Sycarion Diversions

Home of the Odd Duk

Page 189 of 213

Mnemosyne Changes

As a result of work with BTRC materials, a couple major changes are coming.

Normal score for an attribute is changing from 3 to 4. This means that starting point pools will increase appropriately. Points for Skills remain the same. Normal skill level for any given skill remains 2.

Along with this, the STR table has been completely changed with different weights. However, the exact correspondence of score to kilograms will be in the GM Guide. For each increase in the STR attribute, the character is 1.5 times stronger. In other words, a character with an STR 5 is 1.5 times stronger than a character with an STR 4. This remains consistent, regardless of scale.

If a player wishes to perform a lifting or breaking or other feat of strength, it will be a skill roll against the Strength (or BODY in MUSE) attribute. The Target Number will be determined by the approximate weight of the object. Again, this will be in the GMs guide. This was done to avoid getting bogged down in exactly how much a certain object weighs. This also allows for supernatural feats of strength that some people have done under great stress without providing a talents, traits, or costing an action point.

A score of 4 STR and BODY yields 2d6 punch damage. This is slightly more than the old scale in Action! To determine punch damage, divide the STR (or BODY) attribute by 2. Fractions are changed into +2. For example, a STR of 5 does 2d6+2 damage.

Melee weapons, kicks, and martial arts techniques do damage based on Punch damage. Damage for any of these items will be listed as punch+x. (I still have to consider how this affects characters with a greater STR than 10.) Melee weapons will do lethal damage, instead of stun damage. Depending on the specific weapon, they will also do penetrating damage.

As far as bladed weapons go, Knives do punch-2 P/L, Daggers do Punch P/L, Short Swords do Punch+2 P/L, Broadswords do Punch+D6 P/L, Hand-and-a-Half Swords do Punch+D6+2 P/L, and Great Swords do Punch+2d6 P/L.

Clubs and such do damage based on mass of the club. A Tetsubo does Punch+2d6 B/L damage, while a typical baseball bat does Punch+2 B/L damage.

More things will be developed. It is hoped that by using BTRC materials, there will be a consistency of scale. Mark Arsenault, the creator of Action! used 3G3, so I see it as more of a continuation of his work using tools that he used.

Two Recent Puchases

The excellent materials from Blacksburg Technical Research Center keep coming. After buying the older 3G3 product, I invested in the EABA Stuff! product. I like them both, though I must confess that I enjoy 3G3 more. (It has more math and more detail.) Both systems are compatible, so I use them both.

3G3 is being used to create weapons with odd characteristics. For example, caseless silver bullets for discreetly hunting down those with silver allergies. Other examples include odd calibers, stone cannonballs, and the like.

Stuff! is being used for creature creation, vehicle and mech creation, and the all important gizmos such as the TK gun (telekinesis gun - handheld rail pistol), magic wands, and other things.

The amazing thing about both products is that a person with too much time (me) can scale just about anything.

It has already affected a major change. More on that in the next post.

Game 1/2 of First BFL game

Played first half of one game against the Tornadoes of the BFL.

I'm getting killed, though I managed to hold on to the ball for the last 10 minutes of the second quarter. It's 17 - 0. Brunell is 3 for 13 in the first half. The biggest offensive play of the game was an interception thrown by Brunell to a DB that fumbled it back to me 38 yards down field.

Still, it's fun to play again. I remember why I love Statis-Pro Football.

« Older posts Newer posts »

© 2026 Sycarion Diversions

Theme by Anders Noren — Up ↑