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February 7, 2012

Category: Electrum Pieces

November 25, 2011

Thoughts from Turkey Day

by John Payne — Categories: Commentary, Electrum Pieces, Labyrinth Lord and OSR Project — Tags: , , , , Comments Off

I hope everyone had a great Thanksgiving. I did. My wife outdid herself with all the wonderful food.

As far as gaming goes, I tend to be behind. I just discovered that Paizo is licensing a MMO game.

This is hardly news to anyone. Personally, I wish Paizo well. I hope folks really like it.

Seeing that this happens from time to time, I keep hoping that someone will license Labyrinth Lord or Swords and Wizardry into a MUD. I wish it would be as simple as downloading Pennmush and creating rooms. I imagine it would take a bit of programming to get the standard classes.

Still, it’s a frontier untouched by the OSR so far…

I still remember the unofficial MUD list circulated in college. Once I got XWindows running on my Amiga in my dorm room, I could rely on a bit of good gaming, especially during finals when the brain was fried.

I know that the OSR is more than just nostalgia. It’s just that the idea of an LL MUD MUSH would be the ultimate in retro.

Then again, maybe putting all the rules in an HTML Help file is the ultimate retro. :)

I promise to have something more useful next time.

November 20, 2011

Recovery and Other Things

by John Payne — Categories: Electrum Pieces1 Comment

Been on the mend for some time. Real life has been hitting me hard since October. Recently I have been sidelined with a stress fracture in my foot and some interesting projects at work.
Needles to say, work on Andras stopped. Om Magike was off to a good start and then POW! I’m laid off and really unable to concentrate.

Now that I am on the mend, just throwing out a useful suffix from Old English.

Raeden was a suffix meaning protector. For example, a Wyrmraeden would be a protector of dragons or serpents. That got me to thinking about sweartraeden, the defenders of the dark or The leohtraeden, the defenders of the (day)light. Aside for cool names for paladins or clerics, there,s other possibilities. I don’t remember the location, but there was a post about breaking up the schools of magic by color. You could have the Haewenraeden as the practitioners of blue magic (lit. Protectors of the Blue) and so on through the colors.

Hopefully, I’ll be back to work soon. Proud of some of the converted spells from d6.

November 17, 2011

It figures

by John Payne — Categories: Electrum Pieces — Tags: Comments Off

I Am A: Neutral Good Human Cleric (6th Level)

Ability Scores:
Strength-10
Dexterity-12
Constitution-12
Intelligence-16
Wisdom-12
Charisma-17

Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron’s vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity’s domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric’s Wisdom score should be high, since this determines the maximum spell level that he can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

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