Home of the Odd Duk

Author: Bear (Page 134 of 212)

Looking at OpenD6 Spells

I had mentioned a long time ago that I was looking at the Spell Building system in OpenD6 Fantasy and OpenD6 Magic for Andras. The main reason was that I wanted a spell building system in Andras that wasn't too cumbersome, but offered some real choices.

It's true that doing this makes magic quite scientific. Instead of bemoaning that fact, I will create a Mage class that takes a scientific view of magic. While the development of the Arcanist class has hit a couple roadblocks, I believe it will work a lot better now that this investigation of the OpenD6 spells is complete.

For those looking on with interest, anything shaded green is something that I corrected. For whatever reason, some of the calculated difficulties in the original pdfs are not correct. In a couple cases, there is a missing spell attribute or the wrong effect value.

One worksheet sorted all the spell by difficulty, another presents them all in a format similar to the OpenD6 Spell Design Worksheet. The "raw" or original values and descriptions are on pages called Raw.

I hope this spreadsheet will be useful to D6 fans. For me, now I can make analysis, pick spells and work out values that are closer to retroclones. I may end up sticking with meters and kilometers, but we'll see.

Here is the spreadsheet in M$ Excel Format:

D6 Spell Spreadsheet

Here it is in LibreOffice or OpenOffice Format:

D6 Spell Spreadsheet

Soon, I hope to add it to the Downloads page.

Happy Birthday to Me

I'm 40 today. I don't feel any kind of middle-age crisis or anything like that.

Andras crawls as it is a busy time of year. I hope to have an alpha level PDF soon for Om Magike.

Meanwhile, if you follow me on Twitter, you'll see that I've become more of a curator of things geek and RPG. If you enjoy the links, let me know. One day, I hope to be a human on Twitter as I miss the interaction.

Football Sims

A lot of folks visit my site because of the Statis-Pro for Windows and Statis-Pro cards downloads. Despite lots of RPG posting, I still enjoy many Football simulation games.

I love Statis-Pro. Despite issues around gaming the system, I really enjoy the individual stats, the ability to have fantasy leagues with it, and that the knowledge to create teams is available from multiple places. In fact, many visiting my site looking for the cards created by Lee Harris.

The good news is that Lee Harris is working on his website. He aims to repost everything from the old Bomber'sGolf site. I can't wait until he's back.

I also enjoy Second Season. This game was designed for solo play, so it play better alone. Even better, the Football America set features an entirely fictional league. Now when I'm playing football, I'm not concerned with emulating reality, I'm only concerned with football. Like I did with Electric Football, I sketch out articles with a commentator's description of the game. Had I the time, I would do magazines like I did when I was a kid. My cousin has about 20 seasons of storyline he and I wrote.

Also going for Second Season is that I purchased the rules to create teams. Unlike Statis-Pro, team making for Second Season is more of an art. There are also lots of fiddly bits and making up sub-systems happens. For example, a running back's rating may have a note that says "Rating is AA for the first five plays". Something about this kind of fiddling evokes the First Edition DMG.

Yeah, I know. Don't cross the streams.

I also enjoy playing Paydirt. The wonderful things about Paydirt is the incredible compactness. The team fits on one page. Using dice, you look up results on various charts and record the result. It plays quickly and does a great job emulating the ups and down of a game. I only wish that I knew how to create teams for it.

Speaking of the formula, Matt Floray passed away (requires login) earlier this week. I only knew him from reading the Paydirt Yahoo group. Condolences to Matt's family and friends. He will certainly be missed.

Matt had the formulas used by Dr. Nicely to make charts. Occasionally, he made charts. Otherwise, charts are available from two or three folks that developed their own formulas. Sure you don't have individual players with as big a role, but the elegance of the design compared to Statis-Pro is beautiful. If I ever got the formula, I would develop the ability to do Fanatasy Football with Paydirt. The system is that good.

Anyway, I am still working on my Football sim based on Statis-Pro. I hope to address certain issues that I personally find annoying, but YMMV. I do not like the gaming of the system by using certain players that had a minor role in a team's play.

For example, if a running back managed a breakaway for 30 yards once in a season, but averaged 2 yards a carry for his remaining carries, his card comes out like an All-Pro player. The card would make it seem that he can get 5-6 yards every time he touches the ball despite the reality of his actual play. To mitigate this, Statis-Pro invokes a rest rule that says that this player can only play in the game for a certain length of time. This creates all kinds of strange play calls. If you have a guy that is almost guaranteed a 10 yard run or a 20 yard reception, but can only play once a quarter, when does he play? That's right, he comes in the game at critical moments. This is backwards!

I hope to use a different statistical method to shave off these odd cards. The cards for these players will still be made, but there should be no need for a rest rule as the player's contribution to the team will not be artificially inflated. He will still be able to get the big gain, because he got it in real life. However, he won't be able to get larger gains on average than he did in real play.

I recently got about 8 seasons of play-by-play data. When I get done with my analysis, I hope to have a system to make teams that's as straightforward as the current system to make Statis-Pro teams. Here's to hoping! I may find out that I crunch all the numbers just to recreate the original system developed by Avalon Hill.

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