Electrum Pieces Category

New Tool to Generate Settings

In: Electrum Pieces

Instant Game is a neat utility that allows you to create a setting. It also does a lot more, but for now I like the setting possibilities.
For example, here’s the one that gave me ideas for the Boston 1771 setting I mentioned earlier:
Boston 1770’s, Realistic, Supers, War.
how’s that for a neat setting. Maybe the sun [...]

Life is Crazy

In: Electrum Pieces

Lots of ideas to post, but either no time or energy. Apnea is getting the best of me. By the time I sit down to write on Saturdays, I am pure-t exhausted.
However, Spring Break starts Monday and the Summer is always not very busy at work. I hope more posts as a result.
Until then, I [...]

Two Things for Etherflow

In: Electrum Pieces

peridot – this green gem is the only one found in meteorites. It’s pretty rare on planets, but recently, there was been a rush to mine the asteroid belt. Large deposits of peridot are rumored to be there – some have found their weight in this precious gem.
This gem is precious because

it is the only [...]

Draft Etherspace Spec

In: Electrum Pieces

folks-of-etherspace1Folks of Etherspace
hammershiphammership1

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AF Cosmology Idea 2

In: Electrum Pieces

Maybe the aether is a bit different. Maybe outside of a planet, the thin line between the material plane and the ethereal plane disappears. AF ships travel more like ghosts through the ethereal plane to get from place to place. This removes the consideration of space junk and helps to explain potential collisions in space.
Just [...]

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AF Cosmology Notes

In: Electrum Pieces

The aether is the substance that exists between planets and other bodies in outerspace. It is the medium through which light and very small amounts of gravity flow. Like a great ocean, aetherspace has endless eddies and currents. Most notably, currents run to and from stars to planet sized bodies that orbit those stars. Stars [...]

M20 Aetherflow

In: Electrum Pieces

You might call it M20 Spelljammer. Please don’t.
The thing is that no part of SpellJammer is or was Open Game Content. The d20 mini-game in Polyhedron 151 is great, but as stated on the first page, NOT open game content. 100% proprietary. Andy Collins’ site has references to material left out of the Polyhedron article, [...]

Thoughts about Dice Poker

In: Electrum Pieces

Considering the possibilities of what 3 six sided dice could produce, I realized that there were only three possible rolls that would generate an Ace.
Thinking that maybe eight sided dice are the way to go.

Drakkangrall Notes

In: Electrum Pieces

Part of this came from a desire to see all of a dragon’s stats. Limiting a red dragon to bite or breath seemed very limiting. Dragons are much more than that, they are a force to be reckoned with.
Another part comes from a desire to give back to a game system I love.
While I have [...]

Psionic Musical Instrument

In: Electrum Pieces

The device is a series of concentric half-circle attached to a central post. As it is played, an individual half-circle will rotate. Most of made of silver. (Gold ones can stand the wear and tear. Steel ones don’t have the perfect tamber.)
There are two versions. In version one, each circle represent one tone of one [...]

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About this site

Sycarion Diversions is a sister site of pinakidion.*. pinakidion.* deals more with religious and writing topics. This site houses information on games. Specifically, this has information on card games, board games, and role-playing games. Card games and board games are a collaborative effort with my friend Jeff. Jeff has created and briefly marketed one board game and has idea for lots of others. Role-Playing Games are my bailiwick. I've been playing since I was 10 starting with the Mentzer Basic D&D box. I stopped playing in college, but recently renewed my love for RPGs. In 2005, I discovered the Action! System from Goldrush Games. Since then, I have also found Microlite20 and OpenD6. It's a good time to game.


For what it is worth, feel free to use anything that you see on the site. It is not copyrighted or even placed under a Creative Commons License. Part of the reason for this is that rules for games cannot really be copyrighted. However, the main reason is that the value of this site is the community I am a part of. Restrictions on ideas and games can delay innovation, even simple restrictions can be an impediment. Sure, I'd like a link and to be given credit, but that's up to the person.


The rest of the story can be found here.


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