Central Fire

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Part of what makes Tiezerakan different is the cosmology. It is somewhat based on the ideas of Philolaus and Pythagoras rather than the Ptolemaic universe seen in D&D over the years. The differences take a bit of getting used to and at this stage, I may not have all the details figured out yet. Having said that, take what you like and adapt the rest.

For many years, it was believed that Tol, the home planet, was the center of the universe. Once humans built ships to explore the skies, it soon became very evident that this was not the case. The center of the universe is called the Central Fire or the Hearth depending upon whom you ask. Many clerics and church officials focus more on the Hearth as the lands of the Gods. Other, less religiously inclined folk, focus more on the Central Fire as a gateway to the Elemental Plane of Fire. Travel to the Central Fire has been limited as will be detailed later.

Beyond the stars is a sphere of fire called the Outer Fire. The Outer Fire is fed from the Central Fire, those the mechanism for this is not clear. Beyond the Outer Fire, it is believed that there are other spheres with planets, stars, and other central fires.

Between the Outer Fire and the Central Fire, exists the planets, the moon and the stars of the night sky. Except the sun and stars, the planets and the moon have a twin that revolves around the Central Fire exactly half a revolution away. Tol, the home planet is closest to the Central Fire. Unlike other planets, the underside of Tol has a long narrow passageway that connects to its twin planet, presumably going through the Central Fire, itself. The passageway has been called The Needle. It serves as the most reliable trade route to Tol's twin planet. Travel through the Needle requires no special protections from fire or need for extra air.

The twin planet, Lot has been explored extensively. In many ways, Lot is almost identical to Tol except that the denizens of Lot never considered extraplanetary travel.

Outside Tol, the home planet, Bulan the Moon orbits around the central fire. The moon is inhabited by a race of intelligent giants. The twin of the Moon, Ay is similar to Bulan in every way. The giants that inhabit Bulan and Ay believe that they are descendant from the Titans.

Outside Bulan/Ay lies the Sun named Caiya. Caiya is about 20 times larger than Tol and is entirely composed of a glass/quartz material. It reflects the light and heat of the Central Fire. Nothing lives on the surface of Caiya, though some believe that the interior may be inhabited.

Outside Caiya, the Sun, lies Raksa/Civah. Raksa is a tropical planet full of dense jungles. It is primarily the home to elves. Civah, it's twin, is a colder planet marked by snow for almost half the year followed by very warm summers. Mostly dwarves, gnomes and halflings make residence there. Both planets are very rich in resources and are frequent destinations for traders.

The other planets that make up the system are:

Saokin/Zohr - Zohr is an arid planet known for its magic. Saokin is considered a resort planet. It also houses the main financial center of the sphere with several trading companies headquartered here.

Peran/Muhari - Muhari is a vast swamp. Peran is the name given to a cluster of asteroids. Both planets are pirate strongholds.

Besa/Boyuk - Little is known about these planets now. Besa serves as the battleground for wars of all kinds. Boyuk is uninhabitable.

Sinsin/Uzu - Icy planet twins believed to have access to the elemental plane of water.

That's just the barest thumbnail sketch of the sphere. As always more later.

Back Up

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A few years ago, I found the Action! System and fell in love with it. I had hoped to develop it into something, but I got bogged down in the campaign world I was creating for it.

Mnemosyne was the name of the system. MUSE was going to be the quick rules.

The pmwiki site has been spammed hundreds of times over, but I spent some time restoring the site.

So, Mnemosyne is back up. MUSE might be up soon.

Meanwhile, I plan on updating the rest of the site as well.

A is Also for Apologies

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I looked that the Arcanist pdf and I need to apologize. There's throwing stuff together for a concept, but this was pretty bad. Yes, I said it was an alpha, but that doesn't make me happy.

I'm re-working the PDF. I forgot to include the Casting Time for all the spells. I also didn't provide descriptions for several spells that were "identical to the level X Cleric spell of the same name." The word ritual appears in odd places.

So, I'm working on the revision. It will hopefully become something a bit more useful.

On a different topic, I will not reach Z before the end of April, or even May. I have to finish Shayakand work which has stalled for the past three months due to real life. I hope to spot more frequently, but I can't do everyday anymore. I promise that the post titles will not be something like T is for Time. I'll have normal blog post titles.

Here are some of the upcoming alphabet posts provided in the forbidden format:

C is for Combat - A post about the Combat rules

D is for Dragons - Some new dragons

E is for Equipment

M is for Magic - Options of being a spell caster

P is for Proficiencies - the entire proficiency system in one place

P is not for Paladin because I won't have one, at least not called a paladin, anyway.

T is for Tiezerakan - Outer Spaaaaaaaaaaace!