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February 5, 2012

January 9, 2012

What Do You Know? It’s 5e Time

by John Payne — Categories: Commentary and Electrum Pieces — Tags: , , , , , , Comments Off

As everyone well knows by now, WOTC is working on the 5th edition of D&D. Maybe this is a bit soon in the product life cycle, but the 4th Edition rules do not have much to build on at this point. Without a more open GSL, there is no impetus to add anything (there’s already three books of classes, almost a thousand creatures and Essentials.)

I look forward to the Open Playtest. I can’t wait to see the rules as presented. I read somewhere (can’t find the link again) that an early playtester reported that it plays a lot like older editions. Considering that playing like *any* edition of D&D is the stated goal, being able to play that way is an important step.

Go what do I think is important? Since WOTC wants my thoughts, here they are:

1. It’s gotta play like the old-school.

Seriously. This isn’t just because of my current preferences. This also comes from my experiences in introducing the game to others. I’ve seen new players bogged down in 2nd Edition when all the optional rules were used and strictly enforced. (Aargh! Weapon versus AC + Individual Initiative + Weapon Speed + Battlemats) I’ve also seen newer players enjoy 4th edition until a combat spanned *three* sessions. When I mentioned Savage Worlds and demonstrated how it worked, the interest was palpable. (Hey, Dragonsfoot has a Savage Worlds section!)

At the very least, it needs to be able to play like the Pathfinder Beginner’s Box. Looking around the net, there’s more than one person that is trying to make a Pathfinder “Expert” Box covering levels 6 – 10. Ideally, it will be able to play like the Swords and Wizardry Whitebox Rules. SW has arguably been to most like clone of OD&D to date (though I really like Microlite74, too.) The originals were rife with little-known rules throughout the document, but the clones have streamlined those rules into a simple to follow format. The Fifth Edition has to be simple to follow and quick to play.

But, it also has to be able to play like edition 3.5 and 4. Trust me, when the first playtest rules come out, there will be an outcry from two different camps saying the the new rules break D&D. One camp will be the 4e folks. The other camp will be the OSR folks. How can WOTC make it feel like all versions of D&D?

2. It’s gotta be modular.

I love me some subsystems. Andras was born out of my attempt to make my own modular subsystems fit into something like 2nd Edition D&D. I want a Skill subsystem to incorporate Thieves’ Skills, Bard Skills, Non-Weapon Proficiencies and other class powers. I want a class building system to be able to make custom player choices. I wanted a spell building system to come up with relatively balanced spells. Then there’s the monster building system, item creation system, dungeon crafting system, world-building system, etc. I know that some of these of player-oriented subsystems and others are GM only. Still, I want these. I also want them to be able to work with each other, not in opposition to each other.

Second edition did more to include optional rules and subsystems than any other edition. If you play 2e without using the optional rules, it feels a lot like B/X or BECMI D&D. If you add a few subsystems in, you have a game that feels like AD&D. Heaven help you if you use them all, but if you do, you have a game that feels like forever. I would say newer editions of D&D, but that’s not a fair comparison.

So now there’s rules for playing *my* edition of D&D, but how do I use all the stuff that I have already purchased? I bought this stuff and I would really like to use it. What do I do?

3. Make a conversion manual from older versions to 5e and vice versa.

The third edition Conversion Manual was really good. Step by step, it explained all the changes from 2e to 3e. In what I thought was an easy to follow layout, I found all the changes and how to convert a character to 3e. Although it wasn’t too hard to do, I could use the Conversion Manual to go the other way, but I would really like a document that walks through the conversion.

If WOTC plans on supporting every version, there should be a free Conversion Manual for each. Sound outrageous? Not really. It would prove the claim that 5e can be used as a way to play *your* version of D&D. More than that, though, I think it would spur ideas for customizing the game. I could imagine an unofficial, fan-created conversion book that goes back and forth between Pathfinder and 5e. You could even have LL to 5e and OSRIC to 5e guides. Yes, these would be fan-created.

Fan-created stuff? How will that work with the reality of the current GSL?

4. 5e must have something like the OGL.

Not only that, they’re going to have to eventually open up 4e stuff. More on that in a minute.

