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Author: Bear (Page 207 of 212)

Greed – Draft

Greed variation of Monopoly

Start the game with only $500 instead of $1250. To purchase properties, you can borrow money with interest to be paid back over a number of turns. The more turns to pay back, the higher the interest. How much you can borrow is determined by a scale. The first loan is $500. If you pay it back on time, you can go up the scale and borrow more. If you are late, you go down the scale and interest increases.

100
200
350
500
700
900
1150

Ten turns, 5% interest. Twenty turns, 10%. Thirty turns, 20%.

A property must be purchased on every turn. If no one buys a property, everyone must take a loan for the highest interest/longest term.

You can mortgage a property, like traditional Monopoly, only it goes back into circulation if it is not un-mortgaged in 10 turns.

Geogrpahy of Lenga

There are seven large population areas of Lenga. The name of each is usually the human name for each area. Each area is not necessarily its own continent, but they are distant enough from each other to be culturaly distinct.

Dacia: Where most characters are from.

Serhanakintra : Land of the Sun and Moon. Trade is important with this region, especially spices and silk. Many scholars of this region are accused of being atheists by the Dacians - this is one of the sources of a negative ethnic stereotype of Serhanakintri by Dacians.

Il-Zehar: Land of the Midday Heat. Trade is somewhat important with this region as it is the home to most saffron growers. Also important in this area is metalworking, mathematics, engineering, and teachers of magic. Stories from explorers to Il-Zehar tell wild tales of large 'metal-men', exotic magic, and great riches.

Che-san: Land of Tea. Many in Dacia love tea and import almost all of it from Che-san. Many socities within this area are closed to outsiders. Those who travel here also call it the land of demons as these powerful creatures fight for control of this world and various off-worlds as well. It has been said that one of the powerful rulers in this region has traveled to other worlds bodily, not astrally. (If such stories can be believed.)

Ogdan: The Ogdan lands are not largely human populated, but much favored by humans. This area is named for the predominate species living there, the Ogdan. Although Ogdan are mute, they have no trouble communicating or being understood, despite the use of hand signals to 'speak'. Humans have studied the hand signals, but there appears to be little consistency in signs between each individual Ogdan.

The Ogdan are known for their artistry and metal-working. Ogdan steel is lighter and stronger than even the best Dacian steel. The Ogdan do not make armor, despite heavy bribes offered, but occasionally make swords. (Most Ogdan do not carry weapons, in times of war, an Ogdan is usally armed with either a polearm or a mace.) Ogdans are also known for their crystal work (not glass, but heavy crystal) in addition to their blue and purple dyes. Blue and purple dyes are rare in Dacia and fetch a good price. Many Ogdan trade for things made with sugar, glass items, or horses. (Ogdans did not encounter horses until the first traders arrived.)

More to come, but not much detail yet...

Ohiini: (the ii represents a long vowels as the i in 'pick' held longer)

Myenda:

Everday Magic

In Lenga, work has begun on the book of spells for use by spellcasters. As mentioned previously, the difference between a spellcaster and someone that knows how to speak Lenga is the Kela. A spellcaster invokes La Kela Lenga, a mental ability, to connect the energy for the spell with the power of thew words spoken. Without the Kela, a person is just saying words in another language.

However, tiny bits of magic are available to the common man or woman. They do not do much, but can be helpful in a jam. Basically, if a person has been taught, a piece of everyday magic can be used. A person needs a small piece of metal (about the weight and size of two nails or a copper piece). It requires three rounds of uninterrupted effort to chant the phrase and perform the apporpriate motions. When a person is finished, the metal is consumed, regardless of the success or failure of the piece of everyday magic. An ordinary person can only use up to three pieces of everyday magic in a 24 hour period.

Three examples:

Spice

This piece of everyday magic allows you add spice to something being cooked. Unlike using the actual spice, the finished food will taste like it is missing a little of the spice called for, no matter how much you use. This piece of everyday magic is usually done when only a pinch remains and more is needed. If you use some of the actual spice AND spice created with the piece of everyday magic, the finished food will taste fine. The chant for this piece of everyday magic is "*" and the motion is rubbing fingers together over the item being cooked.

Clean
This piece of everyday magic removes all small stains from a small pile of clothes. The chant is “*” and the motion is a scrubbing motion over the pile of clothes. (Small stains are determined by the GM.)

Bring to a Boil
This piece of everyday magic allows a person to boil up to a gallon of water or a quart of other liquid that is mostly water (like soup or a stew) within a minute. It is mainly by healers, but is also useful for making meals without a campfire. The chant is “*” and the motion is simply holding the container for half a minute.

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