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Delphinus Formicas

Earlier today, my son told me about a creature he calls the ant-dolphin. It is a type of ant that feeds by transforming into a dolphin and eating fish. At night, it returns to ant form to sleep in an ant hill with the rest of the colony. I asked him if the ant changed into a regular-sized dolphin and he said yes.

I'm losing my current bout with insomnia, so stating it has proven difficult. However, as odd as it may sound, it seems to work in a way given the group survival instincts of both species.

I didn't ask whether or not the ants were normal-sized, but I'm going to go with a larger-sized ant, approximately half the size of a common dolphin.

I imagine either an island or a near-tropical oceanfront locale with twenty foot towers near the water's edge. The ants have tunnels underground inside their nest that lead to the water to ease transformation. In general, they are friendly to humans that live nearby, but prefer to interact with them in dolphin form instead of ant form.

Combine them with a city of merfolk and a local group of humans/good humanoids and you have two cultures bound together by their domesticated animals.

Hmmmm. Hopefully there will be more later on this.

Great Folks Still Playing Statis-Pro Football

The UK Statis-Pro Footbal League is still going strong. I briefly joined, but it was ill-advised timing for me. My kids were in-and-out of the hospital and we were dealing with a very unique diagnosis for three out of the four of us.

I never got the play or do the games the way I wanted. I had a good team and ruined it by mismanagement. Ugh.

One of the innovations that have include a draft and salary cap. I say that because their cards are slightly different (extra information, different player rating system), but they are quite good.

If they are still playing in a couple years, I might try again. Either way, since my site comes up so much in regards to Statis-Pro, I felt like I should point folks to people that still play Statis-Pro Football on a regular basis.

Posts About the Game You Think You Know

2eDM over at THAC0 Forever! has been posting a series about the actual rules of 2e. When I joined a 2e group recently and went through the rules, I was surprised at all the optional rules provided. In fact, based on the rules that are NOT optional, it plays a lot like my first 1e group.

I was surprised by Chapter 11 stating that surprise was determined by 1d10 with 1,2,3 being a success. I had always done a roll of 1 on a 1d6. I know, works out about the same. Still, it's something I didn't pick up on until I started with this most recent group.

Anyway, here are links to the series thus far.

Part 1
Part 2
Part 3
Part 4
Part 5

I've been interested in reading these and comparing them to the optional rules made mandatory in various Skills and Powers books.

In my clone, I'm still looking for a good way to include Non-Weapon Proficiencies in a sane manner. In addition to rolling the Thieves Skills into the same mechanic, I keep going back and forth between the PHB way of listing them (Attribute - Modifier, roll under to succeed) or the Skills and Powers way (Start with a score ranging from 4 to 8 depending on the NWP). Thieves Skills would operate the Skills and Powers way because of the nature of their improvement over time. The difference is, that the PHB way ties Non-Weapon Proficiencies to an attribute, something recently mentioned by none-other-than-Mike-Mearls, while the Skill & Powers way completely divorces the NWP from attributes.

The question is, could I make Thieves Skills attribute based? Climbing Walls would probably be DEX -2, but some of the other could be awful. Pick Pockets at DEX -8?

Then again, maybe I can leave them detached from an attribute. The only thing I really changed from the PHB is that a d20 is used instead of d%. Consequently, a Thief begins with 12 points instead of 60 and gains 6 points instead of 30 points at each new level.

Rock on, 2eDM!

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