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Tag: Andras (Page 4 of 13)

Back in the Saddle

Been a great and wonderful October. Halloween will be lotsa fun tonight.

So, now that work insanity has calmed down, I can get back to work on Andras.

I mentioned it on Google+, but I'll mention it here. Next game will either be a much smaller game or the completion of my football simulation game.

For Andras, there are so many spells to go through, but it will be worth it in the end. Because I'm adapting the D6 Magic rules, I'm running the SRD through the spell creation system. With the components and everything, I want to make sure the levels come out close enough. I'll only modify egregious errors. For spells that go up in level effects (1d6 per level, etc) I will calculate the spell at the lowest level at which it can be cast.

The rationale is that the advantage of a Mage over an Arcanist is that the Mage gets per level bonuses without doing extra research.

More later.

Om Magike

The beginnings of actual work for the Andras project will start with a book about all the various forms of magic. This will be a standalone work at first, complete with translations for S&W and LLAEC.

Yes, there will be spreadsheets.

Here is the Rough Outline

Wizard archetype description
Wizard Classes

  • Mage Class (traditional wizard)
  • Arcanist Class (Skill-based wizard)

Wizard Schools of Magic

  • Abjuration
  • Time
  • Conjuration/Summoning
  • Enchantment/Charm
  • Illusion
  • Alteration
  • Greater Divination
  • Invocation/Evocation
  • Necromancy

Specialist Mages
Alien Schools of Magic

  • White/Grey/Black (for settings without clerics)
    • Thaumaturge ("White" Wizard)
    • Draíochta ("Grey" Wizard)
    • Kataraturge ("Black" Wizard)
  • Elemental Schools (For the Ptolemists)
    • Air, Earth, Water, Fire, Void
  • Change/Move/Summon/Augury

Wizard Skills
Wizard Spells
Arcanist Spells
Learning Spells

For the GM
Initial Wizard Spells

  • Mage vs Arcanist

Acquiring New Spells
Spellbooks
Spell Research

  • Mage vs Arcanist
  • Research "Effect Only" changes in Arcanist spells

Appendix 1 - A different classifier magic idea
Appendix 2 - Mages and Arcanists for S&W
Appendix 3 - Mages and Arcanists for LLAEC
Appendix 4 - Justifications and Design Notes

So now the work begins to create a book of magic options for friendly neighborhood old school game.

Fighting Off Nerd Projectitis

A quick note to add to yesterday's post about platform.

I hope that providing data files will also help to create other applications to help with G+ Games, Maptools or any other online system. I prefer in person games, so I will probably work on things that make good use of a netbook or laptop.

Again, I believe that if anything of Andras is used, it may be certain interesting subsystems like the d20+d10 non-weapon proficiencies and background skills that add a non-game altering, minor boon. An example of the minor boon would be a character that rolls the background of chicken-butcher. The minor boon is the ability to use a meat cleaver as a weapon without penalty. The cleaver does 1d4 bludgeoning damage per hit.

If a character with this background becomes a mage, they have a weapon proficiency that doesn't seriously throw off balance. They still only have 1d4 hit points, they can still only do 1d4 damage, they still have a crummy THAC0. A creative player, however, can use this as a centerpoint to the mage's descent into madness or make it a humorous skill at camp time.

Chicken again?

So, I have gained a weapon against my nerd projectitis - I've been cut off from Google Reader for most of my day, now. I have no access to Twitter to speak of and my G+ usage is on the way down. This means I will be focused on creating content, the slogging part of the content.

This is where I make the monster descriptions, spell descriptions, classes, kits, random tables and the like. The combat rules need a good walk-through. Weapons need to be assigned speed factors. The OpenD6 spells need to be converted and examples of spell creation worked out. I need to write a better description of the five archetypes (Warrior, Priest, Mage, Rogue and Psionicists) and the classes that fall under them. The psionic combat system needs a simplification. Heck, the psionic power list need to be finalized. On top of that, I need to finalize the XP awards for exploration.

Lots to do, for sure. All of these items have been started, but now it's time to finish.

If I can post half as much as +Tom King, I think I'll be doing well.

I'll still post about the primordials, because they replace golems and elementals in the Creature book. I hope to write about the Anabe, a myconoid's distant cousin and their main adversary, an anti-fungal creature that uses it strange magnetic powers for locomotion. I also hope to develop the cyberorcs for a Blackmoorish encounter in the Southern sub-continent. Bwahaha.

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