Home of the Odd Duk

Author: Bear (Page 133 of 212)

The People Have Spoken

Christmas Eve was the busiest day for my site since I began measuring statistics. I had 92 visitors and well over half of them came from Facebook.

They were looking for Statis-Pro Football information.

So, I am going to finish uploading the cards and put up my re-design of the cards. This will include the USFL and a fictional league with made-up players.

The people want Statis-Pro, the people will get Statis-Pro.

Retrospective on Andras

I began serious work on Andras in March of this year. Before March, I posted here occasionally at best. There were no posts between December 2010 and March 2011. Yikes!

There has been constant change. There have been a few stops and many restarts. I don't consider any of this a problem. Instead, I see it as normal to the development process.

I consider the starting point to be my restating of the goals of the project. I also laid down a few ground rules to guide development. Looking back, I am happy with the progress considering my lack of large blocks of time. (Large blocks means more than 20 minutes at one sitting.)

The Arcanist class, my attempt at a skill-based Mage, has undergone several transformations. I feel good about where the class and the spell-building system used for this class are right now. I have a working copy of the spell building system and it seems to work fairly well. I may even translate the 3.0 SRD if I have time.

The Skill System was the biggest change. Rolling under a d20+d10 presents some interesting possibilities. In my goal to streamline sub-systems, this system guides non-weapon proficiencies and Rogue Skills. It also appears in the spell-building system. It may be a personal weakness that I keep this subsytem. We'll see what happens with the class builds!

Overall, I've tried to develop the entire game in three different ways: I tried sketching it in M20 first, reorganizing the rulebooks, and just editing LLAEC and changing the parts that don't fit. I believe that I have the definition of magic finalized, so I do not expect large changes in Player information at this point.

For the GM, though, the cycle may be pretty severe. I want to have lots of information and tools. While magic may be in good shape, the random tables and "how-tos" have yet to be created.

I expect to have it finished in 2012. I'd like to believe that it will be sooner rather than later, but who knows what tomorrow may bring.

I hope that whatever your secret project and/or labor of love is that you will be able to finish it in the coming year. Good luck!

Paper Pills – A Different Kind of Red Box

I've started a new category for ideas that sound really neat, but I don't really know where they lead. Sometimes, like today, it may be a really bad idea. It's posted because it contains a certain "What If?" quality that for whatever reason feels compelling or fascinating.

So here goes:

What if you combine a different arrangement of RPG rule books with a box that contains the perfect Newbie DM kit?

The first thing that pops into my head is "A Box for GMs and separate boxes for players? What the? Are you nuts?"

Then the second thing is "It's just like the Red Box except that you have more than two books."

Somehow, I'm thinking of something that is not either of those two ideas. I would like a perfect newbie GM kit *and* a perfect newbie player kit. It's just that the newbie player kit would be focused enough to be a few pages and limits choice in a way.

Maybe the GM kit features a four page handout that provides an overview of  various races and classes so that players can pick which newbie player kit to use. Then the player kit has everything needed to play that specific race and the classes available to them.

What say you?

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