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Looking at OpenD6 Spells

I had mentioned a long time ago that I was looking at the Spell Building system in OpenD6 Fantasy and OpenD6 Magic for Andras. The main reason was that I wanted a spell building system in Andras that wasn't too cumbersome, but offered some real choices.

It's true that doing this makes magic quite scientific. Instead of bemoaning that fact, I will create a Mage class that takes a scientific view of magic. While the development of the Arcanist class has hit a couple roadblocks, I believe it will work a lot better now that this investigation of the OpenD6 spells is complete.

For those looking on with interest, anything shaded green is something that I corrected. For whatever reason, some of the calculated difficulties in the original pdfs are not correct. In a couple cases, there is a missing spell attribute or the wrong effect value.

One worksheet sorted all the spell by difficulty, another presents them all in a format similar to the OpenD6 Spell Design Worksheet. The "raw" or original values and descriptions are on pages called Raw.

I hope this spreadsheet will be useful to D6 fans. For me, now I can make analysis, pick spells and work out values that are closer to retroclones. I may end up sticking with meters and kilometers, but we'll see.

Here is the spreadsheet in M$ Excel Format:

D6 Spell Spreadsheet

Here it is in LibreOffice or OpenOffice Format:

D6 Spell Spreadsheet

Soon, I hope to add it to the Downloads page.

Om Magike

The beginnings of actual work for the Andras project will start with a book about all the various forms of magic. This will be a standalone work at first, complete with translations for S&W and LLAEC.

Yes, there will be spreadsheets.

Here is the Rough Outline

Wizard archetype description
Wizard Classes

  • Mage Class (traditional wizard)
  • Arcanist Class (Skill-based wizard)

Wizard Schools of Magic

  • Abjuration
  • Time
  • Conjuration/Summoning
  • Enchantment/Charm
  • Illusion
  • Alteration
  • Greater Divination
  • Invocation/Evocation
  • Necromancy

Specialist Mages
Alien Schools of Magic

  • White/Grey/Black (for settings without clerics)
    • Thaumaturge ("White" Wizard)
    • DraĆ­ochta ("Grey" Wizard)
    • Kataraturge ("Black" Wizard)
  • Elemental Schools (For the Ptolemists)
    • Air, Earth, Water, Fire, Void
  • Change/Move/Summon/Augury

Wizard Skills
Wizard Spells
Arcanist Spells
Learning Spells

For the GM
Initial Wizard Spells

  • Mage vs Arcanist

Acquiring New Spells
Spellbooks
Spell Research

  • Mage vs Arcanist
  • Research "Effect Only" changes in Arcanist spells

Appendix 1 - A different classifier magic idea
Appendix 2 - Mages and Arcanists for S&W
Appendix 3 - Mages and Arcanists for LLAEC
Appendix 4 - Justifications and Design Notes

So now the work begins to create a book of magic options for friendly neighborhood old school game.

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