An Idea is Born

A long time ago, I set up my blog to enable posting by sending an email. It has been a while and with version 6.0 of WordPress, I wanted to see if it would still work.

The other reason for this post is that I am trying to piece together a Choose Your Path campaign setting where the DM and players get information about regions of the campaign world as they explore them. For example, the party is on Pella's Column, if the party travels to explore the Miasma, there is some information in the Pella's Column document to get the first adventure going. In the DM's section of that document, there is basic information about the Miasma with information about getting the detailed document about the Miasma. After the initial game session in the Miasma, the DM sends a request for the detailed document.

(click to embiggen)

The Miasma document is a sourcebook for that area and provides hooks for other areas of the larger world. It is big enough for several sessions and introductory material for several other places connected to the Miasma. The process repeats when the party encounters one of those places.

What prevents a DM from just asking for everything all at once?

You can't move backwards, the adventure always moves you forward. Once you enter the Miasma, you can't move backwards to Pella's Column. You can move within the Miasma or move forward to new places.

It is possible to move around until you can move towards Pella's Column, but that will take at least two or three other encounters before a document will connect you back to Pella's Column.

Is it railroading? Yes and no. You always have a choice of where to move forward. You lose the choice to move backwards. However, as you move to new places, you discover way to revisit areas. After visiting enough areas, the DM will begin to ask the party "where do you want to go?" allowing for more direct ways to travel around.

A DM request will immediately send a digital file so that the DM can prep. If possible, I would like to also send a physical booklet/zine/pocketmod as a physical reference. I imagine the physical components functioning like the 2e Monstrous Manual with the ability to add to a 3 ring binder. (A dude can dream, can't he?)

Anyway, that's the idea. We'll see where it goes from here. What do you think?

Episode Notes for Odd Duk 17

Latest episode is available here: https://anchor.fm/sycarion/episodes/Odd-Duk-17-On-Dicemaking-and-Future-Projects-e12f0k9

I realized that making show notes is very different than it was a year ago, so my apologies as I navigate the process.

Here is a Spotify link to the song I mentioned, but didn't play: Cadence to Arms

Other Links:

Dice Creator's Old Blog: Dice Creator Blog 2010

My github with 3d print files for dice: STL DICE

Organization Tool (Free): Fantasia Archive

Find me anywhere: Linktree Links

Yellow and brown butterlfy on grass

Third of Wri

Today begins my thirty days of writing project. I keep writing game notes and vignettes, so I decided to polish them a bit and share. I am sure that the end result is still 5e because of its roots, but there are a number of rules changes big enough that it feels different to me. My kids don't know that much different. My brother-in-law runs a game that is more like Dungeon World. (That's a compliment.)

Moreover, Thanksgiving this year will be at home and on Zoom, so I have time to run the family campaign. To prepare for it, though, I need to collect the information into a different format than the Joplin notebooks I have. So may I present the list in progress. (I will update this post with links as the posts are written.)

The Topics Thus Far

The topics are: (in no particular order)

  • Naming things
  • Ancestries and Cultures
  • The Woodsmith
  • Bahidi (ancestry)
  • Canavarii (Paladins)
  • Emissaries (ancestry)
  • Stone of the Giants (artifact)
  • Sword of the Titans (artifact)
  • Staff of the eXo (artifiact)
  • Rogues are Different
  • The Eleven and One (Oxl, Benoxaheen, Axoheem, & Exoheen)
  • Worship of the Saints
  • Usage dice
  • Salt Magic (Wizard Tradition)
  • Gematria (Wizard Tradition)
  • Dragon Magic (Wizard Tradition)
  • Pella's Column Cultures (Old Ways & Assimilated)
  • Porta Nile
  • Portan orthography and script
  • Rune Magic (Sorcerer)
  • Portan Cultures (Hlong Khagee & Portan in a Suit)
  • Trading Companies
  • Firearms
  • Sidekicks
  • Ars Magica Style adventuring
  • Positive Conditions
  • Vampires (Titans)
  • Emouwon (ancestry)
  • Nations in the region

This will likely have a couple of clarifications and additions, but I am going to fight hard to prevent deletions. All of this things (and more) are a part of the campaign notebook for my kids' games, so I need to get them more finished than they are now.