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The Sycarion Continuum

I've recently decided to be okay with my unfinished projects. Rather than try to perfect them, I want to just post the ideas to share with everyone. Click here for all the posts in the series.

I write a lot of in-world lore for any game I prepare to run. As a kid reading Stephen King novels, I appreciated that all his stories are in the same multiverse, so I decided to do the same. The result was that I put easter eggs in all my campaigns. Here's are some of the highlights:

  • There was an ORION agent stranded in Greyhawk that kept logs for Agent 13.
  • There is an ancient mech buried in a mountain that would serve as a dungeon and a plot device to defeat the tarrasque.
  • I had a crystalline sphere for Centurion Legion. A very small grav tank would make it to the game world that would use its fusion engine to power an asteroid civilization to rival the Rock of Bral.
  • An alien sorcerer from FASERIP made their way to an alternate Spelljammer world. They worked with an Arcane trader as adventurers for hire. (They were an NPC party that never saw play.)
  • I have Sportsworld that is the home for all the Statis-Pro sports games and Tudor Electric Football games I ever played. One of the Statis-Pro teams has a lost half-elf running back that would become one of the greatest the game ever saw. I had sketched out an adventure where his family hired the party to bring him home.
  • Analytical Engines from Space 1989 (a dystopian future Space 1889 world that no longer needed liftwood) made their way to the FASERIP game world and hilarity would ensue.

In an attempt to collect all of the worlds and their stories together, I have several three-ring binders, notebooks and sketchpads with older information. I use Obsidian, Fantasia Archive, and Github for newer information. The result is what I call the Sycarion Continuum.

I'm not sure that I will ever be able to create my Magnum Opus or use D&D/Cypher System to stat out everything, but at least I can share it here. I may be the only person that understands these stories and their characters. The game stuff will be as unbalanced as heck. That said, the hope is that just publishing all of this stuff (with only the lightest of editing) will provide a spark for someone else's work. The goal is to get into the habit of writing or at least paying off the idea debt.

The first handful of posts are already scheduled. The next sets of posts (maybe 30 to 40) will be things that are already written in various paper and digital archives.

Two Week Stint

I am hopeful for the next weekend coming up: I begin a two-week writing stint.

It's not full-time, sadly, but I will have every evening and weekend free to finish at least three writing projects.

Two of them are for classes I'm teaching (religious subject matter). They are set and will not change, especially as I am teaching one in August, and co-teaching another in September through December.

The third is gaming related and less certain. The new hotness is making 4C (FASERIP Clone) into something like The Black Hack. The old hotness is for a game I will be running this fall - finishing the Samoora Sea setting. (5E or Black Hack).

Like my last writing stint, I will post about my progress frequently on the gaming project.

If you are interested in the other two projects, those will be in a separate collection.

Working on Two Projects at Once

I hit a total stop on the spell building system I was working on. The math did not work at all. I don't mean it was close enough that some handwaving would make it usable, it was just flat broken. I have been attempting revisions over the past couple months, but my core concept is just not going to work.

So, I am going to build off the four by five magic system to re-create the system. Right now, I am up to a six by nine system, but that may change. In short, add the value of the verb and noun to get a base value. Add to the base value to increase the effect, range, or area of effect. The final number will be a Target Number to roll over. Wizards and Clerics add their level as a bonus to success.

For those that use the Emphases System, any related tags will add to the bonus as well.

So, while I am tweaking the new spell building system, I intend to post on my second favorite game at the moment, Dungeon World. I'm in a DW group and I enjoy playing again, instead of running a game. However, I will be running a DW group this fall, so I need to get going on the campaign work now.

I intend to work out the details for a world that is part Qelong, part Nyambe, part Spelljammer, and part Hibernia. I don't own Qelong and I haven't read it, but I mention it because some I have discussed it with feel like it could be in Qelong. I have Nyambe somewhere, but I'll wing it for now. Some of the stuff I've written about previously on this here blog, but with the dynamic of Dungeon World rules, some things will translate differently.

The Spelljammer part provides an Quasi-Imperial British type of feel to the setting. (It may be more Space 1889 than Spelljammer.) Qelong and Nyambe influences the primary culture on a planet that is rich in resources and experiencing a Golden Age. Hibernia, influences part of the cosmology and religion of the world. It sounds like fun in my head, but if it falls flat for the group, well, I may go back to being a player.

Once I get the math worked out, I'll be back on track for the Year of Magic theme for Swords & Wizardry. I just need to keep writing and that is hard after an almost two month long hiatus. Hopefully, I should ping pong back and forth on these two things so that I will keep posting.

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