All Kinds of Fun!
Actually, I found that the system works better if you use 3d12 and a base of 20.
I know, I know, 19 and 20 are just as likely. Why 20? Why not? the effects are the same mathematically regardless of which one I choose.
So far, it looks like given a resolution mechanic of Attribute Score + Skill give you the plus/minus to apply to 20 and assuming a nomral attribute of 3 and a normal skill leve of 2:
A Range of 15 through 25 would denote a success. The chances of acheiving success are a shade over 70%. The built in system of diminishing returns means that a person with a score of 6 and a skill of 6 has only a 90.5% chance of success.
Not bad. Still more to look into
Sycarion Diversions hopes to be a different type of game company. Our mission isn’t unique, we want people to be entertained by playing games. What’s different is that we aren’t completely about selling games. The rules of all our games are free.
That’s right, the rules are free. In addition to that, any ideas on our blog are available with a few rights reserved. Basically, just say you got it here.
So how do we make money? Since we are in the business of selling entertainment, any money we make comes from providing conveniences to our customers, time with game creators, merchandise, and patronage. Basically, we sell dice, pre-made game boards, pre-printed rules (like a hard-cover edition or paperback), t-shirts, etc.
The rest of the story can be found here.
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