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	<title>Sycarion Diversions &#187; Action! System</title>
	<atom:link href="http://www.sycarion.com/category/electrum-pieces/action-system/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sycarion.com</link>
	<description>All Kinds of Fun!</description>
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		<title>Back Up</title>
		<link>http://www.sycarion.com/back-up/</link>
		<comments>http://www.sycarion.com/back-up/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 03:36:24 +0000</pubDate>
		<dc:creator>John Payne</dc:creator>
				<category><![CDATA[Action! System]]></category>
		<category><![CDATA[Electrum Pieces]]></category>
		<category><![CDATA[Lenga]]></category>
		<category><![CDATA[a2z]]></category>
		<category><![CDATA[Action!]]></category>
		<category><![CDATA[Mnemosyne]]></category>
		<category><![CDATA[MUSE]]></category>

		<guid isPermaLink="false">http://www.sycarion.com/?p=448</guid>
		<description><![CDATA[A few years ago, I found the Action! System and fell in love with it. I had hoped to develop it into something, but I got bogged down in the campaign world I was creating for it. Mnemosyne was the name of the system. MUSE was going to be the quick rules. The pmwiki site [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.sycarion.com/back-up/' addthis:title='Back Up' ><a class="addthis_button_facebook_like"></a><a class="addthis_button_email"></a><a class="addthis_button_twitter"></a><a class="addthis_button_printfriendly"></a><a class="addthis_button_google_plusone"></a></div>]]></description>
			<content:encoded><![CDATA[<p>A few years ago, I found the Action! System and fell in love with it. I had hoped to develop it into something, but I got bogged down in the campaign world I was creating for it.</p>
<p>Mnemosyne was the name of the system. MUSE was going to be the quick rules.</p>
<p>The pmwiki site has been spammed hundreds of times over, but I spent some time restoring the site.</p>
<p>So, <a href="http://sycarion.com/mnemosyne/pmwiki.php/Main/HomePage">Mnemosyne</a> is back up. <a href="http://sycarion.com/mnemosyne/pmwiki.php/MUSE/MUSE">MUSE</a> might be up soon.</p>
<p>Meanwhile, I plan on updating the rest of the site as well.</p>
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		<title>Action! System Rules</title>
		<link>http://www.sycarion.com/action-system-rules/</link>
		<comments>http://www.sycarion.com/action-system-rules/#comments</comments>
		<pubDate>Wed, 21 Nov 2007 19:58:56 +0000</pubDate>
		<dc:creator>John Payne</dc:creator>
				<category><![CDATA[Action! System]]></category>
		<category><![CDATA[Electrum Pieces]]></category>

		<guid isPermaLink="false">http://www.sycarion.com/action-system-rules/</guid>
		<description><![CDATA[When Gold Rush Games lost their web host unexpectedly, the website went down as did the ability to access the rules for the Action! System. Although the site is back up now, there is no way to download the Action! System rules. So we decided to host them until Gold Rush Games returns. Normally, we [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.sycarion.com/action-system-rules/' addthis:title='Action! System Rules' ><a class="addthis_button_facebook_like"></a><a class="addthis_button_email"></a><a class="addthis_button_twitter"></a><a class="addthis_button_printfriendly"></a><a class="addthis_button_google_plusone"></a></div>]]></description>
			<content:encoded><![CDATA[<p>When <a href="http://www.goldrushgames.com">Gold Rush Games</a> lost their web host unexpectedly, the website went down as did the ability to access the rules for the Action! System. Although the site is back up now, there is no way to download the Action! System rules.</p>
<p>So we decided to host them until Gold Rush Games returns. Normally, we only host files in Open Document Formats, but we did not want to <a href="http://www.sycarion.com/files/action-system-files/">alter the original RTF files</a>.</p>
<p>We love the Action! System and believe that it can be developed into an enjoyable rule set for experienced players and new players alike. We believe it has many advantages over other OGL-Licensed system, especially because the rules for character creation are detailed <em>twice</em> in the core rules.</p>
<p>A very good set of expansion rules have been created by <a href="http://au.geocities.com/mechanimorph/">MechAssembler</a>. The rules detail Mecha, mecha pilots, and large vehicles. Go visit and take a look. If we can gain permission, we will one day host those files here.</p>
<p>MagicQuest, a Fantasy rule set distributed by Com-Star Media, is also a well-designed system.</p>
<p>Please contact us if you know of any other Action! System products out there.</p>
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		<title>Alternate Magic System</title>
