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Paper Pills – An Exploration of the Analytical Engine

Here's a very interesting What If? that explores the possibilities of the Analytical Engine, had it been built.

Now, I understand that a lot of the ideas that Babbage mentions are marketing materials. He was, after all, trying to generate money to build the thing. Still, taking a bit of a plunge down the rabbit hole, this article has some thoughtful turns and twists that would have made our world a very different place. I particularly like the ideas of British banks using them and the telegraph connected machines talking to each other.

So let's take a look at the alternate early 20th century:

  • Arcades with Analytical Checkers, Chess, Tic-Tac-Toe and possibly Hearts.
  • Speaking of arcades, what kind of games would fans of Jules Verne have made?
  • Speaking of Jules Verne, the analytical engine could have generated the tables needed for launching objects into orbit and much more.
  • Banks with computers to calculate investments, interest, etc. With the telegraph communication modem, we have automated trades in the commodities markets.
  • The 1901 World's Fair is Glasgow may have featured a music composing machine.
  • The Wright Brothers would not have spent years re-calculating Lilienthal's faulty data. Babbage himself would have already recalculated tables that used the Smeaton Coefficient. The wind tunnel may have come much earlier. Heck, maybe Lilienthal would have been successful with his gliders.
  • Speaking of the Wright Brothers, materials engineering would have progressed a bit by the time they were designing the engine for the flying machine. General Motors or other engine manufacturers of the time would have been able to build it instead of the brothers designing one with Charlie Taylor.
  • Wireless computing would involve radio frequencies. That gives new meaning to hacking. It would be done with a shortwave radio and an antenna interface to an analytical engine.

There are more possibilities than that, of course. The article in the link refers to just a few. Going into the far future, the plaster that allowed for "print on demand" could be modified to print objects instead of words. Just a thought.

This kind of what if in RPGs is nothing new at all. There is Space 1889 and a host of other so-called steampunk that build on it. Somehow, though, this article struck a chord of interest. One reason is that the progress of the analytical machine would have spurred the fabrication of new materials. Another is that it would be likely that the integrated circuit would not have been developed. At the end of the article, the author mentions the lack of a telephone and based on the idea of analytical engine connected by telegraph, that makes sense. I'm also intrigued by the potential lack of a keyboard.

What say you? Good article? Old news?

The People Have Spoken

Christmas Eve was the busiest day for my site since I began measuring statistics. I had 92 visitors and well over half of them came from Facebook.

They were looking for Statis-Pro Football information.

So, I am going to finish uploading the cards and put up my re-design of the cards. This will include the USFL and a fictional league with made-up players.

The people want Statis-Pro, the people will get Statis-Pro.

Retrospective on Andras

I began serious work on Andras in March of this year. Before March, I posted here occasionally at best. There were no posts between December 2010 and March 2011. Yikes!

There has been constant change. There have been a few stops and many restarts. I don't consider any of this a problem. Instead, I see it as normal to the development process.

I consider the starting point to be my restating of the goals of the project. I also laid down a few ground rules to guide development. Looking back, I am happy with the progress considering my lack of large blocks of time. (Large blocks means more than 20 minutes at one sitting.)

The Arcanist class, my attempt at a skill-based Mage, has undergone several transformations. I feel good about where the class and the spell-building system used for this class are right now. I have a working copy of the spell building system and it seems to work fairly well. I may even translate the 3.0 SRD if I have time.

The Skill System was the biggest change. Rolling under a d20+d10 presents some interesting possibilities. In my goal to streamline sub-systems, this system guides non-weapon proficiencies and Rogue Skills. It also appears in the spell-building system. It may be a personal weakness that I keep this subsytem. We'll see what happens with the class builds!

Overall, I've tried to develop the entire game in three different ways: I tried sketching it in M20 first, reorganizing the rulebooks, and just editing LLAEC and changing the parts that don't fit. I believe that I have the definition of magic finalized, so I do not expect large changes in Player information at this point.

For the GM, though, the cycle may be pretty severe. I want to have lots of information and tools. While magic may be in good shape, the random tables and "how-tos" have yet to be created.

I expect to have it finished in 2012. I'd like to believe that it will be sooner rather than later, but who knows what tomorrow may bring.

I hope that whatever your secret project and/or labor of love is that you will be able to finish it in the coming year. Good luck!

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