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	<title>Sycarion Diversions &#187; magipunk</title>
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		<title>Convergence of Ideas</title>
		<link>http://www.sycarion.com/convergence-of-ideas/</link>
		<comments>http://www.sycarion.com/convergence-of-ideas/#comments</comments>
		<pubDate>Tue, 19 May 2009 04:51:48 +0000</pubDate>
		<dc:creator>John Payne</dc:creator>
				<category><![CDATA[Electrum Pieces]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[magipunk]]></category>
		<category><![CDATA[stargazer]]></category>
		<category><![CDATA[steamfantasy]]></category>

		<guid isPermaLink="false">http://www.sycarion.com/?p=197</guid>
		<description><![CDATA[I started reading about a new 24 Hour RPG contest some time ago and came across an intriguing setting idea in *the list*. It was Fantasypunk &#8211; Cyberpunk ideas in a Fantasy setting. As I pondered it, I found that I was thinking more of a magic + steampunk scenario instead. I had the rough]]></description>
			<content:encoded><![CDATA[<p>I started reading about a new <a href="http://www.1km1kt.net/community/showthread.php?t=1442">24 Hour RPG contest</a> some time ago and came across an intriguing setting idea in *the list*. It was <em>Fantasypunk &#8211; Cyberpunk ideas in a Fantasy setting</em>.</p>
<p>As I pondered it, I found that I was thinking more of a magic + steampunk scenario instead. I had the rough idea in my brain of an engine that had two dimensional portals, one to a dimension of fire and another to a dimension of water. It produces steam, and thus provided locomotive force for any kind of vehicle.</p>
<p>It seemed so simple and too complicated at the same time. I didn&#8217;t like the idea, but I couldn&#8217;t figure out why.</p>
<p>No matter, I said to myself, just some crazy ideas that come and go.</p>
<p>Then I was on Twitter talking to <a href="http://www.stargazersworld.com/">Stargazer</a> when he mentioned a <em>steam fantasy</em> setting he had worked on. More because it was twitter, I shortened it to magipunk, a term we both seemed to like.</p>
<p>I presented an idea or two of how magic and steam power could mix and left it to percolate for later.</p>
<p>I came back to that goofy dimensional engine I mentioned earlier. I figured out that it was too magical. It would require permanent openings to two different dimensions. No sane person would create more than one, much less mass produce these things!</p>
<p>Still, magic can serve to tweak an engine and deal with issues. What kind of &#8216;just enough&#8217; magic system could improve an engine?</p>
<p>Thinking about locomotives, one of the main fuels, before coal or diesel, was wood. A wood burning locomotive and coal burning locomotive were built largely the same way. Improving the wood burning locomotive through magic seemed an appealing idea, so it was time to research.</p>
<p>Dimensional fire is silly, however, creating heat through magic should be fairly common. The d20 fireball is a huge source of fire and heat &#8211; taking that much energy and spreading it out over time seemed a reasonable and lower magic way to provide the fire.</p>
<p>Then I thought, &#8220;what if the wood was self-healing&#8221;? In other words, as it burned, it healed itself, making it possible to burn the same piece of wood almost continuosly.</p>
<p>The wood would have to heal slower than the rate at which it burns, otherwise it wouldn&#8217;t produce much heat. That would mean a train couldn&#8217;t run continuously, but after a night time stopover, the fuel would have completely regenerated, allowed for a quick exit.</p>
<p>So far, so good. Self-healing wood as a long enduring form of fuel. Ash, red oak, white oak, beech, birch, hickory, hard maple, pecan, and dogwood are good hardwoods that produce a lot of heat and little smoke. Get some magically treated, self-healing hickory or white oak, and you have a train that can go pretty far. Eliminating the fuel car provides a little more tractive power because it&#8217;s weight that is unneeded. No need for manual stokers to shovel wood, it is self-contained.</p>
<p>This gives you a train that requires very little crew, has great range, and can get started quickly.</p>
<p>In a different way, thinking about self-healing wood lead me to the creation of seamless ships. In other words, build a ship out of wood, and over time, it would form into a solid block.</p>
<p>With two major uses for magically-treated wood, there was now a commodity that could make folks quite rich, it tweaks, but doesn&#8217;t entirely replace two major forms of transportation, and it has that &#8216;just enough&#8217; amount of magic that it could just work.</p>
<p>More details later, just jotting down notes so I don&#8217;t forget them.</p>
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