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February 5, 2012

Tag: OSR

November 25, 2011

Thoughts from Turkey Day

by John Payne — Categories: Commentary, Electrum Pieces, Labyrinth Lord and OSR Project — Tags: , , , , Comments Off

I hope everyone had a great Thanksgiving. I did. My wife outdid herself with all the wonderful food.

As far as gaming goes, I tend to be behind. I just discovered that Paizo is licensing a MMO game.

This is hardly news to anyone. Personally, I wish Paizo well. I hope folks really like it.

Seeing that this happens from time to time, I keep hoping that someone will license Labyrinth Lord or Swords and Wizardry into a MUD. I wish it would be as simple as downloading Pennmush and creating rooms. I imagine it would take a bit of programming to get the standard classes.

Still, it’s a frontier untouched by the OSR so far…

I still remember the unofficial MUD list circulated in college. Once I got XWindows running on my Amiga in my dorm room, I could rely on a bit of good gaming, especially during finals when the brain was fried.

I know that the OSR is more than just nostalgia. It’s just that the idea of an LL MUD MUSH would be the ultimate in retro.

Then again, maybe putting all the rules in an HTML Help file is the ultimate retro. :)

I promise to have something more useful next time.

November 4, 2011

What’s in a round?

by John Payne — Categories: Andras and Electrum Pieces — Tags: , , , Comments Off

While going through and rebuilding the spells with the spell building system, I ran across a big problem. Many of the spells were computing to second level spells, but were considerably weaker than spells listed in the PHB or even in the d20srd.

I couldn’t figure it out until I realized my mistake.

I played D&D with 10 second rounds. I wrote Andras for 1 minute rounds. When I started using the spell building system, values for minutes were an order of magnitude higher than values for rounds.

I tried to rewrite the table as I hadn’t changed much from d6 Fantasy at that time. Yet, the more I tried, the less it worked. I say that, but I think I got close only to realize that I had accidentally built something a little too close to EABA’s master table of values.

One minute rounds just don’t work for the spell system. The cost is pretty high for a spell that lasts more than a couple one-minute rounds. So, I decided to abstract the whole thing.

In one round, you can move half your move rate and attack. Kick over a table, jump on top of it and swing off the chandelier? Ok, you can do that in one round. Cast a spell? sure. Cast two spells with a casting time of 1? No. Move ten feet and cast a spell with a 6 casting time? Ok. Negotiate with the gelatinous cube? Unless you have a Speak with Goop spell already in effect, it won’t do you much good, but sure, you can talk at it.

(I’ve actually had someone try to reason with a gelatinous cube. It didn’t end well for neither negotiator nor cube.)

Point is, if you look at the spell building table, you find a round is 10 seconds. However, in the player’s guide, that won’t be mentioned.

If I can rebuild the table I will, but until then, this is what I got.

Hopefully, I’ll be back with more content on the weekend. I also hope to have some news about the OSR Co-op

October 31, 2011

Back in the Saddle

by John Payne — Categories: Andras and Electrum Pieces — Tags: , , , Comments Off

Been a great and wonderful October. Halloween will be lotsa fun tonight.

So, now that work insanity has calmed down, I can get back to work on Andras.

I mentioned it on Google+, but I’ll mention it here. Next game will either be a much smaller game or the completion of my football simulation game.

For Andras, there are so many spells to go through, but it will be worth it in the end. Because I’m adapting the D6 Magic rules, I’m running the SRD through the spell creation system. With the components and everything, I want to make sure the levels come out close enough. I’ll only modify egregious errors. For spells that go up in level effects (1d6 per level, etc) I will calculate the spell at the lowest level at which it can be cast.

The rationale is that the advantage of a Mage over an Arcanist is that the Mage gets per level bonuses without doing extra research.

More later.

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