Looking at The Front (WWII game based on whitebox).
I realize that planes have a fuel die and ammo die.
It strikes me that I could do something similar like Battletech with an ammo die and heat die.
Hmmm. The wheels turn.
Home of the Odd Duk
Looking at The Front (WWII game based on whitebox).
I realize that planes have a fuel die and ammo die.
It strikes me that I could do something similar like Battletech with an ammo die and heat die.
Hmmm. The wheels turn.
Work is overwhelming, so I took some time tonight to noodle over an unusual dice mechanic in my head. I wanted to see how frequently rolling a prime number occurred.
Turns out that counting primes is not very significant except that the smaller the dice, the more frequently it occurs.
Oh well, still not a waste of time. I spend a couple hours thinking about games. I had an idea and discovered that my idea was a Rube Goldberg machine.
It was a fun Rube Goldberg machine, just like playing Mousetrap when I was a kid. 🙂
An idea that came from the link:
In my current campaign world, there are two regions that were known centuries ago for having gates to travel to distant places. Many were destroyed in wars or through neglect, but this idea would open up exploration of dungeons to find forgotten gates.
The premise of the campaign is that the latest war ended about 80 years before the present day. Various tiny kingdoms are attempting to re-establish trade with other countries. Many of these countries are off the regional campaign map, but even safer routes to areas within the regional map would be desirable.
Once the players find a randomly determined gate, it stays that way.
One note: I will use a hex map, but utilize Hexagonal Chess to determine the random locations. I will specifically use Gli?ski's hexagonal chess (ca 1936).
http://blog.thesconesalone.com/2018/06/chess-based-spatial-distortions-for-red.html?spref=gp