3d6 for Chart-Based Spellcasting

I long time ago, (about a year) I mentioned a system for chart based spellcasting. The idea was that you rolled some custom dice to consulted the chart to see if it was successful. No two charts are the same, etc.

The issue was that it used dice that you can't really buy anymore, dice from a game called Paydirt.

While working on my FASERIP Hack it occurred to me that I could use 3d6 instead of three custom dice. I also made the charts similar to Vedic Squares.

Looking at the Pic, 1 through 7 represents the spell level. The left column has the values 3 through 18. Roll 3d6, look at the result and match it with the spell level of the spell you want to cast. If the square is black, the spell fails.

Hope to have more soon.

Football Sims

A lot of folks visit my site because of the Statis-Pro for Windows and Statis-Pro cards downloads. Despite lots of RPG posting, I still enjoy many Football simulation games.

I love Statis-Pro. Despite issues around gaming the system, I really enjoy the individual stats, the ability to have fantasy leagues with it, and that the knowledge to create teams is available from multiple places. In fact, many visiting my site looking for the cards created by Lee Harris.

The good news is that Lee Harris is working on his website. He aims to repost everything from the old Bomber'sGolf site. I can't wait until he's back.

I also enjoy Second Season. This game was designed for solo play, so it play better alone. Even better, the Football America set features an entirely fictional league. Now when I'm playing football, I'm not concerned with emulating reality, I'm only concerned with football. Like I did with Electric Football, I sketch out articles with a commentator's description of the game. Had I the time, I would do magazines like I did when I was a kid. My cousin has about 20 seasons of storyline he and I wrote.

Also going for Second Season is that I purchased the rules to create teams. Unlike Statis-Pro, team making for Second Season is more of an art. There are also lots of fiddly bits and making up sub-systems happens. For example, a running back's rating may have a note that says "Rating is AA for the first five plays". Something about this kind of fiddling evokes the First Edition DMG.

Yeah, I know. Don't cross the streams.

I also enjoy playing Paydirt. The wonderful things about Paydirt is the incredible compactness. The team fits on one page. Using dice, you look up results on various charts and record the result. It plays quickly and does a great job emulating the ups and down of a game. I only wish that I knew how to create teams for it.

Speaking of the formula, Matt Floray passed away (requires login) earlier this week. I only knew him from reading the Paydirt Yahoo group. Condolences to Matt's family and friends. He will certainly be missed.

Matt had the formulas used by Dr. Nicely to make charts. Occasionally, he made charts. Otherwise, charts are available from two or three folks that developed their own formulas. Sure you don't have individual players with as big a role, but the elegance of the design compared to Statis-Pro is beautiful. If I ever got the formula, I would develop the ability to do Fanatasy Football with Paydirt. The system is that good.

Anyway, I am still working on my Football sim based on Statis-Pro. I hope to address certain issues that I personally find annoying, but YMMV. I do not like the gaming of the system by using certain players that had a minor role in a team's play.

For example, if a running back managed a breakaway for 30 yards once in a season, but averaged 2 yards a carry for his remaining carries, his card comes out like an All-Pro player. The card would make it seem that he can get 5-6 yards every time he touches the ball despite the reality of his actual play. To mitigate this, Statis-Pro invokes a rest rule that says that this player can only play in the game for a certain length of time. This creates all kinds of strange play calls. If you have a guy that is almost guaranteed a 10 yard run or a 20 yard reception, but can only play once a quarter, when does he play? That's right, he comes in the game at critical moments. This is backwards!

I hope to use a different statistical method to shave off these odd cards. The cards for these players will still be made, but there should be no need for a rest rule as the player's contribution to the team will not be artificially inflated. He will still be able to get the big gain, because he got it in real life. However, he won't be able to get larger gains on average than he did in real play.

I recently got about 8 seasons of play-by-play data. When I get done with my analysis, I hope to have a system to make teams that's as straightforward as the current system to make Statis-Pro teams. Here's to hoping! I may find out that I crunch all the numbers just to recreate the original system developed by Avalon Hill.