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More Developer’s Notes on Lenga

As stated in an earlier post, it seemed best to have Lenga be its own language. Of course, using this language is optional when playing the game. However, it does add a certain element if it is done correctly.

The first thing that was easy to decide was that Lenga would not be Latin. It also wouldn’t be English backwards. And yes, it most certainly will not be Latin backwards or even Pig Latin backwards (Aithsi Aisi A  Aisecnetne Aini Aipgi Ailnita Absdrawkca.) More than that, Lenga shouldn’t be related to Latin. Looking around for non Romance languages, I decided to use three Bantu languages as a base.

Creating a language is hard work. There are many conlangers that have more skill and expertise than me. Fortunately, Lenga is a specialized language used only in specific circumstances. That allowed me to use very simple grammar rules to create it. The goal is for it to be fun – it is less important to make it sound like an authentic human langauge. In essence, I looked up the word in three different languages and chose the one I like the best. Then I play around with the word by changing a consonant or vowel or adding or removing a syllable.

The rules of grammar are similar to Ido, so learning it is straightforward – all nouns end in e, verbs have three tenses, etc.The other advantage is that once I spend the time to create a basic vocabulary, using the language in writing or in the game is not so difficult. Again, this is meant to enhance the game, not an effort to create the next Klingon langugage.

The end result is that some flavor is added in describing magic and spells. In English, the process of casting a spell is invoking the power source, concentrating on the spell, making the appropriate gestures and saying the right words. However, in Lenga, the same process is La Kela, La Enkeza, La Kunyiza, eyoda La Simena. (Eyoda is the Lenga word that means ‘and’. The last step is called La Simena, the speaking of magic words.)

Developer’s Notes on Lenga

In thinking about the design of magic and those that use magic for Lenga, much of my thoughts were fairly standard. I first imagined a person using magic casting a spell. Like many, my mental image is similar to recent Harry Potter® movies: a spellcaster thinks of the spell, waves a wand, says the magic word or words, then a greenish light appears and performs the desired effect.

Then the thought stuck me, “What if someone said the words without a wand?” I must admit that the idea that words have palpable power is an appealing concept. However, if learning magic is a matter of only using the right words, it appears that magic study is simply an exercise in vocabulary. Learn the right phrase, and ‘presto!’ the desired effect occurs. It reminds me of a cartoon where the main characters happens upon a book a magic words and phrases. While making up a song about them, he is able to defend himself against a vampire by accident. When the vampire confronts him, he uses the same phrases to produce completley different effects. At the end, he uses the name of a city to be able to fly home. The thing is, he had said the name of the city three times before but nothing happened. I know it was a cartoon, but it generated a different perspective on the whole mechanic of magic and casting spells in general.

With that in mind, it seems reasonable that casting a spell required an unobservable step. This would be something that occurs on the inside before the saying of words, waving of arms, and lighting the end of a wand. For Lenga, I called this internal step, the invoking. From the mechanics standpoint, the invoking opens a mental connection between the spellcaster and the source of energy used to create the desired effect. Once this connection is made, the external things serve to shape and channel that power.

I also imagine that this internal step can only be learned from another spellcaster and that it would take some time to learn and master. This seems necessary to make users of magic less common. It also allows them a certain amount of elitism as well as a sense of ‘otherness’ as compared to non-magic using people. This is fairly traditional, but important. People that can use magic are seen as having a mystical connection with the universe. In some ways, they are usually perceived as understanding more about the true nature of the universe than scientists. Besides, those that use magic should be different and distinctive, even in a world where magic is commonplace. The best analogy that comes to mind centers around those that are considered experts with computers. Computers are everywhere and we rely on them to do just about everything from measure how much gas we pump into our cars, to maintain financial records of multi-national companies. The fact that they are commonplace doesn’t remove the mystique around the ‘geeks’ that we know. Demand is high for those that are expert with ERP systems, but the supply of qualified people is pretty low.

So if it is established that a person must make a connection with their source of magical energy before casting a spell, interesting possibilities appear. The most striking one is that anyone can use magic words and phrases in everyday conversation without anything happening. They can even know what those words are supposed to do in the hands of a spellcaster. This allows everyone to have a certain knowledge of magic without being able to use it. Magic can be everywhere while the vast majority of people are limited or prohibited from using it.

To make this distinction more obvious, I decided that Lenga should be its own language. More on that in another post.

Roman Chess – Draft

Latrunculi or Roman Chess is mentioned in many ancient documents, but the rules are speculative at best. These rules are based on suggestions made by Dr. Wladyslaw J Kowalski, an engineering professor at Penn State University.

The folks from Board Games Studies take issue with Dr. Kowalski's suggestions. Their interpretation of the game is here. I chose Dr. Kowalski's version because, frankly, it looks more fun. Here are Dr. K's proposed rules.

  • Use a 12 x 8 board with the starting arrangement as shown below.
  • Black plays first (Black in this case is blue).
  • All pieces may move any number of spaces in the horizontal or vertical direction.
  • A single stone is captured if it is surrounded on two opposite sides.
  • The outside walls cannot be used to capture men.
  • A stone in the corner can be captured by two stones placed across the corner.
  • Multiple stones can be captured along a line.
  • The king (or dux) cannot be captured but can be immobilized by being surrounded on all four sides.
  • First player to immobilize the enemy king wins.
  • The king is immobilized if it is blocked by an enemy stone such that it has no place left to move.
  • If the game stalemates, the player with the most captured enemy stones wins.
  • Sequences of plays that repeat endlessly must be prohibited (this is usually obvious to both players after two series of moves repeats -- any move initiating a third repeating series of moves is illegal).
  • Players must announce when they 'squeeze' a stone in-between enemy stones (to avoid any later dispute).
  • Roman Chess

    Roman Chess board

    More explanations later, but I wanted to get the basic board and rules up.

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