		<link>http://www.sycarion.com/alternate-magic-system/</link>
		<comments>http://www.sycarion.com/alternate-magic-system/#comments</comments>
		<pubDate>Sat, 10 Nov 2007 23:01:32 +0000</pubDate>
		<dc:creator>John Payne</dc:creator>
				<category><![CDATA[Action! System]]></category>
		<category><![CDATA[Electrum Pieces]]></category>

		<guid isPermaLink="false">http://sycarion.pinakidion.org/alternate-magic-system/</guid>
		<description><![CDATA[Let&#8217;s say you have a magic system similar to Lenga in your Action! System game. Three new attributes, spells are skill rolls based on one of the three attributes. Roll nine dice and arrange them in a 3 X 3 square. You have eight chances to roll a syccess, how you determine those changes depends [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.sycarion.com/alternate-magic-system/' addthis:title='Alternate Magic System' ><a class="addthis_button_facebook_like"></a><a class="addthis_button_email"></a><a class="addthis_button_twitter"></a><a class="addthis_button_printfriendly"></a><a class="addthis_button_google_plusone"></a></div>]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s say you have a magic system similar to Lenga in your Action! System game. Three new attributes, spells are skill rolls based on one of the three attributes.</p>
<p>Roll nine dice and arrange them in a 3 X 3 square. You have eight chances to roll a syccess, how you determine those changes depends on the attribute related to the spell. Consider the dice positions below:</p>
<p>1 2 3<br />
4 5 6<br />
7 8 9</p>
<p>If the power attribute was the base of the spell, your eight chances would be determined by eight lines. Namely: 123, 456, 789, 147, 258, 369, 159, 357. </p>
<p>If the aptitude attribute is the base of the spell, your eight chances would be determined by corners. Namely: 412, 236, 698, 874, 426, 842, 684, 268.</p>
<p>If the defense attribute is key, total all four dice and divide by three. Yes, this gives defensive spells a slight advantage, but it&#8217;s not as much as you would think.</p>
<p>For example, casting a spell that turns a pound of lead into a pound of gold has a TN of 30. It relies on the &#8216;aptitude&#8217; attribute which for you is 6. Your skill with this spell is an 8. Rolling attribute (6) + skill (8) + 3d6 versus 30. This means you need to roll a 16 or better. Instead of the 3d6, consider the following:</p>
<p>You roll nine dice in this pattern</p>
<p>3 4 2<br />
5 1 6<br />
2 6 5</p>
<p>Because it is an aptitude based spell, your eight &#8216;corners&#8217; yield: </p>
<p>12<br />
12<br />
13<br />
17<br />
15<br />
16<br />
17<br />
15</p>
<p>You have three successes. This means you get two extra dice for effect.</p>
<p>Give it a shot.</p>
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		<title>Life Force</title>
		<link>http://www.sycarion.com/life-force/</link>
		<comments>http://www.sycarion.com/life-force/#comments</comments>
		<pubDate>Sat, 27 Oct 2007 22:34:05 +0000</pubDate>
		<dc:creator>John Payne</dc:creator>
				<category><![CDATA[Electrum Pieces]]></category>
		<category><![CDATA[Lenga]]></category>

		<guid isPermaLink="false">http://sycarion.pinakidion.org/life-force/</guid>
		<description><![CDATA[In Lenga, there are no real &#8216;undead&#8217; so to speak. A thing is alive or it is not. The definition of alive is a union of body and soul. Once the soul has separated from the body, it travels to the afterworld, or it remains in the world of the living as an incorporeal being. [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.sycarion.com/life-force/' addthis:title='Life Force' ><a class="addthis_button_facebook_like"></a><a class="addthis_button_email"></a><a class="addthis_button_twitter"></a><a class="addthis_button_printfriendly"></a><a class="addthis_button_google_plusone"></a></div>]]></description>
			<content:encoded><![CDATA[<p>In Lenga, there are no real &#8216;undead&#8217; so to speak. A thing is alive or it is not. The definition of alive is a union of body and soul. Once the soul has separated from the body, it travels to the afterworld, or it remains in the world of the living as an incorporeal being. The soul cannot travel into another body if it decides to stay in the living world.</p>
<p>The body, on the other hand, can be animated. It can even be given the power to speak and understand simple commands. However, it is not alive. It cannot think for itself and will only do exactly as it is instructed. Animations have no impulse to self-preservation. This means if ordered to march off a cliff, they will march off the cliff without hesitation. The body is just like any other object in this respect &#8211; any object (statue, block of wood, pile of dirt) can be animated. A reanimated body is called a skeleton or zombie in other game systems. An animated collection of material is called a golem in other game systems.</p>
