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September 19, 2011

How Dragons Are Born

by John Payne — Categories: Andras and Electrum Pieces — Tags: , , , , , 1 Comment

Inspired by an Indonesian folktale, here is a different take on the reproduction of dragons.

As Arda cooled from the fires of creation, the First Ones, Gwerjen and Janma surveyed the emerging landscape. Wanting to leave something of themselves on this alien world, they devised the creatures that would be blessed with a piece of the divine spark. Gwerjen favored strength and aggression. He created the giants first and then the orcs. Janma looked to beauty as a defining characteristic for any sentient creation. She created the elves first. Gwerjen complained that they were essentially orcs with the face of Janma. This remark survives to this day.

Various feya were created as well as the races of men. Each one was created as a variation on the one before. But after the last race of man was created, Janma spoke tenderly to her beloved Gwerjen. She asked him to consider only one more set of beings with the divine spark. She proposed that this final race would be a product of their eternal love.

In love they labored together on their ultimate creation: the dragon.

Dragons are believed to live for thousands of years. Dragons love to talk about their memories of long ago. Those dragons friendly to the races of men tell of human kings from generations long dead. The magic they employ is older than anything recorded by the elves. Some believe that dragons are immortal, a notion that dragons allow others to believe.

Dragons lay a few eggs in their lifetime. They lay viable eggs regardless of the presence of a mate. When they die, their body (unless completely disintegrated or otherwise prevented by magic) will transform into a small number of eggs. Each egg is slightly larger than an ostrich egg. Any creature that consumes the egg will turn into a dragon immediately.

When born, a dragon will eat the other eggs as it immediately. The newborn innately knows where the rest of eggs are located. If two or more eggs are consumed simultaneously, the resultant dragons will all consider each other family. If two creatures consume a single egg, the resultant dragons will consider themselves mates. (Thus encountering female dragons is extremely rare.)

Dragons only live for about 150 years, but a dragon is born with the memories of its progenitor. Dragons do not remember their births, so when encountered, dragons believe that they have lived for thousands of years. If multiple dragons are produced from one litter of eggs, the new family of dragons will share some of the memories of the progenitor, but only one will possess the identity of the parent. The one that takes the identity of the parent will name the others.

Occasionally, an egg will produce a variant form of dragon. The scales may have a different shape or color, some of the memories may not carry over or some other effect. These dragons will go on a quest shortly after their birth to discover their name. Many of these dragons will encounter an ally or enemy of the parent and then will take on the identity of the parent. A few others will forge a new identity for themselves.

In game terms, the effect of this ecology is:

  • About 90% of  dragons encountered will behave as expected in the various Monster Manuals. For example, red dragons will be evil and breathe fire.
  • Encountering a female dragon is extremely rare as there are very few female dragons in existence. Stat-wise, females are no different than males.
  • Gem dragons are born through a genetic wrinkle and so are uncommon, but not as rare as female dragons. Their offspring have a 50-50 chance that they will revert back to the chromatic/metallic grandparent or remain a gem dragon.
  • About 10% of dragons encountered will look like a one type of chromatic/metallic dragon but act like a different one. This could be as simple as a white dragon that acts like a silver dragon or as complex as a green dragon that breathes fire yet acts like a sapphire dragon.

Feel free to use the following Unique Dragon Generator (not made by me, just a reformatted version from a post on Dragonsfoot) to compute unique results. Otherwise here are some tables for dragon offspring:

Number of Eggs: Roll 2d6 and divide by 2 rounding down.

 

Nature of eggs: Roll d20 + d10
1 Metallic Dragon, random type, random breath weapon
2-3 Metallic Dragon, random type, standard breath wepaon
4-5 Metallic Dragon, same breath weapon as parent
6 Gem Dragon, random breath weapon
7-10 Looks like Metallic Dragon, but same characteristic as parent
11-20 Everything same as parent
21-24 Looks like Chromatic Dragon, but same characteristic as parent
25 Gem Dragon,standard breath weapon
26-27 Chromatic Dragon, same breath weapon as parent
28-29 Chromatic Dragon, random type, standard breath wepaon
30 Chromatic Dragon, random type, random breath weapon
Nature of eggs: Roll d20 + d10
1 Metallic Dragon, random type, random breath weapon
2-3 Metallic Dragon, random type, standard breath wepaon
4-5 Metallic Dragon, same breath weapon as parent
6 Gem Dragon, random breath weapon
7-10 Looks like Metallic Dragon, but same characteristic as parent
11-20 Everything same as parent
21-24 Looks like Chromatic Dragon, but same characteristic as parent
25 Gem Dragon,standard breath weapon
26-27 Chromatic Dragon, same breath weapon as parent
28-29 Chromatic Dragon, random type, standard breath wepaon
30 Chromatic Dragon, random type, random breath weapon

September 17, 2011

Just Do It

by John Payne — Categories: Andras, Electrum Pieces and OSR Project — Tags: , , , Comments Off

I’ve met a couple of guys that are interested in running a game on a consistent basis. What will if this works out an I’m in a consistent group that meets together? Possibly go into shock.

