Missed the Deadline, Marked 1 XP

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It's one of those lessons in game design I see in a post about once every two weeks. It also appears in writing circles, Lifehacker posts, and at least one TED talk:

Perfectionism will kill a project.

The primary reason the game was not finished on time was that I kept tweaking how the Greek letters would be used in the game. Once I stopped fiddling with that, I only had 24 hours left to edit/revise/rewrite. I know that my health decline over the past ten days contributed, but that was a small part. The lesson here is that Good Enough gets finished on time, Perfect is never published.

I am quite disappointed, but I'll mark an XP and just keep going. Like so many other projects, it will see life eventually. I have it mostly written, but now it requires a severe pruning. I think I can get the basic rules on a character sheet and the full rules in about ten pages. Right now, I'm somewhere near forty pages of notes, so that will take a bit.

I also learned that the cause of my health problems has a more profound affect than I thought. I have sleep apnea, yet despite a fully functional CPAP and the successful treatment of my allergies, I am not getting any sleep at all.

I passed grouchy two days back. I really thought that switching to half-caf coffee (one cup) from decaf coffee (one cup) would be okay. It is not okay and that leads me to lesson two:

Bad ideas happen. Learn from them or everyone around you suffers.

That's about it from here. I hope to most more frequently due to some technological changes, as well as changes to my schedule. That leads me to my third lesson:

Ideas are cheap - Execution of those ideas is king!

A Game for Ptolemaic Dice

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This contest began on May 9th, but I missed it until yesterday. Basically, make a game that features this die and you will win two of them. The rules state that the game must be licensed under the OGL.

A lot of entries have come already according to the comments. Since all the entries are OGL, I hope a compendium is put together. I'll be happy to put one together if Artisan Dice needs the help.

I thought about using the symbols as numbers for my game, but then I realized that I'd be constantly referencing a separate chart to interpret the roll. There's nothing wrong with that, but I think that I've come up with a system that doesn't require a separate lookup chart to determine success. More details when I finish the game this weekend.

By the way, doesn't this die beg to be in Dungeon Crawl Classics? I don't own DCC, so I wouldn't know how to incorporate it.

Good luck! I can't wait to see what others have submitted.