Electrum Pieces and Paper Pills

Thoughts about RPG Layout

I saw somewhere a post about RPG layout, specifically the actual maps. It's an age-old issue of having to flip back and forth between the map and the descriptions on that map.

I look at the one-page dungeons as a good way to handle that issue until someone recommended Weird Discoveries for Numenera.

In Weird Discoveries, it appears that each map is two pages wide (the book is open and it lays flat on the table) with descriptions surrounding the map in the middle of the spread.

From my experience as a training content developer, the arrows to different locations are hard to read. That is why the old dungeons had numbered rooms in the first place.

When I begin creating content for my writing stint, I'm going to try a two-page spread type of layout with indicators instead of arrows. To save time, I'll start with one of Dyson's available designs and go from there.

Electrum Pieces and Paper Pills

Magic Sword Idea

With very long work days, sometimes an idea hits me and I just have to jot it down.

I was thinking about a magic item for The Black Hack. A tip-heavy sword, like a khopesh or even something that is not balanced at all, but genuinely unwieldy.

Damage d12, STR test to hit rolled with Disadvantage.

Just a thought.

Electrum Pieces, Paper Pills and RPG Ideas and Projects

Fudge Skill Luck Dice RPG

So I have been busy on Twitter and Reddit with the Fudge, Skill, Luck dice rpg idea. I may suffer scorn or indifference, but hey, just curious what others think.