Who knew? I actually got to do some coding over the past few days at work. My evenings have been very full as well. That has left me no time at all to work on fun stuff. To that end, I'm posting everything pre-alpha so that folks can use it however they wish.
I already put out the ACKS Psionic Combat on Google+. The psionicist character is d4+2 and 2200XP for 2nd level. The psionicist also has +2 to save against all Illusions and Charm spells. I mentioned the phrenic scourge as one of the creatures in the bestiary.
What's left? Item Creation.
ACKS Item Creation relies on spell levels to determine time and cost. Since psionic powers use point costs instead of levels, this makes the formulas very tricky. Determining the level from the point cost is not too terribly complex, but it makes for a major slowdown in creating items. In an attempt to speed up item creation and to make the psionicist more weird, I've made item creation for psionics contingent on creating one of two substances. Feel free to do what you like with these ideas. Let me know if you use them. Any and all editing help welcomed. Despite having an English degree (well, Medieval British Literature, Non-Chaucer), I've never been able to adequately edit my own writing.
I will say that some things mentioned here are detailed in other documents I haven't posted yet. For example, ghosts are mentioned but no stats are provided. Monday's post will have Wild Talents. Thursday's post will have detailed psionic combat.
Here's the details on Psionic Item Creation to this point:
Quintessence and Heptessence
Psionicists are able to create two unique materials based on their knowledge of how other planes of existence interact our world. Quintessence is the fundamental substance contained in all non-sentient things like stone, wood or metal. Heptessence is the fundamental substance that imbues life to all creatures, except for plants. Each of these materials exist in three different forms: raw, distilled and purified. The raw form is the least potent and the purified form is considered the most potent.
Psionicists use these materials to create items charged with psionic power such as enchanted stones, dorjes, astral constructs or potions.
Quintessence – The properties of this material allow the mending an object, healing constructs or provide base material for the Exchange proficiency. Quintessence is also required for creatin Astral Constructs.
Raw Quintessence costs 500gp and two days to manufacture. Distilled Quintessence requires 4 days and 1000gp to create. Purified Quintessence requires 1 week and costs 1500gp to create.
Raw Quintessence can mend a small object, restore 1 hull point to a ship, restore 1d6 hit points to any construct and provides 200gp of value for use by the Exchange proficiency. Distilled Quintessence has double the power of Raw Quintessence. Purified Quintessence has double the power of Distilled Quintessence.
Heptessence – The properties of heptessence, include healing, curing posions and reversing the effects of aging caused by the touch of a ghost. As a distilled form of life force, this cannot be used as a base material for the Exchange proficiency. Heptessence is necessary for the creation of an enchanted stone and a dorje.
Raw Heptessence can heal 1d6+1 hit points of a living creature, reverse 1d4 years of aging caused by a Ghost, and allow a psionicist to place a Talent inside an Enchanted Stone or Dorje. It costs 500gp and requires 4 days to manufacture.
Distilled Heptessence can heal 2d6+2 hit points, provide an antidote for any non-magical poison, reverse 2d4 years of magical aging, and allow a psionicist to place a Technique inside an Enchanted Stone or Dorje
Purified Heptessence can heal 3d6+3 hit points, provide an antidote for any posion, Cure Disease per Divine Spell, Cure Blindness per Divine spell, reverse 3d4 years of magical aging, and allow a psionicist to place a Practice inside an Enchanted Stone or Dorje.
Enchanted Stone – An enchanted stone is a gemstone imbued with one charge of a psionic power. To create an Enchanted Stone, a psionicist will need a gemstone with worth 50gp per power point cost and the appropriate form of Heptessence. An Enchanted Stone requires one week per two power points (rounding down) to create. The time required for creating an Enchanted Stone with a Talent that costs 1 power point is 3 days.
Dorje – A Noble Stone, or dorje, is a gemstone or specially crafted metal object imbued with multiple charges of a psionic power. To create a dorje, a psionicist will need a gemstone or specially crafted metal object worth 100gp per power point cost and the appropriate form of Heptessence. A dorje requires one day per power point cost times the number of charges to create.