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Author: Bear (Page 66 of 212)

Wrote 524 more words of The Red Concordant. This makes the project 9% complete. I have written backgrounds for the standard fantasy races except humans.

    Wrote 524 more words of The Red Concordant. This makes the project 9% complete. I have written backgrounds for the standard fantasy races except humans.

In the game, stats are rolled first, then a background is chosen, and then finally a class. The backgrounds provide a choice of +1 to one of two stats, an ability, and many times a weapon proficiency in a weapon.

Here is two example backgrounds:

Gnome Miner
+1 STR or INT
Weapon Proficiency: Handaxe
Burrowfriend: Once a day can talk to a burrowing animal for one minute. This is usually to ask them to dig out nearby gemstones.

Elven Courtier
+1 INT or CHA
Weapon Proficiency: One-handed sword
Vigilant: Immune to magical sleep or charm effects.

In the final draft, there will be brief descriptions of each background.

I have written 400 out of 10,000 words for my current project. The working title for this project is The Red Concordant.

    I have written 400 out of 10,000 words for my current project. The working title for this project is The Red Concordant.

What is the Red Concordant?
The Red Concordant is a game that provides classic fantasy adventures. The rules are broadly based on role-playing games of the 70s and early 80s. Specifically, the rules are based on The Black Hack to give it a simpler, streamlined flavor. The goal of this game is to have fun in a series of adventures, not to get bogged down over the twists and turns of the rules.

Skills and Classes for the Younger Set

Two players from my old Dungeon World group are looking to play something different. They have expressed interest in either my White Star house rules (but fantasy) or 5e. They don’t know that my White Star game house rules are essentially Swords & Wizardry classes with The Black Hack mechanics. The only concern for my old school proclivities was a lack of differentiation between characters of the same class.

I know, I know. I believe the memories of a characters’ exploits make them different from other characters, not the character sheet. Yes, it took me many months to train them to stop staring at the character sheet to see what they could do. Still, I feel like it would help them if they had a system that felt more like 5e. Selfishly, I think it would also help me ease into running a 5e game, so maybe we can all win.

I am considering a skill system bolt-on that adds only two rules:

  • You can try a skill, roll per normal rules against the attribute the GM names.
  • If you have the skill, add +2 bonus to the attribute being tested, a roll of 20 is always a failure.
  • You can add a new skill every 3 levels.

The list of skills would be the standard from 5e, but wouldn’t be tied to an attribute. On the character index card, skills would be listed next to special abilities. Since I haven’t had a game go beyond 10th level yet, three skills doesn’t feel like too many. At higher levels, since their primary attribute will likely be 17 to 20, it encourages skills for weaker attributes. This fits with the goal of making characters of the same class feel very different mechanically.

The only difference mechanically between a character with a skill and a special ability is that a character with a special ability rolls with advantage. More specifically, a Conjurer with the skill can roll under Dexterity for Sleight of Hand (which could mean picking pockets, palming a coin, or something) while a Thief rolls the same task with advantage. In fact, using the 5e skills (because they are more broad than 3.5 skills) also gives me tools for building classes.

A Bard is a character that rolls with advantage (Charisma) for Persuasion and Performance tests. An Ranger rolls Perception tests with advantage. Thieves could range in abilities (roll with advantage to deceive, or to gather food while adventuring outdoors.

The benefit I see mechanically occurs at lower level, but the bonus is low enough that it might encourage diversification. I’ll have to play with this some more.

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