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Category: Electrum Pieces (Page 59 of 156)

General heading for all RPGs.

The Next Big Project

I don't know how far I will get on this, but I'm posting about it as a prod to get into the habit of writing instead of thinking.

For that reason alone, there will be no kickstarter. In fact, it will be free.

Seriously, though, the big project is a big book of magic for Swords & Wizardry. The book will include alternate options for magic, classes, spells, rules for spell research as well as magic item creation. Much of the alternate options for magic are already written, so that is not the difficult part. The rules for magic item creation are really straight-forward, but I haven't tested them, ergo, they may not be as straight-forward as I believe they are. The big challenge is finishing the spell building system.

Backing up a bit, here are some things to know about the material in the book:

Brace Yourself: There Will be Houserules

I have changes that range from modifying the odds for learning spells for characters that spend money to allowing scroll creation at 1st level. One example of a house rule is that everyone can use slings. The main reason is to provide a magic-user an alternative to throwing knives. One of the implications of that small house rule is that since many magic-users may use a sling, magic stones for slings become a type of magic item that appears from time to time. Since everyone uses a sling, these stones are quite useful.

Priests of Different Mythoi

This was bound to happen for me. In my head, the priests of Mitra have to be different from the priests of Asura. What would a priest for the God of Magic look like? How does a God of the Harvest send an "adventuring Cleric" into the world?

In 2e, Cleric spells were grouped into spheres which later became domains. Since the document will be OGL, I feel like I need to use the word domains even if I think "Spheres" in my head. Maybe I'm just getting old.

These domains are part of what makes one priest different from another. Another distinction involves alternatives to turn undead. Some variations are as simple as Turn Demons or Turn Orcs. Other variations are based on spell effects like Remove Fear or Protection from Evil 10' Radius. My favorite one at the moment involves the ability to provide healing that does not change the target's hit points. This includes spells like Cure Insanity or Ability Score drain, but not any of the Cure Wounds spells.

New Mechanics

I generally do not like to introduce new mechanics. I prefer to reuse ones that already exist. One favorite is a take on the Turn Undead table - variations of that appear in an alchemist type of class and in the psionicist class.

Yet, with the emphasis system aimed at creating more unusual spells, new mechanics open themselves up to all kinds of options. One of these options is a new type of magic item that allows you to permanently or temporary alter your magic-user's choice of emphases. My favorite is a spell that allows the caster to "borrow" an emphasis from its target.

I also have my own take on a spell point system. There is no subtraction involved. The saying goes that necessity is the mother of invention and I needed a system that was faster for my kids.

Wizards' Forms of Magic

The most powerful form of magic for wizards is Eldritch Magic. This is magic as presented in the S&W Complete rules. This means so-called unbalanced spells and spellbooks, spells as semi-living things in the wizard's brain, and all other kinds of Vancian goodness.

The second most-powerful form is Academic Magic. This is what "standardizing" magic looks like. Practitioners can create new spells with a greater degree of certainty, but lose the ability to re-create all the spells used by Eldritch Wizards. For example, an Academic Wizard can create a spell that sends a magic bolt at a target for 1d6 damage. The Academic Wizard, however, will not be able to match the range (240') of the Eldritch Wizard nor the ability to generate multiple bolts per level. For an Academic Wizard to generate a Magic Missile like spell, complete with a level-based effect on the number of missiles created, he or she would generate it as a second or third level spell instead of a first level spell.

The third most-powerful form is Everyday or Common Magic. This includes minor cantrips and illusions. These spells also include simple things like Mending objects, adding a foot to a length of rope, adding a spice to a dish and more. Don't let spells with minor effects fool you, shortening a length a rope can have deadly consequences.

Did You Have to Do Psionics?

Yes I do.

Eldritch and Academic Magics are available only to those that have the gift. Either a person can cast these types of spells or they cannot. For a person that wants to learn magic, but doesn't have the gift, the options are to either become a Cleric or make a deal with a supernatural power (i.e. become a Witch). Psionicists, called Disciples of The Path have found a different way. Clerics denounce disciples as atheists and heretics. Wizards consider them unsophisticated and crude. Witches consider them a hated enemy. Those that choose the Path, however, know that their powers equip them to deal with extraplanar forces malevolent and benign.

Other Things

There will be more spells and a handful of new creatures. As mentioned earlier, there is a spell building system. In addition to various player options, I hope to include many NPCs, including some that do not conform to any set of rules. (Bwa ha ha). There should be a whole slew of new magic items as well as artifacts. My hope is to provide something that may add a bit of spice to everyone's game.

Wish me luck, I'll need it. 🙂

 

Eldritch Is An Interesting Word

The American Heritage dictionary defines eldritch as:

strange or unearthly; eerie.

The etymology of the word is thought to be from a Middle English word elriche. æl- is an Old English prefix that means strange or other. (The word for foreigner is elþeodig.)The other part is a bit sketchy, but I choose to believe the American Heritage Dictionary because I like it. Anyway, rice means kingdom. One synonym for kingdom is realm, so that gives me a rough translation of eldritch as "strange realm".

For the three of you that haven't tuned out yet, the Old English word for strange is closely related to the word we have nowadays as elf.

Why do I care about this? Well, I am on the search for words that convey eldritch, but in another language. Through the magic of Google Translate to provide a "good enough for gaming" translation, I get some word(s) that might prove very useful.

  • Alamaneh (two words in the original language)
  • mdaula (again, two words in the original language)
  • kinga tanga ke
  • Garib D'Yar

Maybe I will only use these as inscriptions on magic items. I will say, though, that I really like Garib D'Yar. It sounds otherworldly to me, even if it sounds a lot like Galeb Duhr. Maybe they can be connected.

Tomorrow morning, I'll have a post about a big project regarding magic for S&W. This post is about a related random idea in an effort to get posting instead of just thinking.

More to follow.

Looking for eBook Resources

I have a Kindle Paperwhite and with it, I have enjoyed reading again. Thanks to Project Gutenberg, I have been catching up on Robert E. Howard and other public domain authors.

I recently discovered that OSRIC is available in mobi format. I immediately downloaded it and I enjoy reading it. I am very happy that this has been done. I reference this quite a bit because it is easier for me to read on a Kindle.

Like a few other folks, I wondered how on earth Stuart managed to get tables to display well.

OSRIC in PaperWhite

 

Not too bad, actually.

One thing that is obvious to me, though, is that eBooks are not good at long tables. I imagine that this would make reading Fate Core, Risus and Microlite20 easier to read. After all, they do not have long tables. Having said that, the best way to reference tables is to go to the index of tables and tap on the one you want. When I look for say, the Illusionist's Advancement table, it appears very well.

I looked at stat blocks and quickly realized that the one line format is almost certainly the way to go. I was disappointed by this, because I love the AD&D standard monster stat block. See for yourself the "Humanoid" entry for OSRIC:

what kind are you using?

who were they again?

Again, I am overjoyed to have OSRIC on my Kindle. Many other monsters appear with a lot fewer issues.

As I explore publishing my own work on a Kindle, however, I can see that I would need an index of monster stat blocks. I begrudgingly come to the conclusion that I will also need to stick to one line stat blocks, instead of the columns. This means that similar monsters, like the humanoids, will require one entry per stat block.

Again, I am quite happy to have OSRIC on my Kindle. I would like other publishers to do the same. I will buy stuff on Kindle. It's true that there are technological challenges, but I'd be happy to help. I can, at the very least, test it on a Kindle Paperwhite for you.

Do you know of any mobi formatted resources?

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