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November 24, 2010

A Step Into Elsewhere

by John Payne — Categories: Electrum Pieces — Tags: , , , , Comments Off

It’s been one of those weeks where I’m not able to sleep very well. The sink is clogged and despite a 25 and 50 foot auger, I cannot seem to alleviate the problem.

Seeing my frustration, my loving wife asked me about household problems in Shayakand. She asked how if magic would be used to unclog drains or would folks do it the mechanical way.

It’s funny how that question took me to the “Game within a Game” post I wrote on NMP.

I replied that most people in urban areas live in apartments that have no kitchen. For a few coppers, most eat at local eating places that serve as a kind of fast food place. As to whether or not garmadala experience drain clogs, the answer is based on the clientele. You see, if a basha loves to eat at a certain garmadala, the kitchen is blessed by a myriad of priests with several enchantments.

Being tired, though, I began to ramble quite a bit about the garmadala, the end of the Shayakand empire, the Garuda, the Amanakshi and various other things. My favorite rant, though, still brought me back to a little garmadala northeast of the market center near the largest library in Varama.

Varama served as the resort city for the emperors. The entire city was built to provide a seaside resort for the emperor and his satraps. After the empire dissolved, the city survived due to its extensive libraries and influx of peoples drawn to the milder climate and ocean breezes.

Walking through the busy street to reach the garmadala, I could smell the mint and cardamom coming from the large doorway leading into the serving area. On the L-shaped table are six dishes of delectable dishes – even the curry lentils in the first two tureens are a joy to the palate. There would be raised eyebrows, if I, a common scribe of the working class, purchased one of the savory meat dishes. But on a beautiful day like this with a breeze blowing off the cold water current that runs close to the shore tempering the cloudless sky – savory meats are worth the stares and the coin.

Strolling out from the serving area into a stone plaza, there are several tables offering chess with the meal, as long as you bring your pieces with you. The wooden pieces in my jhola have lost of bit of the green and gold paint, but they have been victorious more times than not.

Sitting at a table, a merchant asks for the pleasure of conversation and perhaps a game. Noticing my meal, I was mistaken for a man of higher class. Still, we talked for some time and the match was close. She and I made small talk about business, but inevitably we began discussing our favorite writings. We had both heard the rumors of an extant copy of the Book of Beginnings about the Mpura. The possibility of such a treasure appearing in a library made us both hope the rumors were true.

I ask to see her again and she readily accepted my invitation. In the Virama, a man of lower class can court a woman of higher class without raising so much as an eyebrow. After such a womderful meal and the hope for love – it is difficult to leave the table and make my way back to my humble apartment.

The smell of sea air, mint, and curry follow me back – even to my chair. It is easy to step into a place of imagination on sleepless nights like this.

The hint of mint and cardamom stays in my memory. The memories of a trip to a place that I could almost touch allows me to let go of the day’s stresses enough to sleep perchance to dream. With a big moon in the sky, I am sure that I will dream of Shayakand.

I am sure that I will see my beloved there, wearing a sari as she did on our wedding day over six years ago. There we will be the spices, the libraries and the chatter of the market vendors. There will also be the breeze and the dancing on the shore.

Many thanks to my wife who helped me escape for a bit to help me sleep.

Good night to all.

November 20, 2010

Not Another Project

by John Payne — Categories: Electrum PiecesComments Off

The OSR project turned into an OSR toolkit. So far, I’ve used it to make just about any kind of vehicle. I hope to find a home for it at Nevermet Press. We’ll see.

In the meantime, I’ve been thinking about a skill-based quick game along the lines of Warrior, Rogue & Mage. It’s author has released another quick game called Arcane Heroes. I know that writing these little games is not a simple thing. Still, there’s something about the brevity of it that such a game suggests a lot more.

For now, I’ll call it d128 because of the mechanic. I hope, though, that it can turn into a fun little game.