Aside from that, I am now faced with bringing together all my stuff together into something cohesive and understandable. See, I explained that I play a hodgepodge of rulesets combined together to resemble 1.5 D&D. Both guys were excited about it.

As a result, I now have the impetus to put Andras together. At least, I’ve have to create the player’s book and the creature collection books.

Will it be as beautiful as Greg Christopher’s creations? Not at all. I can’t even do the art of an xkcd.com comic. It will probably feature text walls and tables.

So I have the entire 3.0 SRD in rtf. I’ll start from there and edit until Andras emerges like a sculpture from a block of granite. Why the 3.0 SRD? For one, it has the psionic attack/defense modes featured in the older versions of D&D. For another, it is closer to 2e than the 3.5 SRD. Sure, I’ll have to cut out feats and the classes, but whatever I put back in will be attributed to the correct folks. Some things will come from Labyrinth Lord, LLAEC and Basic Fantasy, other things will come from other OGL postings around the web and the Grand OGL Wiki. I’ll have my own stuff as well, like the d20+d10 mechanic, but I plan on being more specific in my section 15 of the OGL. For example, I plan on including the Phrenic Scourge from Lion’s Den Press and will say as much.

Will I finish? Well, yes, but I hope the answer has changed from someday to sometime in the next three or four months. As things progress, the pdf and odf files will become available in my downloads section.

September 16, 2011

And Now the Water Primordials

by John Payne — Categories: Andras, Electrum Pieces and OSR Project — Tags: , , , , , 1 Comment

After the two Fire Primordial posts, I figured a water primordial was in order. Before diving into that, though, there are two things to keep in mind:

  • Every plane has a primordial on it, not just so-called Elemental planes.
  • The Prime Material Plane’s primordials are not humans or elves.

Having said that, let’s look at what we need for a creature composed mostly of water or a liquid-substance-similar-to-water. To keep its shape on the Prime Material, the air pressure here must be higher than the atmospheric/water pressure in its home plane. The higher pressure on the Prime Material plane would help the Water Primordial to have a defined shape while traveling here. The ability to keep their shape here would make the Plane of Water Primordials more like a world of mist instead of a vast limitless ocean.

For the Water Primordial to move comfortably while here, the creature must be incredibly strong. I say that because the water elemental can move close to normal human rate.

Let’s say that this Water Primordial is more like an amoeba instead of a cohesive body of water. I imagine that this means that they eat by absorbing its victims into its body. Taking advantage of their great strength, we can say that they might crush their prey (like a boa constrictor) before absorbing it into their bodies for digestion.

To make them more gruesome, maybe the water primordial eats like some species of starfish. They vomit out their digestive organs into the victim and digest the victim from the inside-out.

Odd that the Fire Primordial is a tea-drinking vegetarian and the Water Primordial is a carnivore. For what it is worth, I used to be a tea-drinking vegetarian, then a tea-drinking omnivore for many years before becoming a non-tea drinking omnivore.

Being translucent, seeing a Water Primordial is bound to be a harrowing experience. In fact, I imagine that they would be confused for undead quite often while they are here. Taking advantage of this, one of the strategies Water Primordials have devised in order to survive is a fake undead attack. Those that have fed more recently walk slowly in front of the others yet to feed. While intelligent prey re-double their efforts to deal with a perceived undead attack, the hungrier Water Primordials can get close enough to attack.

Water Primordials suffer great damage from contact with salt. In fact, their extreme reaction to Fire Primordials is mostly due to the sodium chlorate in their system. However, sentient species on the Prime Material have found other things to fend off would-be Water Primordials. The most common is regular table salt. Water Primordials can swim in fresh water, but cannot survive short visits into an ocean. Other substances found include a reddish mineral found former seabeds that have dried up and certain kinds of weathered volcanic rock. However, the most effective defense utilizes a common foodstuff, dried rice. As little as one cup of rice is enough to make a Water Primordial reconsider an attack.

Again, it’s important to me to find an everyday material that would allow normal people some meager protection against any powerful creature. I come from a world-building perspective that the craftiness and intelligence of a sentient species should lead to innovative defenses that do not necessarily rely on magic. Think about it, if a high-level mage creates a super-weapon or mysterious substance to wipe out a certain menace, the town leaders or villagers are beholden upon the mage to continue to protect them. Humans generally cannot live with a situation like that for long periods of time, especially if they are paying for that protection.

When it comes to a rival race on the Plane of Water Primordials, I imagine a race of creatures that live on the various floating islands on the plane. They would use stone and leather weaponry and armor in order to avoid the expense of dealing with rust. These weapons would not be slashing or piercing weapons, but hammers. I want to give them a distance weapon, shaped like a round plate, that when thrown, lands flat on a target. In other words, instead of disc slicing through, it would be more like a belly-flop in a pool. The side with the largest surface area strikes the target.

I would imagine these rivals would eat the exotic floating/flying fish native to the plane. I also imagine that they could cultivate some plants and fruit bearing trees in a limited quantity.

So now, another poll about the name of The Plane of the Water Primordials.

[poll id="2"]

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