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February 8, 2012

Category: Basic Fantasy

November 1, 2009

Why Basic Fantasy

by John Payne — Categories: Basic Fantasy and Electrum Pieces — Tags: , , , Comments Off

To answer the question why, I’m going to start with some background. If you are the kind of person that wants “just the facts”, skip to the end. The next-to-the-last paragraph answers the question very succinctly.

When I began writing for Nevermet Press, there was some discussion about creating statistics and details for various game systems. Most of the writers played 4e, so that was the big focus. I wanted to help, but since I have never played 3e, 3.5e, or 4e, all I could do is generate stats for systems in less demand. I had wanted to do OpenD6 conversions because I love the system, but WEG’s apparent implosion led me to look elsewhere.

When I returned to gaming about four years ago, I had heard of various retro-clones that used the Open Gaming License to create the feel of earlier versions. Since I have only played earlier editions of *any* rpg (Marvel, Shadowrun, D&D, Ars Magica, Hero, etc.), these neoclassical rulesets seemed like the perfect place to start. I downloaded several and eagerly read through the rules.

What followed was a tremendous sense of nostalgia. I read OSRIC and remembered all the games my high school group played until 3am. It was great! I also read many others, all with similar feelings. I went into my RPG library and dug out my B/X rules,  BECMI rules, 1e rules and 2e rules. I skimmed through most of them before diving into my notebook of house rules. (Note: It’s not this set of house rules, but I like the name.)

Finding the Great Tome of House Rules helped me remember the way my group played the game. We amalgamated rules from almost every version we had. We used 1e stat blocks for everything, we had THAC0, we had no limit to the number of attacks a fighter gained against 1HD or less creatures. We also had certain NPC races as their own character class (There is no good link for were-swans). We never found a spell we didn’t like. We loved all character classes as well. We had guns and lasers. All in all, our rule system was best described as founded in 1e, but influenced by the simplicity of B/X & BECMI, using all the settings and kits of 2e. There is no good description for the skill system we used. Please don’t ask me to try.

Against this background, I also discovered Microlite20. This was my first experience with anything like the 3e ruleset. Reading the short rules and various add-ons the community posted, I was hooked. M20 has proven to be something between a beer and pretzels rpg and a full-fledged ongoing campaign. I could use my scribbled campaign notes and world creations without too much revision. It allowed me to ditch almost 95% of my house rule notebook. In the anything goes add-ons on the site, it was simple to recreate my beloved Spelljammer and blast off into the ether. It also turned out to be a simple matter to setup some of my previous settings that included so many classes and kits.

I had attempted a Psionics add-on. I helped write a Conan add-on. I had notes for various magic systems strewn about two thumb drives and a few computers. Working through creating these add-ons had inadvertently allowed me to become somewhat familiar with d20.

The other reason that I enjoy M20 so much is the community. There seems to be at least one or two posts a month that start with “I was thinking about creating XYZ in M20.” It is possible to make M20 into something very far removed from the world’s most popular role-playing game.  More than that, the idea of creating something new is enthusiastically embraced. Many folks, including myself, lurk around the formulas waiting for the next new thing. (Take a look at the new traits plug-in. Feats without the headache.) It’s now a part of my Monday ritual.

All of this may be a fun trip down memory lane. It seems to get away from the main idea of this post. In the end, why Basic Fantasy for my fantasy rpg of choice? I want a retro-clone for which I can stat NMP material. I enjoy something that is based in d20. I enjoy that it feels like the games my high school group played. I like the breadth of situations covered in core rulebook. I enjoy the open community that actively embraces new ideas. Most importantly, I have fun doing it.

Next up: Through the Basic Fantasy core rulebook.

July 13, 2009

Granite Dragons

by John Payne — Categories: Basic Fantasy, Electrum Pieces and Microlite 20 — Tags: , , , Comments Off

Here is the first of the weekly dragons for the month of July, the thunder dragon. First the M20 statblock:

Adult Granite: HD 21d12+105 (241), AC 28, Bite +27 (2d8), or Breath 8d6 stream of rocks DC 25,  phys+DEX to dodge for half, or thorwn rock 2d6+7.