Without an OGL, there will be no reason for players of older editions to buy 5e. There are more than one OD&D clones. There is a 1e clone, a 2e clone and a BECMI clone. There’s even a B/X Clone with its own separate Companion volume. In fact, with Basic Fantasy, you already have something that is a version of 3e that plays like B/X D&D. In some ways, Chris’s labor of love could be a window into what *your* version of D&D, a version that isn’t purely 1e,2e,0e or Alphabet Soup, would look like. The point is, that without an OGL, not only will OSR folks like me have no need to buy 5e, any interest in 5e will stop with the playtests. I say OSR folks, but this would include Pathfinder folks, too.

So what about the 4e thing I said earlier? Well, if there is a new OGL, but nothing for 4e, then 4e folks have no reason to invest in 5e. All 4e users will have been orphaned with no ability to create fan-created material. Fourthcore could have been something great, but the lawyers found a way to mess it all up. For some folks, Fourthcore *is* their version of D&D. If 4e is not opened up, the opportunity to created a Fourthcore-like system will be lost.

More than that, opening 4e material brings in fans to stuff that is otherwise unavailable. How will they retroactively make some of the 4e stuff OGL?

5. WOTC has to sell the entire D&D product line again.

If you’re going to let me play *my* version of D&D, I have to have access to all the stuff created for it. I want *my* version of Spelljammer, release the PDFs. I want *my* version of Mystara, release the PDFs. Someone out there wants *their* version of the Amazing Engine, release the PDFs. Take advantage of the Long Tail. Really. Add the OGL to *some* of the core products from earlier editions so that they can be used to make *my* version of D&D.

With many clones already in existence, it can be argued that a gamer doesn’t really need 5e at all. I certainly wouldn’t need it at all to play. However, even if folks like me don’t get the 5e PHB, DM Guide and MM, I would get the old PDFs if I could. The reason is that the only two ways I can get the old books is eBay and Demonoid.

WOTC doesn’t like PDFs? Fine, make an app. But if you make an app, the old stuff has got to be free or 99 cents. Make sure you make an Android app and an HTML5 app for the folks like me that don’t have a tablet device. Whatever you do, please don’t keep the DDI. Nothing will drive away non-4e players more than forcing a subscription model on us. The unscrupulous will simply continue to pirate the PDFs. All the pirating goes away, if *my* version of D&D has rules that are easy to access for me.

Will this all happen?

Probably not, but I really hope so. Good luck Mike and Monte.

January 9, 2012

Vikayra – The Transformative Art

by John Payne — Categories: Electrum Pieces and Paper Pills — Tags: , , , , Comments Off

This is post 250, a Paper Pill about a psionic ability.

One of the things that can be tricky with psionics is the dreaded table in the 1e PHB that determined one-off psionic talents. I keep thinking that there should be one-off talents available that are not listed as powers for a psion. I also think that there should be a similar table for the freak ability to be able to cast a cantrip or 1st level spell (not Magic Missile).

One of the psionic abilities included in the one-off talent table is Vikayra. Vikayra represents the ability to morph one object into another. The rules governing this ability are pretty straight-forward:

  • The target cannot have flesh.
  • The target object cannot be worn by a living or undead creature.
  • This ability cannot be used to create something that the wielder has never seen.
  • This ability cannot be used to create a construct (though it can be used to destroy one)
  • This ability cannot be used to create a living thing, except for non-magical plants.
  • This ability cannot be used to create complex objects like armor, weapons or machinery.

Basically, the wielder could use this power to turn lead into gold, a sword into bread or an unworn set of armor into a small stand of trees.

What prevents the wielder from becoming their own private factory or personal mint is that the transformation requires some value to be lost. When using Vikayra, the resulting object is always of less value than the original object.

In game terms this means that an object worth 100gp can be transformed into another object with a value of less than 100gp. At the first level of ability, the new object would be 5gp value max. At higher levels, the value climbs to a peak of about 95 gp.

Another limiting factor of Vikayra is the range of effect. When the power first manifests, the wielder can only affect an object that he or she can touch. As the wielder grows in their ability, he or she can affect objects at some distance away. To affect object at a distance, though, the wielder must be looking at the object he or she is attempting to transform.

Lastly, while practitioners of the transformative art grow in their craft, they can train to reduce the amount of value lost *or* train to affect objects at a distance.

Any other ideas are totally welcome. I’m hoping to hammer this out into something more detailed and useful.

