction roll, though, each side could wheel out their crossbreed or extraplanar champion to fight it out. As the fight progresses, each side makes reaction rolls based on how the fight is going. When one fails, the battle is over. If the champion route doesn't work, it could be a mega-powerful weapon, or mutant elephants. One of the more powerful effects could even be the sudden transformation of the front line into rakshasas.

As an aside, this also addresses another issue, why are the endless forests filled with weird monsters? It's filled with the losers (or permanently transformed troops) from the many wars and skirmishes throughout the land.

As far as diversions, it seems that gambling on animal fights was quite popular. However, it doesn't have to be magical creations. It can be roosters (for the lower classes), tigers, even elephants. The big battle might be the weird and bizarre, but it doesn't have to be.

By the way, stronghold rules would be the same for every class...

Okay, okay, okay. What does this have to do with the ACKS Psionicist?

The Tanah-Con-Rahn setting features variations of the ACKS Psionicist. I want to make certain that the ideas I have for Tanah-Con-Rahn are possible in the rules I present. For that matter, there are a class of people in the space fantasy setting based on the Psionicist. (They are called the Pythagoreans.)

More to come. I hope to finish more tonight and enjoy a good book tomorrow.

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