All Kinds of Fun!
It has come to my attention that another role paying game used the term ‘Hesperian’ to refer to a Roman-based society in an alternate future. Although I came up with Hesberian independent of them, the folks at Steve Jackson Games came up with it quite a bit earlier than I did. I do not want [...]
I think I need to redo some of the Lenga traits. I originally had the power trait adding to the amount of Mana. That doesn’t work well. Instead, I propose this:
Tahares suffers penalities to TN and increase to mana ceiling. They cannot purchase the trait that provides bonuses to TN.
Paucalus suffers penalities to mana cieling [...]
How would you handle a trait type spell, like Growth (Trait: Tall), which increases the size of a character by one size level?
-Nightmask1
I hadn’t done this one yet, so here is the off-the-cuff idea:
Physical Growth – Earth Spell – TN 15 Cost 2
Duration: 30 sec per Skill Level
Range: 1 meter
Lenga Translation: (dictionary on another computer)
Narrative:
The [...]
Its great, but that makes magic very cheap. One could say that Traits could be done in same manner. Or am I not reading this correctly? – Nightmask1
Magic is cheap in a sense, though the example I gave had the character foregos some attribute points in order to get more spells.
In the end, the person [...]
I hope to have the ‘fire’ school finished and posted in the next few days.
I’m not sure that my system is playable, really. There’s a lot of upfront work to figure out abilities, then playing it is pretty straightforward. (At least I tried to do that.)
After designing the basic system, the rest is conversion. For [...]
Skill groups representing the schools of magic cost the same as any other Skill Group. 5/lvl.
Spells are like skills 1/lvl.
I had this on a spreadsheet to get the numbers right. The wind spell that was purchased without the Wind Skill Group costs 3 CP. It should say:
Wind Spell – Invisibility +3 TN 15 Cost 2
Forgot [...]
Here’s a rough draft of a full-fledged spellcaster:
Campaign setting: Start with all 3s and you get 30 AP and 75 CP
Note: This character uses 24 AP and converts the rest.
Body – Mind – Para
STR 3 | PRE 6 | ENR 7
REF 5 | INT 7 | DIS 6
HLT 5 | WIL 5 | OBT 7
That [...]
One other thing that I didn’t mention was that there is a type of magic that is used by non-spellcasters called Everyday Magic. It includes spells like Spice that extend a pinch of spice into 2-3 tbsp. Since folks that use everyday magic do not use Mana (they didn’t purchase the trait to choose tahares [...]
Seriously, if I had a regular group, I’d buy MagicQuest. As it is, I’m using the A!S mechanic to work out the magic system in order to write about it ins short stories intelligently.
Before I go into detail, I already know that it is not straightforward. It is designed that way because magic the foundation [...]
Updates are forthcoming. What has happened up to this point:
The magic system has been completely worked out.
The Lenga language has been developed enough to begin giving the proper Lenga names to spells. (Optional in game play)
For those that play the Action! System, being an autulus (spellcaster pronounced aw-TUL-us) cost about 90 skill points for two [...]
Sycarion Diversions is a sister site of pinakidion.*. pinakidion.* deals more with religious and writing topics. This site houses information on games. Specifically, this has information on card games, board games, and role-playing games. Card games and board games are a collaborative effort with my friend Jeff. Jeff has created and briefly marketed one board game and has idea for lots of others. Role-Playing Games are my bailiwick. I've been playing since I was 10 starting with the Mentzer Basic D&D box. I stopped playing in college, but recently renewed my love for RPGs. In 2005, I discovered the Action! System from Goldrush Games. Since then, I have also found Microlite20 and OpenD6. It's a good time to game.
For what it is worth, feel free to use anything that you see on the site. It is not copyrighted or even placed under a Creative Commons License. Part of the reason for this is that rules for games cannot really be copyrighted. However, the main reason is that the value of this site is the community I am a part of. Restrictions on ideas and games can delay innovation, even simple restrictions can be an impediment. Sure, I'd like a link and to be given credit, but that's up to the person.
The rest of the story can be found here.