<p>Either kind of animation is rumored to be able to understand 1000 words only. There&#8217;s a story of an ancient golem whose creator wanted to teach the monster every word he could. Unfortunately, he never made it past the A&#8217;s. Instructions to this golem can only be given in words that start with the letter A. Most magician syndicates have a standard list of 1000 words for &#8216;animations&#8217;. A few use Ganarii due to the nature of their spoken language. (Ganarii animations can almost pass as intelligent.)</p>
<p>The soul, however, travels to the afterworld at death. It first travels to Hades. Hades is a holding place for the soul until it decides to travel to the Elysium fields for rest, or to Limbo in search of a way back to the world of the living. Some souls never leave Hades &#8211; at first this may be due to indecision, but ultimately as Hades tends to destroy desire, a soul stays because it has no desire to move on.<br />
The Elysium fields are a place of rest for those that choose it. Ultimately, it is a place that allows for continued ambition and desire with the comfort of immortality. The fields are large enough that those that do not wish to be caught up in the ambitions of others can readily escape. As a place that allows for desires, no one can be compelled in the Elysium fields.<br />
Limbo is a place of motion. The soul in Limbo loses its identity. Once &#8216;blank&#8217; it returns to the world of the living as another person.<br />
There are gateways to these places in the world of the living. A few even try to direct the incorporeal souls that remain to Hades. Souls that enter directly into the Elysium fields from the world of the living are unique and very rare cases. Most are the &#8216;nobility&#8217; of the Elysium fields. Many an emporer has sought to keep their power by attempting to bypass Hades.</p>
<p>However, there are tales of three mages that have chosen a fifth option. These mages were all stricken with the Phage that debilitates some spellcasters. In an attempt to find a cure (instead of seek treatment which robs them of their ability to use magic), these three sought to reconnect the soul with the body immediately after death. When the body dies and the soul separates, the Phage goes away. Seeking to take advantage of this, these three sought to return to their own Phage-free bodies.</p>
<p>To their delight, it worked. To their dismay, however, they found that the body must be sustained by magical power. Since the body died, it cannot produce new blood cells or heal by normal means. These three use magic to repair all damage to their bodies at a very rapid rate. (This extends to the cellular level.) As a result, they never age, never grow hair longer, never shave. Other body systems also shut down, so they do not eat or feel the need for sleep. The only living organ is the brain.</p>
<p>Unfortunately for them, they feel perpetually hungry. Occasionally, they consume the blood of sentient species. Doing so allows them to appear as normal humans in skin color. It also offsets some of the gauntness they are prone to have. One has been driven mad by his condition, the other two may not hold out much longer. They have supposedly recorded their steps in order to duplicate the process.</p>
<p>Only the gods or titans can actually create new life force. It is presumed that the presence of these three has gotten their attention and completely reviled them all. Many believe that the tales of these three mages are simply moral stories to teach children the evils of unbridled ambition.</p>
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		<title>More Cosmetic Changes</title>
		<link>http://www.sycarion.com/more-cosmetic-changes/</link>
		<comments>http://www.sycarion.com/more-cosmetic-changes/#comments</comments>
		<pubDate>Fri, 02 Feb 2007 15:20:42 +0000</pubDate>
		<dc:creator>John Payne</dc:creator>
				<category><![CDATA[Lenga]]></category>
		<category><![CDATA[World of Dira]]></category>

		<guid isPermaLink="false">http://sycarion.pinakidion.org/more-cosmetic-changes/</guid>
		<description><![CDATA[It has come to my attention that another role paying game used the term &#8216;Hesperian&#8217; to refer to a Roman-based society in an alternate future. Although I came up with Hesberian independent of them, the folks at Steve Jackson Games came up with it quite a bit earlier than I did. I do not want [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.sycarion.com/more-cosmetic-changes/' addthis:title='More Cosmetic Changes' ><a class="addthis_button_facebook_like"></a><a class="addthis_button_email"></a><a class="addthis_button_twitter"></a><a class="addthis_button_printfriendly"></a><a class="addthis_button_google_plusone"></a></div>]]></description>