The premise is that a character can do anything based on the sum of a d12 and d8 compared against a target number. A target number of 5 is quite simple while a target number of 40 is almost beyond epic. Skills are ranked from 0  to 36. Once you break into the 20s, though, you are considered to have skill that is once in a lifetime.

Skills can be just about anything – magic, car repair, legerdemain, disguise, consumption, you name it. Attributes are ranked from -5 to 5. Skill + Attribute + Roll vs Target number determines success.

Why d12+d8? It flattens the distribution curve while still making rolls of 1 and 20 quite rare.

More later…

October 16, 2010

An Alternate Chess

by John Payne — Categories: Boards and Tokens3 Comments

To get straight to my variant chess board and pieces, feel free to scroll down past my reminiscence.

I learned to play chess seriously at about the same time I purchased the original Red Box. It wasn’t too much later, that I had the B/X books (though not totally eschewing the box). When I thought about D&D and chess, I always had the same question:

What if I used different pieces?

For D&D, that became new classes. I hacked the 1e PHB for classes in our game. I scoured every issue of Dragon for new classes. Most ended up as NPCs, but I never got tired of trying to create my own. At the time, I didn’t own Dragon #10 with the class generator, so most of my effort were either amalgam classes (part psionic,part illusionist) or specialists (magic-users that focused on one or two ‘schools’ of magic). It wasn’t until I owned a lot more D&D books, old and new, that different ideas began to take shape. For example, somewhere in my gaming history, an NPC appeared that was part of a class that could use powerful magicks, but only target itself. (Pathfinder calls this class an alchemist.)  By studying the roots of the game (LBB and supplements) as well as ideas from others (BBS, Dragon magazines, etc.) new possibilities emerged.

The same held true with chess. At first, my pieces were combinations or substitutions. I had pawns that could move as kings (but still attack as pawns) and a paladin, a combination of knight and bishop. It wasn’t until I discovered the history of chess and its cousins that new possibilities emerged.

My father bought me a game called Chinese Chess when I was 12. I was immediately fascinated by the fact that the board was different. Ranks and files had little to do with how some pieces moved. The names were all very different and their movements were strange to me. I immediately started putting them on my regular chess board and vice versa. (With only rare opportunities to actually play against others with any of my variants, I had a lot of time.)

Later I discovered chess’ Indic roots and found a game with lots of pieces and different promotion rules. Lastly, I found chessvariants.org. I’ve been a fan ever since.

I own four person chess and Omega Chess. I secretly want to build a home fabricator to build my own fairy chess pieces. A man can dream.

All of this leads up to a chess variant that I had originally developed for one of my RPG projects. I wanted to have a game within a game that allowed for characters to have a longer interaction with an NPC. I had hooks that were dependent upon at least one character sitting down in the public square to play that world’s version of chess. I had another idea to create an encounter which is a variation of the living chess set, except, of course, that it would be my variant set. Later on, I plan on using at least one game of chess to develop a short story.

The Game

The board is an expansion of a board I saw somewhere on chessvariants, but I cannot find it again to link to it. If you find it, please let me know. I made the board wider and longer. I also changed the color scheme to two colors instead of four.

Here is the complete board with setup:

The pieces are marked by how many spaces they can move. All pieces can move in any direction except the pieces with the number 1. They may cannot move backward (though sideways is allowed).

The J piece can jump to the next pentagon of the same color. There are no J pieces on a white pentagon.

The R piece, the Raj, is the King piece. It can move one in any direction, including ‘diagonally’.

For reasons of storyline, there is no ‘check’. If you do not know that your opponents next move will take your Raj, then pay attention next time. There is, however, a ‘checkmets’ of sorts. If you place an opponent in a checkmate position, you may say “Bandakha-roh!” after your turn.

If anyone is interested, I have SVGs of the board. I will say, though, that I am a poor artist and the board has ‘rough edges’ in some spots.

Who goes first? That is determined by consent of the players. Sometimes the negotiations to start playing can take longer than the game itself. (This element was inspired by the rough draft of the aforementioned short story.)

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