All Kinds of Fun!
As stated in an earlier post, it seemed best to have Lenga be its own language. Of course, using this language is optional when playing the game. However, it does add a certain element if it is done correctly.
The first thing that was easy to decide was that Lenga would not be Latin. It also [...]
In thinking about the design of magic and those that use magic for Lenga, much of my thoughts were fairly standard. I first imagined a person using magic casting a spell. Like many, my mental image is similar to recent Harry Potter® movies: a spellcaster thinks of the spell, waves a wand, says the magic [...]
English
Lenga
Vowels
A,a
A,a
E,e
E,e
I,I
I,I
O,o
O,o
U,u
U,u
Schwa (after m)
Э э
Consonants
B,b
Б,б
C,c (Hard)
K,k
D,d
Д,д
F,f
Ф,ф
G,g (as in Gus)
Г,г
H,h
H,h
J,j
J,j
L,l
Л,л
M,m
M,m
N,n
И,и
P,p
Ц,ц
R,r
R,r
S,s
S,s
T,t
T,t
CH, ch
Ж,ж
SH, sh
Ш,ш
TH, th
Ө,ө
TS, ts
Ч,ч
V,v
V,v
W,w
W,w
X,x (ks)
X,x
Y,y
Y,y
Z,z
Z,z
I enjoy the Action! System for its simple Attribute+Skill+3d6 mode of resolving actions. It’s a pretty straightforward mechanic that tends to encourage the development of skills instead of increasing attribute scores. In my old D&D days, the only way to become significantly more powerful in combat was to increase your Strength score, not become more [...]
For the definition of a Mavinian Deck of Cards, consult the Encyclopedia Hesberica here. In short, a Mavinian Deck is a five-suited deck of cards with twelve ranks in each suit. The top card is the Merchant. The next set of cards range from one to ten. The lowest card is the Servant card.
A group [...]
Working on Lenga, I am going through the various sections of the Action! System one by one adding things where they belong in order to facilitate the use of magic. The work thus far is:
L01 - Basics:
Added mention of the Paranormal (PARA) Group of attributes.
Still need to add definition for Lenga and explain that magical [...]
Sycarion Diversions hopes to be a different type of game company. Our mission isn’t unique, we want people to be entertained by playing games. What’s different is that we aren’t completely about selling games. The rules of all our games are free.
That’s right, the rules are free. In addition to that, any ideas on our blog are available with a few rights reserved. Basically, just say you got it here.
So how do we make money? Since we are in the business of selling entertainment, any money we make comes from providing conveniences to our customers, time with game creators, merchandise, and patronage. Basically, we sell dice, pre-made game boards, pre-printed rules (like a hard-cover edition or paperback), t-shirts, etc.
The rest of the story can be found here.