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Category: RPG Ideas and Projects (Page 11 of 42)

I have updated the spreadsheet for all W&W (a Fantasy Trip clone) spells except for the Creation Spells.The Summon, Rope, and Rainstorm spells are straightforward, but specifically, I’m talking about Image, Fire, Shadow, and Wall.

    I have updated the spreadsheet for all W&W (a Fantasy Trip clone) spells except for the Creation Spells.The Summon, Rope, and Rainstorm spells are straightforward, but specifically, I'm talking about Image, Fire, Shadow, and Wall.

TFT was very hex focused whereas The Black Hack is not precise with sizes and distances. In TBH, 3 hexes and 7 hexes are both Nearby. in distance and I assume roughly the same size.

Even if I add sizes, I can't think of a way to make them meaningful. Distances are relative to the characters, so placing a marker and describing distances relative to it almost demands a sketch of some sort.

Something to chew on. Thoughts?

Here are all the Thrown spells from Warrior & Wizard ported over to The Black Hack.

    Here are all the Thrown spells from Warrior & Wizard ported over to The Black Hack.

Soon, I will have all the W&W spells translated over.

MODG stands for Magi of Different Grimoires

https://drive.google.com/file/d/0B8faGW02LDlSU0NUcmZuWncwcnc/view?usp=sharing

While I’m working on TFT spells, an idea floated to me.

    While I'm working on TFT spells, an idea floated to me.

The new rules say that armor has a certain number of armor points as usual, but on a successful attack someone wearing armor may choose to sacrifice an armor point and negate all damage.

In the same way magic items and spells can be set to provide protection points against specific types of damage such as fire, cold, acid, lightning, or sonic attacks. (so far, so good)

This protection can also extend to protection from certain types of creatures like Orcs and Dragons as well as extending to certain types of magic such as Arcane, Divine, Shamanistic, TFT-based wizards, Battlemages of Openquest, etc.

For clerics that worship specific gods , their totems could offer them a certain number of protection points against a different totem. For example, a Cleric with the Walrus totem could have four protection points from any attack from a Cleric that has the Octopus totem.

To go a bit further, you could have magic items with protection points against a specific color. In making these magic items, Red and Violet would be the easiest colors to generate. Black and White would be extremely difficult and Gray would be almost impossible. (Think about how many things are gray in elfgames.)

http://dngnsndrgns.blogspot.com/2017/03/tbh-rules-dev-armor-shields.html

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