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MUSE is Up

Inspired by Microlite20, I designed MUSE (lost). Unlike Microlite20, MUSE is based on a revision of the old Action! System Rules. This revision is called Mnemosyne.

I have the rules entered, the only thing missing is a bestiary, mainly because the Action! System didn't have a bestiary of fantastic creatures. For simplicity, I'll convert the non-Epic monsters from the 3.5SRD for the time being. Some conversion are done, most notably I converted a horse first so that I could build a template for modern devices' measure of horsepower. It's simpler than it sounds.

Legacy of Bedriana will be the source book that provides crunchy bits for a campaign setting. The rules speak of elves, dwarves, etc, but LoB will not have traditional genera. Those will be included shortly.

The backend is a wiki because it is easier to convert material I've already written. Thanks to PMWiki.

The look and feel is not settled yet. You can email me for the edit password if you like. Let me know what you think.

New Links

http://emacswiki.org/alex/RPG

More to come, just needed to write it down.

Microlite20 has a new domain. This is a great project that is an incredible resource for preserving all the old sourcebooks you may have. Microlite20 is the inspiration for MUSE, which I hope to publish in wiki form, soon. Unlike Microlite20, there's a dearth of Action! System information to use, especially a bestiary. I'm working on it, really!

Also taking part of the Odyssey Authors Project. I presented an original idea and two story threads from my old prairiecomber site.

My friend SpiritualTramp is big into podcasting. He has five episodes of his series Archangel written so far.
1 2 3 4 5

I would like to do it, but we'll see. For now, it is easier to write instead of speak.

Update to Base14

Actually, I found that the system works better if you use 3d12 and a base of 20.

I know, I know, 19 and 20 are just as likely. Why 20? Why not? the effects are the same mathematically regardless of which one I choose.

So far, it looks like given a resolution mechanic of Attribute Score + Skill give you the plus/minus to apply to 20 and assuming a nomral attribute of 3 and a normal skill leve of 2:

A Range of 15 through 25 would denote a success. The chances of acheiving success are a shade over 70%. The built in system of diminishing returns means that a person with a score of 6 and a skill of 6 has only a 90.5% chance of success.

Not bad. Still more to look into

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