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Chip Off the Block

My son is four and we have started to play board games together. He really loves board games, even if we do not implement all the rules, yet.

One day, while setting up a game, he began to play with a 10 games in 1 set that I got for Christmas one year. Turning the board to the checker/chess board, he takes the checkers pieces and four meeples and begins to place them on the board. (I say meeples because they weren't chess pawns, they were four differently-colored pawn shaped pieces.)

At first, I do not pay a lot of attention as I am trying to setup the other board game. But after a few minutes I stop and notice that he is working at making up his own game.

A father can be so proud.

When we were done working together on the rules, he was quite happy with it. I will say that my part in it was quite small. I only added one rule, otherwise, I am simply clarifying the rules he made up and putting them together in some kind of order.

Slide n Stack

Required materials: Full set of checkers, checkerboard, 4 pawns - (ideally, 2 each that match the color of the checkers.) And something that can fit on a stack of checkers to mark "kings". (Recommend odd colored checkers or double pawns or pennies)

At the start of play, arrange checkers on the last 2 rows of the checkerboard. Off the board behind the last row, place the remaining checkers and two pawns.

The rules are the same as checkers with a few additions:

When it is your turn, you may move a checker and stack it on a checker(or stack of checkers) one square away. You may also 'stack' a pawn on a checker (or stack of checkers) that is one square away. No move is permitted that allows a stack to be larger than 3 checkers + 1 pawn. Two pawns may not exist on a checker or stack of checkers.

Stacks of checkers move a number of squares equal to the number of checkers in their stack. A stack can only move in one direction.

Stacks of checkers with a pawn may move a number of squares equal to the number of checkers in their stack, but may move in any forward direction. For example, a stack of 2 checkers and a pawn may move diagonally right and then diagonally left on its turn.

Stacks cannot move and jump in the same turn.

Checkers added to a stack that promotes to a 'king' do not gain extra movement. They only gain the ability to move in any direction.

Kings with pawns on the stack can move in any direction, but they cannot move back into the square where they started.

Try it and see what you think.

2010 Is Full of Promise

2009 was a lean year in content. There was plenty of ambition, but the remains of nerd projectitis are evident. Hypermen went unfinished as well of Peridot. Mnemosyne never developed a magic system. Lenga, despite all the history written, never described more than a handful of emperors and the The Mill. I regret the unfinished threads of Lenga that were never developed.

Yet, this year promises a lot more. Things have changed for the better.

Positive Changes

  1. I write for Nevermet Press (new setting coming on Jan 11th!)
  2. I became a layout/editor for Basic Fantasy.
  3. My friend, Jeff, has a really good board game ready for market.
  4. I have a 2hr window on Saturday to write that doesn't get moved.

More on all of this later. Suffice it to say, that I hope to have a lot more content here in 2010.

The Desire for Basic Fantasy

To give a little Old School love to NMP's Portrait of a Villain – the Desire, here's a version of the Desire for Basic Fantasy:

The Desire

Beware to those that betrayed her - she will repay any harm done to her tenfold. Beware to those that stand in her path - her lust for power is insatiable.

The Desire

Armor Class: 17
Hit Dice: 8**
No. of Attacks: 1
Damage: 1d4+4 (silver dagger)
Movement: 30'
No. Appearing: 1
Save As: Fighter: 8
Morale: 12
Treasure Type: G+O
XP: 1015

The Desire is a human woman of great ambition. Even without the powers granted to her from a demonic pact, her training as both a thief and a magic-user is formidable. As a thief, she can use any skills as an 8th level thief. She uses magic as an 8th level magic-user. The spells in her spell book are: Detect Magic, Magic Missile, Shield, Detect Invisibility, ESP, Invisibility, Clairvoyance, Dispel Magic, Polymorph Self, Wizard Eye.

From the demonic pact, she gained the power to charm anyone who meets her gaze; a save vs. Spells is allowed to resist, but at a penalty of -3 due to the power of her charms. The pact has also granted her immunity to sleep, charm and hold spells. She is also immune to any special ability that resembles those spells (for example, she cannot be charmed by a vampire). She also gained an unnatural toughness that allows her improved saving throws.

She carries a magical silver dagger +4 that she uses in physical combat. Typically, she will use her spell casting ability if forced into personal combat. In almost any combat situation where she might be encountered, others do her real fighting for her.

If you do not use Basic Fantasy, you can find The Desire for:

The Pathfinder system over at the Sea of Stars

Deadlands Reloaded (Savage Worlds) over at the Core Mechanics

Vampire, The Masquerade at Tenletter

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