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Change is Coming

I plan on this site having its own domain and seriously devoting time here. I hope to be able to make a little money as well. Before you hit the next link in your bookmarks, bear me out. I'm not looking to quit my day job or anything.

If it is on the website, it's free. Can't sell my ideas as yours, but otherwise do what you want with it. Expand it, shrink it, trash it, or more importantly, use it. Where does the money come in? Well, if you want something sooner rather than later, a few dollars moves the production up. Want something nowhere even mentioned on the site? Be my patron and I'll make it for you. No risk. If you don't like it, don't pay and I'll publish it on the website.

The areas that I intend to focus on are the following:

Football Simulation Game:
The free teams will be alternate reality teams. The NFL doesn't allow free use of helmets or team names for free in a game. The players association doesn't allow the use of a player's name for free in a game. So, create an alternate universe where the USFL didn't fold (copyright expired on USFL teams, logos, etc)

All the stats from the fall professional league (similar to the NFL) and the spring league (USFL) will be published. I figure you'll want to know if the team you choose to play is actually any good.

Role Playing Games
Action-System! - Lots of stuff here. There will be a campaign setting called Lenga, two or more separate magic systems, a supers system, and links to other variations (like mecha). In fact, I plan on developing a completely different magic system every month in 2008. I'm going for never before done stuff, not a rehash of 5er or D20's various systems.

D6 Mod7 - Everything done for the A!S will be translated to my weird variant. For some, rolling is just too odd.

Breakpoint - This will be the development of an idea that was posted on the RPG Lounge. I can't find the author as both sites that originally held the information are gone. This system is a roll-under system. More than anything, I just want to see if it can be done.

Card Games:
Three themes here. One is the use of the Mavinian Deck. The other main focus will be creating card games based on the Dvorak rules. Lastly, I may get to games involving a standard 52 card deck.

Board Games:

This will be the smallest focus here. I may finish Aztec Parchisi, Takteek, or Babbage's Engines, but time will tell.

See you soon!

Statis Pro Football

Avalon Hill produced statistics based versions of the major sports. Baseball was the most enjoyable, especially because the rules for making your own players were included. The big, index-card-sized FAC cards that determined what happened were chock full of encoded information for any situation.

And then there was the dreaded, "Z".

Some of the same things carried over to the football game, which I dearly loved, too. The one thing I did not like, though, was that it was almost impossible to figure out how to add your own players. This became a bigger issue when updated player rosters ended in 1991.

A few hobby sites have some ideas on card creation, but none of them seem compatible with original card sets. In other words, using their rules on the 1991 teams would not create something close to the 'official' cards from Avalon Hill. Not even close in some cases.

So I decided to attempt to reverse engineer a set of 1991 official cards. Turns out that almost every card is arbitrary in some way. Two statistically identical players can have different results. Art Monk's card is wrong and only they know how they came up with Andre Rison's card.

So, I'm in mid-process of refining a consistent and universal set of rules to generate cards. This, of course, will mean refactoring official sets. With all the football stats around, that's not too hard.

More later.

Babbage’s Engines

Thinking about a board game based on this machine. Just jotting down a few ideas:

Move proceeds around a board as player assemble pieces to construct their machine. The first to make it to the patent office with a working analytical engine wins. Players first make a difference engine and either patent it or build one by commission. Pieces from difference engine funds analytical engine.

If a player builds one for patent and not commission, he or she can use all the pieces of the difference machine to build analytical machine. Everyone else can only reuse their original (before being commissioned) pieces.

There are three pieces - spacer, cog, and rack.

The rack is a piece that allows the machine to be built 'up' a level. Presumably, the more racks, the more variables that can be calculated at once, but also the longer it takes to finish the machine.

The spacer allows the machine to be built 'out' a level. Presumably, the more spacers, the more decimal places that can be calculated for each variable. Once a spacer is added, it is added to every level.

Cog is a bit of machinery that fits on the grid created by racks and spacers. For example, a machine with 5 racks and 8 spacers would require 40 cogs to complete.

There would need to be a funding source, so I guess each player is a hobbyist until if and when a company commissions a machine to be built. Each would have different specifications and different advantages (more cogs per turn, alternate build rules, etc.)

Upon completion, they would get paid and then start to build the analytical engine.

Need to add in bonus or random elements like:

Ada helps your project (build at twice the rate)
Building trouble (destroys rack or spacer)
Lose funding. Keep your pieces, lose those purchased by company commissioning the machine.
Cogs go bad and must be replaced. or only red cogs go bad.
An entire rack goes bad and must be replaced.
A green rack goes bad or a red rack goes bad.

Piece would be two different colors to distinguish pieces built by you, the inventor, and those purchased by company commissioning you. Say Green are built by you and red built by company. When difference machine is finished, you can use only the green pieces to start analytical engine. (Thus if you built it entirely yourself, you could reuse all the pieces.)

Analytical Engine would need fourth piece, don't know what to name it. Maybe replace cogs or modify cogs. Maybe analytical cogs cost more, but difference cogs can be modified very faster. For example in one turn you may get an analytical cog or convert three difference cogs to an analytical cog.

Building rules:

Rack pieces can only be removed from the top down, not the bottom up.
Removing a spacer affects every rack. The cogs lost cannot be reused. (Someone may remove a spacer in order to finish their machine faster.)
When you start on your analytical engine, you must add at least one rack and one spacer.
A difference machine must be at least 6 racks by 6 spacers.

Unless directed by card or company paying you (difference engine only), you can only add the piece you land on while moving your token around the board. If you are being paid to build, it must be a red piece. If you are going it alone, it must be a green piece.

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