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Category: Commentary (Page 14 of 14)

Recent Work on Projects

I'm sorry for the recent spam. I got overwhelmed by the spam when I didn't update my hashcash filter.

I have been working on a few things. I'll update the current development page soon. Really.

I stopped the football project long enough to actually play Statis-Pro Football again. I have a pretty good team with a few holes to fill in the draft. I made the questionable call of not keeping a good RB. I am afraid that will haunt me.

Anyway, I have used yould to generate most of the Lenga language. This is the last piece in creating all the crunchy bits for the backstory of this world.

I have also stumbled upon an old usenet posting of a spell description language. I have modified it, adding an element and a few actions. Using it, I am translating the OGL spells from the SRD into the magic system I have created. It's not as straight-forward as I would like. There is a bit of fuzziness in some of the descriptions. It also takes a while. There are even a few spells that do not translate, like Air Walk.

The goal is to have something that is more or less systematic in determining difficulty and power of a spell without making the player use a lot of math to create their own. I think this has been done. In the player's book, it will basically show a spell, a description of the effects, a mana cost and a TN. To make a spell, a player must use simple sentences to describe the effect of the spell. Conjunctions cannot be used, only one verb per sentence.

For example, the Aid spell is described in the SRD this way:

Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th).

This translate to:
Give target bonus against fear.
Give target temporary LIF.

Using the rules, the GM then figures out the Mana Cost (11) and TN (24).

One rule about Magic is that it is easier and cheaper for spells to do one simple thing. If a person casts two spells instead of a combined one, the breakdown would be:

Bonus against fear spell: Cost 5, TN 20
Give temp LIF points: Cost 5, TN 18.

If someone has time to cast two spells instead of a combined one, it is 1 point cheaper and about 10% more likely to work as intended.

Other spells demonstrate this more dramatically, like Animal Messenger, which I'll detail later.

Change is Coming

I plan on this site having its own domain and seriously devoting time here. I hope to be able to make a little money as well. Before you hit the next link in your bookmarks, bear me out. I'm not looking to quit my day job or anything.

If it is on the website, it's free. Can't sell my ideas as yours, but otherwise do what you want with it. Expand it, shrink it, trash it, or more importantly, use it. Where does the money come in? Well, if you want something sooner rather than later, a few dollars moves the production up. Want something nowhere even mentioned on the site? Be my patron and I'll make it for you. No risk. If you don't like it, don't pay and I'll publish it on the website.

The areas that I intend to focus on are the following:

Football Simulation Game:
The free teams will be alternate reality teams. The NFL doesn't allow free use of helmets or team names for free in a game. The players association doesn't allow the use of a player's name for free in a game. So, create an alternate universe where the USFL didn't fold (copyright expired on USFL teams, logos, etc)

All the stats from the fall professional league (similar to the NFL) and the spring league (USFL) will be published. I figure you'll want to know if the team you choose to play is actually any good.

Role Playing Games
Action-System! - Lots of stuff here. There will be a campaign setting called Lenga, two or more separate magic systems, a supers system, and links to other variations (like mecha). In fact, I plan on developing a completely different magic system every month in 2008. I'm going for never before done stuff, not a rehash of 5er or D20's various systems.

D6 Mod7 - Everything done for the A!S will be translated to my weird variant. For some, rolling is just too odd.

Breakpoint - This will be the development of an idea that was posted on the RPG Lounge. I can't find the author as both sites that originally held the information are gone. This system is a roll-under system. More than anything, I just want to see if it can be done.

Card Games:
Three themes here. One is the use of the Mavinian Deck. The other main focus will be creating card games based on the Dvorak rules. Lastly, I may get to games involving a standard 52 card deck.

Board Games:

This will be the smallest focus here. I may finish Aztec Parchisi, Takteek, or Babbage's Engines, but time will tell.

See you soon!

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