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Two Recent Puchases

The excellent materials from Blacksburg Technical Research Center keep coming. After buying the older 3G3 product, I invested in the EABA Stuff! product. I like them both, though I must confess that I enjoy 3G3 more. (It has more math and more detail.) Both systems are compatible, so I use them both.

3G3 is being used to create weapons with odd characteristics. For example, caseless silver bullets for discreetly hunting down those with silver allergies. Other examples include odd calibers, stone cannonballs, and the like.

Stuff! is being used for creature creation, vehicle and mech creation, and the all important gizmos such as the TK gun (telekinesis gun - handheld rail pistol), magic wands, and other things.

The amazing thing about both products is that a person with too much time (me) can scale just about anything.

It has already affected a major change. More on that in the next post.

Game 1/2 of First BFL game

Played first half of one game against the Tornadoes of the BFL.

I'm getting killed, though I managed to hold on to the ball for the last 10 minutes of the second quarter. It's 17 - 0. Brunell is 3 for 13 in the first half. The biggest offensive play of the game was an interception thrown by Brunell to a DB that fumbled it back to me 38 yards down field.

Still, it's fun to play again. I remember why I love Statis-Pro Football.

RPG Purchase

Some time ago, the Blacksburg Tactical Research Center wrote an interesting game aid called Guns, Guns, Guns. The interesting thing was that this was a system designed to help the GM create consistent weapons of all kinds. Everything from swords to railguns are covered. Not only that, you can create weapons that are "ahead of their time". For example, the tech exists for a rail gun today, but no standard issue soldier has one that we know of. However, if you want to have a secret commando group that has a prototype, there is a way to create one.

Swords? Yes, swords, axes, bows and crossbows. All of these are detailed as well. One thing to note is that there is a theory that a heavier blade delivers more damage. That is mostly true. Mass and velocity do the damage, not just mass alone. Given that, it balances it pretty well. Still, if you put in an unrealistically heavy sword (like 10 kg for a two handed sword), you'll get a powerful blade. That is probably the book's only flaw, though it suits RPG pretty well.

I am creating spreadsheets to cover all kinds of weapons, including a 'gun' for Bedriana. I'm using magic in a slightly different way than I'm accustomed, I'm using it to create better 'black powder'. The shot will still be stone or a round iron ball (which is not as accurate as a slug). It's great to be able to create this.

Even better, a consistent system for everything from a club to a particle beam.

Oh yeah, there's lots and lots of math.

sorry, I drooled a bit.

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