			<content:encoded><![CDATA[<p>It has come to my attention that another role paying game used the term &#8216;Hesperian&#8217; to refer to a Roman-based society in an alternate future. Although I came up with Hesberian independent of them, the folks at Steve Jackson Games came up with it quite a bit earlier than I did. I do not want to infringe on their trademarks at all. It&#8217;s obvious to me that as they have prior art (I know it&#8217;s not a copyright thing) I need to change.<br/>
</p>
<p>So, the Hesberian Empire material I came up with will have its name changed again. I am making certain that there are no duplication of specific people mentioned in other products. Awrelius will have a name change to Cutelium, but others with different names should be okay.</p>
<p>Henceforth, the empire that dominated Dira and influences Lenga is known as the Bedrian Empire. <br/>
</p>
<p><strong>NKQB</strong><br/><br />
Nabrolus Kenuraque Bedrianus<br/><br />
For the Senate and Ken of Bedriana<br/>
</p>
<p style="text-align: right; font-size: 8px">Blogged with <a href="http://www.flock.com/blogged-with-flock" title="Flock" target="_new">Flock</a></p>
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		<title>Lenga Traits</title>
		<link>http://www.sycarion.com/lenga-traits/</link>
		<comments>http://www.sycarion.com/lenga-traits/#comments</comments>
		<pubDate>Fri, 17 Nov 2006 22:34:35 +0000</pubDate>
		<dc:creator>John Payne</dc:creator>
				<category><![CDATA[Lenga]]></category>

		<guid isPermaLink="false">http://sycarion.pinakidion.org/lenga-traits/</guid>
		<description><![CDATA[I think I need to redo some of the Lenga traits. I originally had the power trait adding to the amount of Mana. That doesn&#8217;t work well. Instead, I propose this: Tahares suffers penalities to TN and increase to mana ceiling. They cannot purchase the trait that provides bonuses to TN. Paucalus suffers penalities to [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.sycarion.com/lenga-traits/' addthis:title='Lenga Traits' ><a class="addthis_button_facebook_like"></a><a class="addthis_button_email"></a><a class="addthis_button_twitter"></a><a class="addthis_button_printfriendly"></a><a class="addthis_button_google_plusone"></a></div>]]></description>
			<content:encoded><![CDATA[<p>I think I need to redo some of the Lenga traits. I originally had the power trait adding to the amount of Mana. That doesn&#8217;t work well. Instead, I propose this:</p>
<p>Tahares suffers penalities to TN and increase to mana ceiling. They cannot purchase the trait that provides bonuses to TN.<br/>
</p>
<p>Paucalus suffers penalities to mana cieling and bonuses to TN. They cannot buy trait that increases mana ceiling.</p>
<p>The power trait will <strong><i>not </i></strong>increase the multiplier to compute mana for a spellcaster.<br/>
</p>
<p style="text-align: right; font-size: 8px">Blogged with <a href="http://www.flock.com/blogged-with-flock" title="Flock" target="_new">Flock</a></p>
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		<title>More on Lenga</title>
		<link>http://www.sycarion.com/more-on-lenga/</link>
		<comments>http://www.sycarion.com/more-on-lenga/#comments</comments>
		<pubDate>Tue, 24 Oct 2006 13:33:04 +0000</pubDate>
		<dc:creator>John Payne</dc:creator>
				<category><![CDATA[Electrum Pieces]]></category>
		<category><![CDATA[Lenga]]></category>

		<guid isPermaLink="false">http://sycarion.pinakidion.org/more-on-lenga/</guid>
		<description><![CDATA[Updates are forthcoming. What has happened up to this point: The magic system has been completely worked out. The Lenga language has been developed enough to begin giving the proper Lenga names to spells. (Optional in game play) For those that play the Action! System, being an autulus (spellcaster pronounced aw-TUL-us) cost about 90 skill [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.sycarion.com/more-on-lenga/' addthis:title='More on Lenga' ><a class="addthis_button_facebook_like"></a><a class="addthis_button_email"></a><a class="addthis_button_twitter"></a><a class="addthis_button_printfriendly"></a><a class="addthis_button_google_plusone"></a></div>]]></description>
			<content:encoded><![CDATA[<p>Updates are forthcoming. What has happened up to this point:</p>
<ul>
<li>The magic system has been completely worked out.</li>
<li>The Lenga language has been developed enough to begin giving the proper Lenga names to spells. (Optional in game play)</li>
</ul>
<p>For those that play the Action! System, being an autulus (spellcaster pronounced aw-TUL-us) cost about 90 skill points for two advantages (choosing type of autulus and one metamagic advantage) and 15 spells with level 5 proficiency in three schools of magic. A character could not be this type of autulus in a Realistic game, but fits in well with a Cinematic or Extreme game.</p>
