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More than an Implied Setting for Andras

Using a tutorial on Campaign Cartographers, I was able to generate this artistic map on the Midosean region of Dwaneyarda (literally, "second earth"). I figured that the OSR doesn't need another toolbox without at least an implied setting. Dwaneyarda will be fleshed out in some detail, but not enough to be a full-fledged setting unless folks really like it. Having a setting makes it easier for taking ideas and adapting it to your game of choice. Dwaneyarda will also demonstrate the implementation of the rules and serve as a place to provide examples.

Many, but not all, the names are derived from a conlang called Lingwa de Planeta.

Here are some things that you need to know about Dwaneyarda:

  • The Midosean region is one of only two major bodies of water on the planet. The other major body of water, Nordeosean is a vast arctic sea that lies far north of this map.
  • Spells used by Priests are collectively referred to as miracles.
  • The use of psionics is as widespread as the use of magic.
  • Some schools of magic (along with spheres of miracles and disciplines of psionics) are more accepted than others. For example, the Necromancy school of magic is practiced in secret.
  • Dwaneyarda has a solitary continent.
  • The place names will be provided with an English Translation of the name. Materials created will have both names, but maps will always have the Dwaneyardan names.
  • The names of anything pertaining to player information (classes, kits, spells, schools of magic,etc) will be in English with Dwaneyardan in parenthesis.

Here is some information about the Midosean region shown on the map:

  • The Vakuamar (literally, the "empty sea") is an area of strong magical activity. Some believe it is a gateway to the multiverse. Others believe that it is an aberration of nature generated by the unfettered use of magic.
  • The borders of the Vakuamar are not literal - sailors have encountered it everywhere on the Midosean. However, most encounters take place north of the Isla Raduga ("the Rainbow Islands") so maps are drawn with it there.
  • The Lumataui is the great lighthouse than can be seen from almost anywhere in the Midosean. It was built for sailors to navigate around the Vakuamar. If the light of the Lumataui is not visible, you are likely inside the Vakuamar.
  • The cities on the map with towers are autonomous city-states. Those without towers are vassal states to another city. There are hundreds of villages, each with allegiance to one of the city-states not shown on the map.
  • The main road connecting the cities on the western side of the map is called Hunte Kamina (literally, the joined road)
  • The river is called the Anchun-Riva (literally, The Safe River). The origin of the name is uncertain though it may refer to the fact that the Vakuamar doesn't affect boats on the river. Branches of the river share the same name. Residents of the Midosean region do not make reference to the various branches of the river calling all of it Anchun-Riva. When describing the branches, they reference landmarks.

Here are all the place names translated into English:

  • Blisemar - By the Water
  • Bliyarke - By the Light
  • Isla Raduga - Rainbow Islands
  • Jamile - Beautiful
  • Lumataui - The Light Tower, The Lighthouse
  • Onok - On the Point
  • Pakamine - The City by the Road
  • Syaomar - Small Water or Bay City
  • Urb d'Arbre - The City of Trees, Tree City, Lumberton
  • Vakuamar - The Empty Sea
  • Versunorda - Northward
  • Zuyeste - Easternmost, The Farthest East

Feel free to use the map if you like it. If anyone is interested, I'll post the GIMP xcf file and the brushes I created. I like the format of this map because it is less tactical than a hex map or a spatially correct map.

New Project and Downloads

After quite some time, there is finally a name for my 2e-inspired clone: Andras. It is a word I coined because of some similarity to words in some Uralic and Nordic languages that mean 2nd.

It has its own project page that will feature links and downloads.

I've also updated the Downloads pages to feature content for Basic Fantasy and Older Editions of the world's most famous role-playing game.

The FATE Triangle

I must confess that I have never played FATE, but I've heard a lot about it. One thing I never heard was that it was ill-suited for random tables. I guess I never thought about it because I just assumed random tables had nine items ranging from +4 to -4 with 0 being the most common result.

Over at Spirit of the Blank, Mike Olson posts about an RPG.net thread featuring a FATE triangle - a very elegant way to use FUDGE dice for a random table.

The creator of the FATE triangle explains it much better than I could. Have a read on the rpg.net thread here. Get your own fillable PDF to make your own FATE traingles here.

The thread on rpg.net features discussion of using this as a slick setting generator. For example, if you have three controlling powers called The Church, The Intelligentsia, and The Free Thinkers, results could show to current balance of power with the most common result that all three groups are about equal.

Another use for it would require several charts featuring two for character generation. Basically, have a chart represent an NPC chart. NPC magic has the attributes INT (mage), WIS (priest), CHA (psionicist). NPC mundane has the attributes STR (Warrior), DEX (rogue) and CON (Warrior). The three corners would have 17 for the primary stat, but weak in the other two. Thus, to generate an NPC, decide if he/she will be magical or mundane. Roll on both charts and you have stats. Other tables would have equipment packs, spell/power lists and the like. With ten tables, you could have a fairly extensive NPC generator.

I had a three-way table that produced possibilities of Psionic, Wizard, and Clerical magic powers in terms of levels. The idea was that in a newly visited world, what forms of 2e magic were present and at what levels. If it was a high-magic world with some clerics and no psionicists, the entry would read wizards to 20th level, clerics to 10th level. Since psionicists weren't mentioned, they wouldn't exist.

Unfortunately, I do not have adobe acrobat installed at home (I use Foxit Reader and SumatraPDF instead) and the table was lost. I can't seem to remember to print the result with a PDF printer instead of save a copy of the PDF results. But those are my personal problems...

I think it makes a new and interesting type of random generator table. What non-FATE use can you come up with?

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