Changes in Savage Worlds

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https://geekandsundry.com/five-great-changes-in-the-new-edition-of-savage-worlds-rpg/

Geek and Sundry takes a look at Savage Worlds:Adventure Edition. I was interested to read it because of my past attempts to write adventures for it. I was also interested in it because it is fun to play.

The biggest change I liked right away was the change to the Shaken rule. The post describes how one small change has a big impact on preventing characters from feeling like that they are just running in place.

The other changes seem to focus more on non-combat characters. They get to play more of a role in the game due to changes in the skill system.

Read the post for the details, If you enjoy playing Savage Worlds, you'll find the changes are significant without changing gameplay from how you play now.

I will definitely get this when the pdf comes out.

Other Ideas

Drangonsfoot has Savage Worlds material for playing Torg along with other adventures and settings. After getting the pdf, I wonder how this material would hold up?

I'm also curious about Advanced Dungeons and Savages. With the new helps in the Adventure Editon for creating races, I would like to see more player races.

Conclusion

I haven't thought about Savage Worlds in years. I didn't know about the Kickstarter for a nee edition, either. Reading the article brought back the excitement I had reading the rules for the first time.

Now to be patient for the pdf release. If you were a backer, tell me what you like about the new edition.

Postscript

It looks like the pdf is already up on DrivethruRPG. Time to spend a few bucks to see for myself.