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        <title>attributes</title>
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        <description>Attributes


Each character has seven attributes, which measure basic physical and mental abilities that are common to every living creature (and some nonliving things), no matter what universe or dimension they exist in. 

Agility: An indication of balance, limberness, quickness, and fullbody motor abilities.</description>
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        <description>To make a character, you’ll need to select a template from within this book or another D6 System game, or make your own. A blank character sheet also is included at the end of this book. You can either photocopy your chosen sheet, or copy the information onto a separate 
piece of paper. You also can find the templates available free at the West End Games Web site, www.westendgames.com.</description>
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        <description>Charisma(CHA)</description>
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        <description>DESIGN


Nikola Vrtis

BASED ON MATERIAL BY &amp; WITH SPECIAL THANKS TO


Greg Farshtey, Douglas Kaufman, Fred Jandt, Peter Schweighofer, Bill Slavicsek, Bill Smith, Ed Stark, George R. Strayton, Teeuwynn Woodruff,and other D6 System, MasterBook, Shatterzone, and Torg contributors</description>
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        <title>dexterity</title>
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        <description>Dexterity(DEX)</description>
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        <title>fantasy</title>
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        <description>Credits

Introduction

Introductory Adventure

Key Terms

Chapter I: Character Basics


What’s in this Chapter

This chapter covers three methods of character creation and provides 
an overview of the attributes and skills available to characters. 
If you’ve made a character already, skip past Character Creation
to Attributes and skim the rest of the chapter, adjusting your 
character if necessary.</description>
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        <description>Humans get +1 to all skill rolls</description>
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        <description>Revolution features characters in an alternate 18th century. In 1769, a new type of hypermen began to appear. The first, xxxname, appeared in the American Colonies. Throughout that year, more and more of these hypermen appeared throughout the British Empire. Unfortunately for the Crown, not all of these hypermen are loyal subjects of the King.</description>
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        <title>introduction</title>
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        <description>This book provides the fundamentals necessary to play in nearly any fantasy setting — low, high, and pseudo-historical — using West End Games’ famous D6 System roleplaying game rules. 

If you’re reading this book, you probably already know what a roleplaying game is. In case you need a refresher or to explain it to your friends, we suggest telling them that this is an interactive storytelling game wherein they play the part of major characters in the story. If 
they’re still interested, let the…</description>
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        <description>1


You’ve only been at this adventuring thing a few months, and so far, it hasn’t been quite what you expected — no maidens in distress; no villages tormented by beasts. 

As you come into a hamlet, you dejectedly head for the tavern. You step inside and pause a moment, waiting for your eyes to adjust. Large windows with shutters open wide to let in some light.</description>
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        <description>These definitions provide you with a general idea of what each 
term means; they are described in more detail within the book. 
Terms italicized within each definition refer to another entry within 
this glossary. 

action: A task that the character undertakes or something that 
the character does, like give a speech or climb a wall.</description>
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        <title>legal</title>
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        <description>LEGAL INFORMATION
Permission to copy, modify and distribute the files collectively known as the System Reference Document (“SRD”) is granted solely through the use of the Open Gaming License, Version 1.0a. 

This material is being released using the Open Gaming License Version 1.0a and you should read and understand the terms of that license before using this material.</description>
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        <description>Working out the bugs on the bookcreator plugin...

Stats


Strength
Dexterity
Mind
Charisma
Stat Bonus

Races

Humans
Elves
Dwarves
Halfings
Gnomes</description>
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        <dc:date>2010-05-13T23:46:14-04:00</dc:date>
        <title>mind</title>
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        <description>Mind(MIND)</description>
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        <dc:date>2009-04-21T12:41:27-04:00</dc:date>
        <title>peridot</title>
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        <description>Etherflow is a game of space fantasy that features flying ships and flintlock firearms for M20. Outer space is cast as a great ethereal ocean where swashbuckling action and exotic ports call to merchants, pirates and explorers alike. With great opportunities come great dangers such as the Formian feederships, the Alakdan slave traders, and the intricate schemes of the Rakshasa.</description>
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        <dc:date>2009-04-30T11:54:31-04:00</dc:date>
        <title>skill_list</title>
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        <description>As this skill list includes broad definitions not applicable in all eras or worlds for which D6 Fantasy could be used, the gamemaster has the final say on actual skill applications. For difficulties associated with each skill, see the “Example Skill Difficulties” chapter.</description>
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        <dc:date>2009-04-30T11:50:18-04:00</dc:date>
        <title>skills</title>
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        <description>Skills are more specific applications of an attribute. For example, 
the skill dodge is a more specific use of your character’s Agility. Characters 
learn them through instruction or experience. 

Skills are areas of expertise that are not necessarily common to 
every living creature. Some creatures simply don’t have the capacity 
to learn certain skills.</description>
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        <dc:date>2010-07-23T20:51:04-04:00</dc:date>
        <title>start</title>
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        <description>Welcome to the Sycarion wiki. This is the start page for everything else.



Knock


All role paying game material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. legal

Bedriana

Hypermen

Peridot
 paper writing</description>
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        <description>Stat bonus = ( STAT - 10 ) /2, round down.</description>
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        <description>Strength(STR)</description>
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