Electrum Pieces, Microlite 20 and RPG Ideas and Projects

Martian Dreams as a Setting

The setting is based on this game, Ultima 2: Martian Dreams. Here's a link to the game:

Here is a link to the tweet that started it all.

Electrum Pieces, Paper Pills and RPG Ideas and Projects

Cosmology Idea

A cosmology idea that I wanted to jot down. Feel free to use it.

The void of the multiverse is rife with necrotic or negative energy. We might call that entropy, heat death, friction, etc. The point is that a living creature at any point in the universe will slowly die due to exposure to necrotic energy.

Planets and asteroids are exceptions. These points of life are direct connections to the life force of the universe. In a traditional D&D sense, this may be the Positive Energy plane, but it could be any form of energy that gives life, renews, or otherwise cancels out necrotic energy.

Life evolves on planets due to the connection to this life force. Outside of the relative shelter of a planet or asteroid, the universe really is trying to kill you, but not deliberately.

I felt like thinking of cosmology this way might allow for an alternate spelljammer where ships are powered by a Spring of Life or some other gem or device that is a fist-sized planet. The small device provides air to the ship, but also propels itself by canceling the necrotic energy around it. (This would be why planets move.)

Just an idea. I may develop it more later.

RPG Ideas and Projects

An idea that came from the link:

    An idea that came from the link:

In my current campaign world, there are two regions that were known centuries ago for having gates to travel to distant places. Many were destroyed in wars or through neglect, but this idea would open up exploration of dungeons to find forgotten gates.

The premise of the campaign is that the latest war ended about 80 years before the present day. Various tiny kingdoms are attempting to re-establish trade with other countries. Many of these countries are off the regional campaign map, but even safer routes to areas within the regional map would be desirable.

Once the players find a randomly determined gate, it stays that way.

One note: I will use a hex map, but utilize Hexagonal Chess to determine the random locations. I will specifically use Gli?ski's hexagonal chess (ca 1936).