<p>More later.</p>
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		<title>Lenga Delays</title>
		<link>http://www.sycarion.com/lenga-delays/</link>
		<comments>http://www.sycarion.com/lenga-delays/#comments</comments>
		<pubDate>Mon, 18 Sep 2006 20:42:55 +0000</pubDate>
		<dc:creator>John Payne</dc:creator>
				<category><![CDATA[Electrum Pieces]]></category>
		<category><![CDATA[Lenga]]></category>

		<guid isPermaLink="false">http://sycarion.pinakidion.org/lenga-delays/</guid>
		<description><![CDATA[It turns out that an African Adventures module for the D20 system uses mchwai, the Kiswahili word for magician, in a similar fashion as I do in Lenga. For this and other similarities, I&#8217;ve had to change what the spellcasters are called. I have never read, played, or in any way used material from the [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.sycarion.com/lenga-delays/' addthis:title='Lenga Delays' ><a class="addthis_button_facebook_like"></a><a class="addthis_button_email"></a><a class="addthis_button_twitter"></a><a class="addthis_button_printfriendly"></a><a class="addthis_button_google_plusone"></a></div>]]></description>
			<content:encoded><![CDATA[<p>It turns out that an African Adventures module for the D20 system uses mchwai, the Kiswahili word for magician, in a similar fashion as I do in Lenga. For this and other similarities, I&#8217;ve had to change what the spellcasters are called. I have never read, played, or in any way used material from the supplement, but I do not want the appearance of being a copycat. I only discovered the issue by doing a Google search on various Lenga words.</p>
<p>As such, the Bantu languages will serve as less of an inspiration for Lenga spells inspired by Basque instead. However, as many of the concpets were more Oriental in inspiration, the elemental foci of magic and other mechanics should not change very much.</p>
<p>It will also give me a chance to rename the Ogdan to the Gruyet (pronounced Groo-YAY). I just couldn&#8217;t stop thinking of Ogden Nash everytime I sat down to write about them.</p>
<p>The next post will specifically deal more with the geogrpahy and the rewrite of previously posted material.</p>
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		<title>Geogrpahy of Lenga</title>
		<link>http://www.sycarion.com/geogrpahy-of-lenga/</link>
		<comments>http://www.sycarion.com/geogrpahy-of-lenga/#comments</comments>
		<pubDate>Sat, 12 Aug 2006 21:16:50 +0000</pubDate>
		<dc:creator>John Payne</dc:creator>
				<category><![CDATA[Electrum Pieces]]></category>
		<category><![CDATA[Lenga]]></category>

		<guid isPermaLink="false">http://sycarion.pinakidion.org/geogrpahy-of-lenga/</guid>
		<description><![CDATA[There are seven large population areas of Lenga. The name of each is usually the human name for each area. Each area is not necessarily its own continent, but they are distant enough from each other to be culturaly distinct. Dacia: Where most characters are from. Serhanakintra : Land of the Sun and Moon. Trade [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.sycarion.com/geogrpahy-of-lenga/' addthis:title='Geogrpahy of Lenga' ><a class="addthis_button_facebook_like"></a><a class="addthis_button_email"></a><a class="addthis_button_twitter"></a><a class="addthis_button_printfriendly"></a><a class="addthis_button_google_plusone"></a></div>]]></description>
			<content:encoded><![CDATA[<p>There are seven large population areas of Lenga. The name of each is usually the human name for each area. Each area is not necessarily its own continent, but they are distant enough from each other to be culturaly distinct.</p>
<p><strong>Dacia</strong>: Where most characters are from.</p>
<p><strong>Serhanakintra </strong>: Land of the Sun and Moon. Trade is important with this region, especially spices and silk. Many scholars of this region are accused of being atheists by the Dacians &#8211; this is one of the sources of a negative ethnic stereotype of Serhanakintri by Dacians.</p>
<p><strong>Il-Zehar</strong>: Land of the Midday Heat. Trade is somewhat important with this region as it is the home to most saffron growers. Also important in this area is metalworking, mathematics, engineering, and teachers of magic. Stories from explorers to Il-Zehar tell wild tales of large &#8216;metal-men&#8217;, exotic magic, and great riches.</p>
<p><strong>Che-san</strong>: Land of Tea. Many in Dacia love tea and import almost all of it from Che-san. Many socities within this area are closed to outsiders. Those who travel here also call it the land of demons as these powerful creatures fight for control of this world and various off-worlds as well. It has been said that one of the powerful rulers in this region has traveled to other worlds bodily, not astrally. (If such stories can be believed.)</p>
