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Personalize Your Undead

Jun 11th

Posted by John Payne in Electrum Pieces

The word of the day from the folks at dictionary.com provides an interesting adjective. Here is one of the examples of usage provided on the site:

As for Neeson — of the nose-heavy, asymmetrical countenance and shrewdly darting, soul-searching eyes, he is a lopsided Gary Cooper redivivus — hardly something to sneeze at.
– John Simon, “Michael Collins”, National Review, November 25, 1996

Note that the proper usage is (Name of Person) redivivus.

Within an RPG with many forms of undead, such a name could add story elements by naming an individual ‘weaker’ undead. (zombies, wights) It could also be used as a title for more powerful undead (vampire, revanant). The latter usage gives a more regal feel because redivivus is a purely latin based word.

Here’s an example of a third person referring to a zombie of someone recently deceased: Tragen, our mayor, is dead, but Tragen Redivivus roams the village terrorizing our citizens….

I can easily imagine a vengeful revanant placing this name upon himself upon his return to the physical world: Tristan was felled by a corrupt guild under the iron rule of Kuroun Fes. As Tristan Redivivus, I will see justice done by the force of my will and the blade he placed in my back.

I leave it to others to decide if such a title is appropriate to a lich.

names, undead, word of the day

Alternate Races in RPG Fantasy Settings

Jun 8th

Posted by John Payne in Electrum Pieces

I was catching up on Trapcast listening to their return podcast from May 18. Aside from the usual random stuff, they were discussing the topic of creating races outside the standard fantasy milleu. On the podcast, they talked about balance and playing all characters as humans. Good points, be sure to take a listen.

As far as acheiving balance, though, I began to think about how races are defined in Microlite20. Most races are defined as a bonus or penalty to one of the three attributes. Humans get a +1 to all skills with no adjustments to attributes.

The balancing mechanism is that all adjustments total 2. For humans, having a +1 bonus to all four skills is equivalent to a +2 Attribute adjustment. For example, Elves get a +2 MIND adjustment, Half-Orcs get +3 STR and -1 MIND, Half-Elves get +1 MIND and +1 to any two skills.

With three attributes and four skills to fiddle with, M20 seems to be the perfect place to look at the mechanics of creating new races easily. To limit the number of options, I decided to set up a few parameters for this exercise:

  • There can be only one penalty and it can only be a -1. This could a -1 to any attribute or -1 to any two skills.
  • The largest bonus will be a +3.
  • Avoid setting specific skills to receive a bonus or penalty. It should be an adjustment to any 2 skills or to all 4 skills.
  • Add in as many pre-defined races from the macropedia that still fit within the above parameters.

The result is the attached spreadsheet below:
Racial Template Options

Looking through the results, some are quite interesting. For example, a race that receives a +1 to Mind, +1 to all skills and a -1 to STR. This would mean that there is a race that is just as adaptable as humans, slightly smarter, but slightly weaker physically. Of all the possibilities, the one that appealed to me was a somewhat evolved human.

Others have definite possibilities, especially a race that would receive a +1 bonus to all attributes, but a -1 to any two skills. (This may seem like a cheat to get a super character, but M20 is a skill-based system.) This creates a race that is smarter, stronger, and more agile than a typical human, but less adaptable. This makes me think of the invading aliens from In the Balance by TurtleDove.

This only takes care of the mechanics. For those that tend to look for how a race can benefit them in combat, not much more needs to be done. For others like me that get into the fluff, getting this part nailed down provides suggestions for what a race is like without removing many possibilties. Using a good random generation like this one can fill in some of the details.

I admit, I’m a nut when it comes to fluff like this. I think about the form and function of a different race. For example, giants in my world have a different material in there bone makeup. It is stronger than regular bone material by an exponential factor. This makes them feared adversaries, but also threatened by others that seek to harvest the hardened bone material. The reason for this change is that a 12 ft tall human could barely walk and would break bones at the slightest movement.

I have other examples, but I hope this provides a good baseline for creating new races. I hope to detail more of these just to see how far it can go. If you find any entries on the spreadsheet you find interesting, let me know.

ideas, M20, races

More Ideas

May 20th

Posted by John Payne in Electrum Pieces

Long term, I want my posts to be more polished. I hope to spend some time mulling over the idea and performing some basic editing. After all, I do have an English degree – I feel like I should write like I do.

In any case, here are the latest idea sketches:

Self-healing wood:
Black Birch creates the most BTUs per cord. It is an American wood. The difference between it and the closest type of wood available in Europe/Asia is about 8%. What this means is that certain wood from the North American continent will be the most prized and the most expensive.

Coal is a more efficient fuel than regular wood. It is lighter and it generates more heat than wood. Self-healing wood is a popular option, but there is still a place

The other key to self-healing wood is that it cannot be grown. It can only be created from normally harvested wood.

Self-healing wood and cannon don’t always go together. You can sink a ship made of self-healing wood, it will sit on the ocean floor, pristine and intact. Wood heals, but not fast enough to keep water from coming in. Once underwater, it will continue to heal. It will not allow barnacles or other things to attach to it.

Open D6:
Since the Septimus announcement, there has been buzz about what fans and vendors will create under the D6 engine. ComStar, no surpise, has expressed interest. More than a few fans are showing up eager to use D6 to go where other systems cannot.

I like the ideas around a creature compendium and conversion from other OGL systems. I’m not so much into the special abilities as much as templates (like classes in d20), bestiary (already stated), and spells (although many will be redundant).

After the one page dungeon, if I can finish by tomorrow, I’ll start on some of that. I’m typesetting D6 Fantasy Creatures (much harder then D6 Fantasy Core book), so I’ll add on my conversions later.

Big thing for me is the very large stat block required each creatures. I would like a shorthand stat block, but I can’t figure out a way to do it.

There’s more, but I’ve lost some of my notes. More later…

ideas, sketch, unsorted
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