Home of the Odd Duk

Category: d6 (Page 3 of 3)

Potpourri and Upcoming Posts

I've begun to believe that the RPG crowd has taken over Google+. Aside from Zuckerberg and Ford Motors, almost everyone I have seen there is from the RPGBA and the RPGBN. This isn't a problem for me as Google+ has not been blocked by my workplace, yet.

If you need invites, let me know. I got a bunch.

Thanks to everyone that linked the trailer of the upcoming John Carter of Mars. (I linked to the Apple trailer instead of the one on YouTube.) Since it is Disney, I'm not sure what to expect. Until then, all I can say is BARSOOM!

I have received a review copy of Azamar, a game based on the OpenD6 rules. The folks at Wicked North Games developed their own SRD called Cienma6 and then created Azamar as a fantasy setting on top of it. Seeing Azamar reminds me of what I loved about D6 when I first saw it a couple years ago. I'll get into more detail in another post, but it reminds me of Talislanta in scope and diversity. I've really enjoyed reading it so far. When I think about RPG material I like, it has to meet two criteria: I want to play it and it has stuff I can re-use in my campaign. Azamar meets both of these criteria very well.

I think I've worked out the spell and augmentation systems for the Arcanist. The spell list is heavily inspired by OpenQuest sorcerers, 2e psionicists, a smattering of Wizards from TFT and magic items from Tekumel. Developing this class has helped me to define some of what differentiates Andras and 2e. It has also stretched the class creation system I plan to include in the GMs guide. Not only can you re-create the standard classes, but invent an off-the-wall magic wielding class!

Zolotta Publishing will quit publishing Tekumel books after its current inventory runs out. Many fans of Tekumel books have inquired about digital publishing and/or assuming the rights to publish the books. We'll see what happens next.

Savage Worlds Deluxe is out and I have a copy. I am excited about it in many ways. The biggest way pertains to advice about running the game without miniatures. I don't use minis at all. I have a big pad of blotter paper and I may scribble some sketches of a room or corridor, but nothing with enough detail that a player begins to study the scale of the drawing and start to argue exact distances. If the action moves from the mental landscape to the real world, it's not fun for me anymore. It's a personal preference, not a criticism. Many of my gaming friends love minis and tactical planning, etc. If I had the money, I'd be painting them and building huge armies to display in my basement.

I don't have to change much about Shayakand to conform to these rules, but I am hopeful that it can help me figure out the system of psionic magic called Shaping.

Lastly, a link I keep forgetting to make permanent on my site, the list of retro-clones, some not related to D&D.

Anyway, that's what is percolating here. Next post really should be the Azamar review. I am testing it to see if I understand some of the finer points so that I can sound half-way intelligent in my review.

Open D6 Pdf Post Updated

About a dozen folks come to my site looking for the Open D6 files. I updated the post with the latest information I could get.

Here is a better place to find up-to-date links for everything Open D6

Here is the link to the Fantasy SRD with files in rtf form. It took me a couple months to make these, but it was worth it.

I love d6 quite a bit. Thanks to the folks at Anti-Paladin Games, there Mini-Six, a distillation of all things wonderful about d6.

As an aside, the D6 Fantasy Creatures book has an entry for Evil Minions, instead of individual listings for Orcs, Ogres, Goblins, Hobgoblins, etc. It sparked an idea for a different set of evil humanoids that I haven't been able to use in a campaign yet. The basic premise is that there are five to seven kinds of evil humanoids that range in size, shape and intelligence. The smaller ones are smarter. All variations live for only 20 - 30 years, they survive due to their ability to breed with just about anything - new dna is brought into the species to insure survival. I hope to write that idea up one day.

D6 System Love

I know, I know. I skipped C. I did A four times, so there you are. At some point, I'll have to add a schwa.

But I digress.

Sometime ago, I took all the text from D6 Fantasy and D6 Magic and put it into rtf files like the original srd page at Wizards of the Coast. As a result, more than a few folks visit the site to find and download the D6 Fantasy files. At one point, I wanted to use D6 as a toolkit to create all kinds of settings. Alas, I was not successful. I later went to work for Nevermet Press and gave up on D6 altogether.

I've updated my Downloads page to point to the Six-Sided Fantasy SRD. The title was invented because at the time of its publication, there was no OpenD6 trademark license. All product names were removed from the rtfs I generated, too. So if you use my rtfs, there are a few textual variances from the original. The original PDFs, now available for free, contain references to D6 products by name.

Anything I could have done has been improved upon by Mini-Six by Anti-Paladin Games. These guys are great at Old School TSR and Old School WEG. Get the Mini-Six rules and have a great time.

Thanks to all the folks that find the Six-Sided Fantasy Reference Document useful. Let me know if there's anything I can do for you.

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