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       <dc:date>2009-06-17T09:03:30-04:00</dc:date>
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        <dc:date>2009-04-30T19:29:03-04:00</dc:date>
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        <title>start</title>
        <link>http://www.sycarion.com/wiki/doku.php?id=start&amp;rev=1241134143&amp;do=diff</link>
        <description>Welcome to the Sycarion wiki. This is the start page for everything else.



Knock


All role paying game material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. legal

Bedriana

Hypermen

Peridot</description>
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        <dc:date>2009-04-30T13:04:19-04:00</dc:date>
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        <title>legal - created</title>
        <link>http://www.sycarion.com/wiki/doku.php?id=legal&amp;rev=1241111059&amp;do=diff</link>
        <description>LEGAL INFORMATION
Permission to copy, modify and distribute the files collectively known as the System Reference Document (“SRD”) is granted solely through the use of the Open Gaming License, Version 1.0a. 

This material is being released using the Open Gaming License Version 1.0a and you should read and understand the terms of that license before using this material.</description>
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        <dc:date>2009-04-30T11:54:31-04:00</dc:date>
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        <title>skill_list</title>
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        <description>As this skill list includes broad definitions not applicable in all eras or worlds for which D6 Fantasy could be used, the gamemaster has the final say on actual skill applications. For difficulties associated with each skill, see the “Example Skill Difficulties” chapter.</description>
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        <dc:date>2009-04-30T11:50:18-04:00</dc:date>
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        <title>skills</title>
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        <description>Skills are more specific applications of an attribute. For example, 
the skill dodge is a more specific use of your character’s Agility. Characters 
learn them through instruction or experience. 

Skills are areas of expertise that are not necessarily common to 
every living creature. Some creatures simply don’t have the capacity 
to learn certain skills.</description>
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        <dc:date>2009-04-30T11:42:24-04:00</dc:date>
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        <title>fantasy</title>
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        <description>Credits

Introduction

Introductory Adventure

Key Terms

Chapter I: Character Basics


What’s in this Chapter 

This chapter covers three methods of character creation and provides 
an overview of the attributes and skills available to characters. 
If you’ve made a character already, skip past Character Creation 
to Attributes and skim the rest of the chapter, adjusting your 
character if necessary.</description>
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        <title>character_creation</title>
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        <description>To make a character, you’ll need to select a template from within this book or another D6 System game, or make your own. A blank character sheet also is included at the end of this book. You can either photocopy your chosen sheet, or copy the information onto a separate 
piece of paper. You also can find the templates available free at the West End Games Web site, www.westendgames.com.</description>
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        <dc:date>2009-04-30T11:24:56-04:00</dc:date>
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        <title>attributes</title>
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        <description>Attributes


Each character has seven attributes, which measure basic physical and mental abilities that are common to every living creature (and some nonliving things), no matter what universe or dimension they exist in. 

Agility: An indication of balance, limberness, quickness, and fullbody motor abilities.</description>
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        <title>key_terms</title>
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        <description>These definitions provide you with a general idea of what each 
term means; they are described in more detail within the book. 
Terms italicized within each definition refer to another entry within 
this glossary. 

action: A task that the character undertakes or something that 
the character does, like give a speech or climb a wall.</description>
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