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February 7, 2012

November 17, 2006

Posts on Goldrush Games Three

by John Payne — Categories: Electrum PiecesComments Off

Here’s a rough draft of a full-fledged spellcaster:



Campaign setting: Start with all 3s and you get 30 AP and 75 CP



Note: This character uses 24 AP and converts the rest.



Body – Mind – Para

STR 3 | PRE 6 | ENR 7

REF 5 | INT 7 | DIS 6

HLT 5 | WIL 5 | OBT 7



That give him 135 CP to use on Skills and Traits



Trait – Tahares +2 (5 points)

Trait – Elemental Power +2 (5 points)



Skill Group – Earth spells +3

* Earth Spell – Titan Strength +1(+4) TN 15 Cost 2

* Earth Spell – Open Magical Seal +1(+4) TN 15 Cost 2

* Earth Spell – Change Form – Self +1(+4) TN 15 Cost 2

* Earth Spell – Obscure from Divination +1(+4) TN 18 Cost 3

* Earth Spell – Fabricate +1(+4) TN 24 Cost 5



Skill Group – Fire spells +3

* Fire Spell – Summon Creatures +1(+4) TN varies Cost varies

* Fire Spell – Create Light +1(+4) TN 12 Cost 1

* Fire Spell – Cast Spell Through Another – Self +1(+4) TN 24 Cost 5



Skill Group – Water spells +3

* Water Spell – Levitate +1(+4) TN 15 Cost 2

* Water Spell – Slippery Area +1(+4) TN 15 Cost 2

* Water Spell – Create Dense Fog +1(+4) TN 24 Cost 5



Wind Spell – Invisibility TN 15 Cost 2 +3



That cost 70 CP leaving 65 CP for other things such as weapons, social skills, horse riding, etc. Knowledge Skills are common choices.

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