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Presenting this idea to a player is much easier than explaining how it works. This post is about explaining where it came from and how it works. You’ve been warned :)

    Presenting this idea to a player is much easier than explaining how it works. This post is about explaining where it came from and how it works. You've been warned :)

I like a football sim called Paydirt because a team's results appear on one chart and the funky six-sided dice used.

The offensive dice are:
Black die: 1-2-2-3-3-3
White die: 0-0-1-2-3-4
White die: 0-1-2-3-4-5

The defensive dice are:
Red: 1-1-1-2-2-3
Green: 0-0-0-0-1-2

For success with the offensive dice, the black die determined the tens digit and the sum of the white dice provided the ones digit. Results ran from 10 to 39, but 19 was the rarest result while 34 and 35 are the most likely result.

I determined a way to use these paydirt dice to make a class of spell casters that used one of a choice of charts to determine success. All of them were equal, but they looked very different.

On my charts, you rolled the dice and looked under the spell level to see the result. Purple was critical success, Green was success, red of failure, Black was critical failure.

Here a link to the pdf:
https://www.sycarion.com/wp-content/uploads/2015/08/SpellcastingPaydirt.pdf

The issue was, of course, to use this system required making these funky dice, because they are no longer available. Last night, however, I woke up to an idea that might do something similar with dice that are commonly available, a backgammon betting die {2,4,8,16,32,64} and 3d6. For the sake of reference, I'll call this b3d6

The results are 5 to 50 and 67 to 82. This makes for an interesting chart. 15 is the most common result and {5,34,35,50,67,82} are the least likely results. Using these, I could make a similar chart.

Just an idea. I'll make a chart later.

http://anydice.com/program/d287

I finished my conversion of Basic Fantasy to markdown. Yay!

    I finished my conversion of Basic Fantasy to markdown. Yay!

If you open the files in a markdown editor, you'll see empty header rows on all the monster stat blocks and spell blocks. This is a quirk of using Typora that all tables must have Bold type headers. When you convert them to odt files with pandoc, it drops the empty row.

With that part done, I'm tweaking the Scribus part of the workflow as well as cataloging all the house rules that I can build in later.

https://drive.google.com/open?id=0B8faGW02LDlSdEZqbWhxWXFSVkE

The next step in the evolution of the markdown project is to start mixing and matching creatures, magic items, and subsystem as a proof of concept.

    The next step in the evolution of the markdown project is to start mixing and matching creatures, magic items, and subsystem as a proof of concept.

Squee!

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