<p><strong>Ogdan</strong>: The Ogdan lands are not largely human populated, but much favored by humans. This area is named for the predominate species living there, the Ogdan. Although Ogdan are mute, they have no trouble communicating or being understood, despite the use of hand signals to &#8216;speak&#8217;. Humans have studied the hand signals, but there appears to be little consistency in signs between each individual Ogdan.</p>
<p>The Ogdan are known for their artistry and metal-working. Ogdan steel is lighter and stronger than even the best Dacian steel. The Ogdan do not make armor, despite heavy bribes offered, but occasionally make swords. (Most Ogdan do not carry weapons, in times of war, an Ogdan is usally armed with either a polearm or a mace.) Ogdans are also known for their crystal work (not glass, but heavy crystal) in addition to their blue and purple dyes. Blue and purple dyes are rare in Dacia and fetch a good price. Many Ogdan trade for things made with sugar, glass items, or horses. (Ogdans did not encounter horses until the first traders arrived.)</p>
<p>More to come, but not much detail yet&#8230;</p>
<p><strong>Ohiini</strong>: (the ii represents a long vowels as the i in &#8216;pick&#8217; held longer)</p>
<p><strong>Myenda</strong>: </p>
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		<title>Everday Magic</title>
		<link>http://www.sycarion.com/everday-magic/</link>
		<comments>http://www.sycarion.com/everday-magic/#comments</comments>
		<pubDate>Sat, 29 Jul 2006 23:06:31 +0000</pubDate>
		<dc:creator>John Payne</dc:creator>
				<category><![CDATA[Electrum Pieces]]></category>
		<category><![CDATA[Lenga]]></category>

		<guid isPermaLink="false">http://sycarion.pinakidion.org/everday-magic/</guid>
		<description><![CDATA[In Lenga, work has begun on the book of spells for use by spellcasters. As mentioned previously, the difference between a spellcaster and someone that knows how to speak Lenga is the Kela. A spellcaster invokes La Kela Lenga, a mental ability, to connect the energy for the spell with the power of thew words [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.sycarion.com/everday-magic/' addthis:title='Everday Magic' ><a class="addthis_button_facebook_like"></a><a class="addthis_button_email"></a><a class="addthis_button_twitter"></a><a class="addthis_button_printfriendly"></a><a class="addthis_button_google_plusone"></a></div>]]></description>
			<content:encoded><![CDATA[<p>In Lenga, work has begun on the book of spells for use by spellcasters. As mentioned previously, the difference between a spellcaster and someone that knows how to speak Lenga is the Kela. A spellcaster invokes La Kela Lenga, a mental ability, to connect the energy for the spell with the power of thew words spoken. Without the Kela, a person is just saying words in another language.</p>
<p>However, tiny bits of magic are available to the common man or woman. They do not do much, but can be helpful in a jam. Basically, if a person has been taught, a piece of everyday magic can be used. A person needs a small piece of metal (about the weight and size of two nails or a copper piece). It requires three rounds of uninterrupted effort to chant the phrase and perform the apporpriate motions. When a person is finished, the metal is consumed, regardless of the success or failure of the piece of everyday magic. An ordinary person can only use up to three pieces of everyday magic in a 24 hour period.</p>
<p>Three examples:</p>
<p><strong>Spice</strong></p>
<p>This piece of everyday magic allows you add spice to something being cooked. Unlike using the actual spice, the finished food will taste like it is missing a little of the spice called for, no matter how much you use. This piece of everyday magic is usually done when only a pinch remains and more is needed. If you use some of the actual spice AND spice created with the piece of everyday magic, the finished food will taste fine. The chant for this piece of everyday magic is &#8220;*&#8221; and the motion is rubbing fingers together over the item being cooked.</p>
<p><strong>Clean</strong><br />
This piece of everyday magic removes all small stains from a small pile of clothes. The chant is “*” and the motion is a scrubbing motion over the pile of clothes. (Small stains are determined by the GM.)</p>
<p><strong>Bring to a Boil</strong><br />
This piece of everyday magic allows a person to boil up to a gallon of water or a quart of other liquid that is mostly water (like soup or a stew) within a minute. It is mainly by healers, but is also useful for making meals without a campfire. The chant is “*” and the motion is simply holding the container for half a minute.</p>
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