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Tag: dice (Page 2 of 3)

Dice by the Dozens

This one is easy. The one type of die I already own that I dearly love is the humble d12. The one type of die I do not own, but wish I did is the d24.

From an RPG math standpoint, 2d12 rolling against a difficulty score hits that sweet spot for me in having easy to understand difficulty numbers and a bell curve. (Yes, it is a triangle, not a curve.) Something for me is easier to imagine that difficulty moves in 4% increments and that a DC of 25 is technically impossible without some help from a bonus.

From an aesthetic standpoint, I like pentagons. I also like the way it rolls due to its round shape. Holding a handful is almost like holding marbles.

In the same vein, a d24 is like hold a big Cat's Eye marble.

Oh yes, I would buy a pound of d12s if I could afford it. One day, I'll purchase some d24s just because.

Tomorrow, maybe another petty little post. 🙂

Blindsided by Math

I feel like total crap.

I could blame my sleep apnea, but the truth is, someone started talking about odds of rolling dice in a game and I went against my better judgement.

The premise involved permutations and custom dice and I tried to walk away from it...

So now that all of the hubbub is over, I can edit the post that was due earlier today.

Still. D12 dicepools are still enticing...

D20 + D10 Blurb

Thanks to KJDavies for the link in his weekly roundup. Specifically, he linked to my mechanic for using roll under d20 + d10 for a skill check.

Here is a graph for your consideration:

I graphed the three mechanics mentioned in the post. Basically it shows that results above 21 begin to show diminishing returns. In other words, once a character achieves a score of 25, the benefit of pushing on to 30 is not so large an advantage.

One thing I haven't done yet is to look at this mechanic's effect on combat. Maybe it is tradition for me that I don't want to go into that direction. I'd like to say something at the beginning of Andras to the effect of this:

d4, d6, d8 and d10 are used for damage
d12 is used for initiative and surprise
d20 is used for combat
d20+d10 are used for non-weapon proficiency or special abilities. (Use a d30 if you prefer linear probabilities.)

Believe me when I tell you that if I could incorporate a d24, I would. 🙂

Next up, a crystal magic wielding rival for the Fire Primordials on their own plane and a look at the Water Primordials.

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