The beginnings of actual work for the Andras project will start with a book about all the various forms of magic. This will be a standalone work at first, complete with translations for S&W and LLAEC.
Yes, there will be spreadsheets.
Here is the Rough Outline
Wizard archetype description
Wizard Classes
- Mage Class (traditional wizard)
- Arcanist Class (Skill-based wizard)
Wizard Schools of Magic
- Abjuration
- Time
- Conjuration/Summoning
- Enchantment/Charm
- Illusion
- Alteration
- Greater Divination
- Invocation/Evocation
- Necromancy
Specialist Mages
Alien Schools of Magic
- White/Grey/Black (for settings without clerics)
- Thaumaturge ("White" Wizard)
- Draíochta ("Grey" Wizard)
- Kataraturge ("Black" Wizard)
- Elemental Schools (For the Ptolemists)
- Air, Earth, Water, Fire, Void
- Change/Move/Summon/Augury
Wizard Skills
Wizard Spells
Arcanist Spells
Learning Spells
For the GM
Initial Wizard Spells
- Mage vs Arcanist
Acquiring New Spells
Spellbooks
Spell Research
- Mage vs Arcanist
- Research "Effect Only" changes in Arcanist spells
Appendix 1 - A different classifier magic idea
Appendix 2 - Mages and Arcanists for S&W
Appendix 3 - Mages and Arcanists for LLAEC
Appendix 4 - Justifications and Design Notes
So now the work begins to create a book of magic options for friendly neighborhood old school game.
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