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	<title>Sycarion Diversions &#187; spelljammer</title>
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	<link>http://www.sycarion.com</link>
	<description>All Kinds of Fun!</description>
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		<title>A Project Begins that Probably Shouldn&#8217;t</title>
		<link>http://www.sycarion.com/a-project-begins-that-probably-shouldnt/</link>
		<comments>http://www.sycarion.com/a-project-begins-that-probably-shouldnt/#comments</comments>
		<pubDate>Sat, 15 May 2010 22:41:14 +0000</pubDate>
		<dc:creator>John Payne</dc:creator>
				<category><![CDATA[Electrum Pieces]]></category>
		<category><![CDATA[Microlite 20]]></category>
		<category><![CDATA[OSR Project]]></category>
		<category><![CDATA[BECMI]]></category>
		<category><![CDATA[kitchensink]]></category>
		<category><![CDATA[ohnoes!]]></category>
		<category><![CDATA[OSR]]></category>
		<category><![CDATA[spelljammer]]></category>

		<guid isPermaLink="false">http://www.sycarion.com/?p=293</guid>
		<description><![CDATA[The ill-advised retro-clone is under development. Unlike the misfire with combining the Fantasy Trip and M20, this project is actually gaining steam. I&#8217;ve developed my own &#8220;Appendix N&#8221; of influences on the game. Why? The main reason is that I house-rule just about every retro-clone I try. It&#8217;s not that I don&#8217;t like the system]]></description>
			<content:encoded><![CDATA[<p>The ill-advised retro-clone is under development. Unlike the misfire with combining the Fantasy Trip and M20, this project is actually gaining steam. I&#8217;ve developed my own &#8220;Appendix N&#8221; of influences on the game.</p>
<p>Why?</p>
<p>The main reason is that I house-rule just about every retro-clone I try. It&#8217;s not that I don&#8217;t like the system at all, it&#8217;s just that I have a &#8216;kitchen sink&#8217; mentality to what is included in games I run. For example, I love Spelljammer and Mystara. Both have flying airships and interplanetary travel. (Granted, you can only get to the moon in Mystara.) Looking at rules for aerial combat in various games, I rarely find any that are really straightforward that allow the player some diverse options. This generates a set of house rules for aerial combat. Once the rules for it are generated, I think about a class that specialized in it. That generates more house rules. Then I think about aerial travel over long distances, life on an aerial craft, fresh air for interplanetary travels, etc. More house rules and bolt-ons.</p>
<p>This is the way my first group played and I&#8217;ve never gotten far from it. You want lasers? Okay. Flintlocks and Aliens? No problem. A class of adventurers that use origami creatures to do its bidding? Sure, here&#8217;s the XP chart.</p>
<p>I came this close to calling the system &#8220;Pocket Dragons &amp; Pomegranates&#8221;</p>
<p>I abhor combat that takes 30 minutes for an encounter. I value combat, but not the feeling that a group of me and my friends are wading through layers of rules and charts. It&#8217;s an element of the story. It could even be the focus of the story. Still, I award XP for good role-playing, treasure, innovative tactics, etc. Players wringing the rules for every ounce of advantage is just not for me, though I don&#8217;t penalize for it. I have to admit that a couple times, this type of play generated some very unusual play that was fun  for everyone.</p>
<p>The real reason, though, is that I want to put together all the things my first group and I did into one cohesive whole. It&#8217;s not easy, due in part to a lack of concern for contradiction. We just called it &#8220;gamer&#8217;s paradox&#8221; and let conflicting rules lie. This time, I don&#8217;t want a paradox, but I want largely cohesive system.</p>
<p>Having said all that, here&#8217;s an sketch of what I imagine the system to be:</p>
<ul>
<li>B/X and BECMI based with a mixture of M20, 1e and 2e.</li>
<li>Simple mechanics with lots of charts.</li>
<li>Build systems for new and existing classes, monsters, and races.</li>
<li>Race and class are separated.</li>
<li>Rules for adventuring in any locale (air, water, planes, ether, planets)</li>
</ul>
<p>That says a lot, so here&#8217;s a few specifics in no particular order. No THAC0 despite my love for it. No 2e style kits, at least not intentionally. I hope to achieve so-called game balance by XP, not by making everyone equal in power. I don&#8217;t want to re-create a HERO system style build process for everything. I&#8217;ll use BAB like Basic Fantasy does. There will be an optional silver-based economy set of rules. Lots of creatures, but not at the cost of making them look like they were created in a random generator. Yes, psionics, but using what I believe to be a non-traditional system.</p>
<p>In short, it will be a kit and a rudimentary setting ready for use. Folks will be able to pick and choose what rules they want to use, and what rules they want to discard.</p>
<p>As an added bonus, I hope to use Dokuwiki and the bookcreator plugin to allow individual players to download a customized ruleset. The layout may not be perfect and there may be a couple odd page-breaks, but it should work.</p>
<p>The class generator is complete. The monster generator only creates low-level creatures so far. True to my old school roots, they live as spreadsheets at the moment.</p>
<p>Otherwise, I can only say that I am fully aware that this is largely a vanity project. I have no illusions of &#8216;energizing the OSR market&#8217; or being the next LL. More than anything, it&#8217;s a labor of love for something I loved as a kid.</p>
<p>Stay tuned!</p>
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		<title>M20 Aetherflow</title>
		<link>http://www.sycarion.com/m20-aetherflow/</link>
		<comments>http://www.sycarion.com/m20-aetherflow/#comments</comments>
		<pubDate>Sat, 07 Feb 2009 19:56:11 +0000</pubDate>
		<dc:creator>John Payne</dc:creator>
				<category><![CDATA[Electrum Pieces]]></category>
		<category><![CDATA[aetherflow]]></category>
		<category><![CDATA[af]]></category>
		<category><![CDATA[M20]]></category>
		<category><![CDATA[spelljammer]]></category>

		<guid isPermaLink="false">http://www.sycarion.com/?p=161</guid>
		<description><![CDATA[You might call it M20 Spelljammer. Please don&#8217;t. The thing is that no part of SpellJammer is or was Open Game Content. The d20 mini-game in Polyhedron 151 is great, but as stated on the first page, NOT open game content. 100% proprietary. Andy Collins&#8217; site has references to material left out of the Polyhedron]]></description>
			<content:encoded><![CDATA[<p>You might call it M20 Spelljammer. Please don&#8217;t.</p>
<p>The thing is that no part of SpellJammer is or was Open Game Content. The d20 mini-game in Polyhedron 151 is great, but as stated on the first page, NOT open game content. 100% proprietary. Andy Collins&#8217; site has references to material left out of the Polyhedron article, but all of that is also NOT open game content.</p>
<p>The name Spelljammer itself is a registered trademark of Wizards of the Coast. This post will not challenge that trademark. Other items of the setting are also trademarked and proprietary. I say this because SpellJammer cannot be used to reference the idea of magical spacefaring adventure despite the similarity in concepts.</p>
<p>As such, let me begin by saying I want to extend the M20 ruleset (including standard races and classes) to an extra planetary setting. The working title of this setting will be Aetherflow, abbreviated AF. I will attempt to write this from scratch using other M20 materials developed by others as well as my own ideas.</p>
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