After my last post, I remarked on the Swords & Wizardry G+ group that this just shows that I need to get into a game soon. An offer soon came, and hopefully I'll be playing in a game on Wednesdays. I might even get up the confidence to run a game on G+, but time will tell.
In one sense, I'm up for playing anything in the next game I play, except an Assassin. I want to be a Lawful or Neutral character.
- Fighter? Okay, I can solve problems with my sword and shield. Rabbit stew, comin' up!
- Cleric? By the sacred bones of Skienwald, I shall purge this evil by my faith and large hammer. (Not necessarily in that order, mind you.)
- Magic-User? Bug Shub-Niggurath naflron nnnR'lyeh Hasturor h'ah phlegeth, Nyarlathotep s'uhn Yoggoth shagg Dagon nnnch' ph'Nyarlathotep, ebunma shagg nafluh'e ehye f'mg. (Did it work?)
- Thief? Sure I can get it, but it'll cost ya. Double if you ask me where I got it.
- Druid? All I'm saying is that those can be some really mean vegetables.
- Hewcaster? If I can just study this things' essence back at the lab... Wgah'n Hastur shoggnyth throd. Okay, we got one minute to run from that thing before it comes to. No, I got only two more times I can cast that spell, why do you ask?
Yeah, I can have fun being any class, when it comes down to it. I tend to play by thinking just enough to avoid being stupid, but not enough to avoid a chance at the epic.
In another sense, I enjoy doing having the character do some things they tend to do between sessions. One of the reasons I love ACKS, is that at 9th level, Magic-Users can do some serious stuff. They can make crossbreeds, they can make some crazy magic items, they can do spell research and so on. Just once, it would be fun to ask the rest of the party if they wouldn't mind swinging by my tower before we go back to the dungeon. Seems that one of my experiments escaped and this one might get close enough to town...
I'm also working on a spell wielding class that makes a skill roll to cast. The link points to a post using the USR system, but I am porting it over to my S&W based system. This same skill roll is used to do spell research. The interesting thing about this class, though, is that they gain new descriptors every third level in order to develop a set of specialties unique to them. Added to this is that they can perform spell research from the 1st level, not the ninth.
From the example, the spellcaster could have a bonus to cast Healing spells and Fire based spells. When this character does spell research, the player will tend to invent ways to use on or both bonuses. So instead of a Cure Serious Wounds spell, a character with Healing and Fire bonuses might invent a spell called The Fire that Heals. I let the player write the spell description that is that. The same system also helps me to provide unique spells for scrolls in future adventures.
The research system sets the difficulty based on effect, which in this case would be heal 2d8 hit points. The fact that the player incorporated fire into it somehow, is just his or her creativity at work.
If someone would GM my house rules or if they would allow this spellcaster classes into their world, I would love to play either one, especially between adventures. I'd email the GM and ask if there were a couple of months between adventures in game time (not real life) to see if I could invent something crazy and possibly useful. The GM could totally ban me from taking it with me, just seeing if I could make it is fun enough.
I also like being able to do stuff between sessions, because it gives me things to look for, during sessions. I can totally see something like this happening:
Hey, that myconid is valuable. Let me cut off a small piece before we barge into the next room. I can use this back at the lab.
So what character would I like to play next? I'll have fun playing any character, but I'd really like to play some alternate spell casters that can do things between sessions at lower levels. Maybe I should get my house rules in a form to download for free so that you can tell me whether or not I'm totally nuts.