And now for the Basic Fantasy Statblock

Dragon, Granite

Armor Class: 20
Hit Dice: 7**
No. of Attacks: 2 claws/1 bite or breath/1 tail
Damage: 1d6/1d6/2d12 or breath/1d6 or rock 3d6
Movement: 30′ Fly 80′ (15′)
No. Appearing: 1, Wild 1, Lair 1d4
Save As: Fighter: 7 (as Hit Dice)
Morale: 8
Treasure Type: H
XP: 800

Granite dragons have thick, rock-like scales with small black spots on them. The scales also tend to become for red as they age. They prefer to live on top of ancient mountains or near stone quarries. In order to properly digest their food, they swallow heavy stones in a gizzard type of organ. The bite of a granite dragon is severe due to their hardened teeth. When fighting, a granite dragon prefers to be near a source of rocks. When their breath weapon is not available, a granite dragon will attempt to hurl boulders. Granite dragons are capable of great cruelty. They enjoy swallowing humanoids whole and listening to their cries as they are ground into pieces by the stone in their gizzard. Outside of this rare pleasure, granite dragons are motivated by the urge to live, breed and collect valuable items.

Granite dragons are immune to poisonous gases.

Granite Dragon Age Table
Age Category 1 2 3 4 5 6 7
Hit Dice 4 5 6 7 8 9 10
Attack Bonus +4 +5 +6 +7 +8 +8 +9
Breath Weapon Rock projectiles (Line)
Length - 70′ 80′ 90′ 95′ 100′ 100′
Width - 25′ 30′ 30′ 35′ 40′ 45′
Chance/Talking 0% 15% 20% 25% 35% 50% 60%
Spells by Level
Level 1 - 1 2 4 4 4 4
Level 2 - - - - 1 2 3
Level 3 - - - - - 1 2
Claw 1d4 1d4 1d6 1d6 1d6 1d8 1d8
Bite 2d6 3d6 3d8 3d8 3d8 3d8 3d10
Tail 1d4 1d4 1d4 1d6 1d6 1d8 1d8

July 6, 2009

Thunder Dragons

by John Payne — Categories: Basic Fantasy, Electrum Pieces and Microlite 20Comments Off

Here is the first of the weekly dragons for the month of July, the thunder dragon. First the M20 statblock:

Adult Thunder: HD 18d12+72 (189), AC 27, Bite +22 (2d6+7), or Breath 6d6 sonic DC 23, phys+DEX to dodge for half. STR 23, DEX 10, MIND 10. Phys 5, Subt 8, Knowledge 5, Communication 5

And now for the Basic Fantasy Statblock

Dragon, Thunder

Armor Class: 18
Hit Dice: 6***
No. of Attacks: 2 claws/1 bite or breath/1 tail
Damage: 1d4/1d4/2d8 or breath/1d4
Movement: 30′ Fly 60′ (20′)
No. Appearing: 1, Wild 1, Lair 1d4
Save As: Fighter: 6 (as Hit Dice)
Morale: 9
Treasure Type: H
XP: 665

Thunder dragons are about the size of white dragons, but more stocky in build. They are slow fliers that prefer to move along the ground. They are light brown and distinctively marked with large, irregularly-shaped, blood-red-edged ellipses. When first seen, sages called them clouded dragons.

Thunder Dragons prefer to live in large caverns in mountains or hilly areas. Over time, they continue to enlarge their home cavern into a byzantine maze. They are considered by other dragons as more brute than intelligent dragon. As a result, thunder dragons tend to be neutral in outlook, and generally distrustful of other dragons.

Thunder dragons prefer to fight by means of a sophisticated ambush that best uses their sonic breath weapon and chameleon-like abilities. They are motivated to reproduce and accumulate treasure. They prefer a diet of vegetables and rocks, but they are not adverse to eating the occasional mountain lion or dwarf.

Thunder dragons use a sonic breath weapon. This blast of sound disorients target creatures, leaving them effectively stunned for 1d4 rounds. No attack roll is required, but a save vs. Death Ray is allowed to resist. They also have the ability to blend into their surroundings like a chameleon, allowing them to surprise prey on 1-3 on 1d6.

Thunder dragons are immune to sonic attacks.

Thunder Dragon Age Table

Age Category

1

2

3

4

5

6

7

Hit Dice

3

4

5

6

7

8

9

Attack Bonus

+4

+5

+6

+7

+8

+9

+10

Breath Weapon Sound (Line)

Length

-

60′

70′

80′

85′

90′

95′

Width

-

25′

30′

30′

35′

40′

45′

Chance/Talking

0%

15%

20%

30%

45%

55%

65%

Spells by Level

Level 1

-

1

2

3

3

3

3

Level 2

-

-

-

-

1

2

3

Level 3

-

-

-

-

-

-

1

Claw

1d4

1d4

1d4

1d4

1d4

1d6

1d8

Bite

2d4

2d6

2d6

2d8

2d8

2d10

2d10

Tail

1d4

1d4

1d4

1d4

1d4

1d6

1d6

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