January 7, 2012

The World Beside

by John Payne — Categories: Electrum Pieces and Paper Pills — Tags: , , 2 Comments

The teacher placed a pyramid before her student and asked, “What do you see?”

The student replied that he saw a pyramid. All the triangles of the pyramid were the same size and each face had a different color.

“Very good,” she said. Walking around the student to stand behind him, she leaned in close and asked again, “What do you see?”

Puzzled, the student repeated his earlier description placing emphasis on the individual colors of the pyramid faces.

After a brief pause, she asked, “Can you see the green side as it sits before you?”

“No,” the student replied, “I cannot see it because the pyarmid is resting on its green side. I can see the yellow and blue faces,” he added, “with the red face on the back.”

“Can you  see those three faces at the same time?”

“No, teacher, I cannot.”

“You will.”

Time passed. The student felt a bead of sweat crawl its way down the outer edge of his face. It lingered on his chin for an eternity of silence before dropping to the floor.

“Look again,” the teacher intoned, “you can see the yellow and blue and red pyramid faces because you know that they are there.”

For a long time, the student stared at the pyramid. The sweat that first began to appear as random dots began to form a small stream. Tears began to well in the students’ eyes. They also joined the river hurtling toward the floor. At his chin, the drops fell faster and faster.

“I see them!” the student shouted. “I see all four faces of the pyramid!”

The sweat streaming from his chin disappeared into nothingness before hitting the floor. A dot of blood appeared just above his hairline and stretched into a ribbon of red as it moved toward the river of sweat and tears.

The teacher was pleased that the student had progressed much farther than her expectations. She asked herself if he had really said that he saw four faces instead of three. She dared herself to push his talents and submitted another challenge.

“What is inside the pyramid?”

Three more dots of blood appeared on the students’ head. The red ribbon was more distinct now. His face betrayed no sense of strain, only a look of contemplation and a half-smile on his lips.

“I see a box,” said the student.

The teacher’s smile grew broader. She was quite impressed with her apprentice. He has progressed farther that she had at this point in her training. She began to entertain ridiculous thoughts about the power her student possessed.  She wondered if she was the teacher prophesied to give birth to the Master of the World Beside.

Dispelling her foolish notions, she refocused on the purpose of her training. She had brought him here to teach about their common heritage. This temple was the place where the ancients meditated. In this place, the ancients pulled knowledge from the Word Beside. This knowledge brought enlightenment to the world and saved their kind from destruction and ruin for hundreds of generations.

“You have the Prapatra and Chayda,” she told her son. “You can see things as they really are.”

The boy betrayed a bit of excitement at his mother’s words. Pursing his lips, he reached toward the pyramid.

“Let me take the box,” he said.

The mother had turned her back on him while she was lost in thought. Turning back at his words, she cried out to stop him from making a grim mistake. He had not learned enough to find his way back.

NO!

His hand disappeared into the blue face of the pyramid and grabbed the box that sat inside. Finding it too heavy for one hand, he reached the other toward the box. His other arm sunk up to the elbow into the yellow face of the pyramid. With a great pull, the edge of the box emerged from the red face of the pyramid.

His mother was not using the Prapatra and Chayda, so she did not see the box emerge on the opposite side of the pyramid. She stood helpless, hoping that her son would find his way back. She knew that breaking his concentration now would kill him for certain.

“One more pull,” he said and the entire box emerged on the opposite side of the pyramid. His arms and hands reappeared out of the left and right faces of the pyramid. His entire body appeared whole again.

Closing his eyes, he broke his concentration. Before he could open them, his mother’s hands covered them.

“Do not open your eyes until all the colors pass.” she said, “Your life depends on it!”

As the rich colors of the rainbow cascaded in his perceived sight, he felt a slight pressure on his entire body, inside and outside. There were voices in his mind. Some were whispering, others were talking in a language he did not understand. What began as a great noise soon faded into a single whisper.

“Beware,” said the voice before it disappeared.

As the colors faded into the dull light of his eyelids, the pressure disappeared. When his mother removed her hands from his eyes, he opened them to see her sweat-rimmed face.

Forgetting his place, he asked, “How did you get in front of me when you were covering my eyes from behind?”

Relieved, she only said, “You will learn this and many more things in your future training.”

She handed him a cloth to clean his face and chin. The ribbon of blood on the cloth reminded her of the dangerous journey her son had just taken.

“Now, my son, let’s go see what’s in the box.” Ω

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